When will we have Leblanc on the PBE?? and will she get any?
Targeting mid March for LeBlanc PBE
When will we have Leblanc on the PBE?? and will she get any?
Targeting mid March for LeBlanc PBE
What happened, Riot? I thought chests were unsustainable? You didn't know regular progression and rewards would be important to people despite literally every live service title having something of the sort?
Quelle surprise Riot were lying once more.
While we still need to make sure the business side of League is sustainable this was clearly a poor way to try and do it in retrospect. Very damaging to the player experience, which made making a great game and a sustainable business became a conflict when it should be a synergy. We think when we've been at our best historically it's been because making something really good leads to sustainable business results in the long term
Hey u/RiotMeddler can we expect you guys to give the Exalted Skins more than one form, same as Fractured Jinx skin? I miss having the option to choose the skin I want to play whenever and wherever I want during the game. (Not as MF's ultimate skin, for example). I feel like this should be the main thing when it comes to the Exalted Skins. It didn't happen to Setts' skin, once you select one, you can't go back and pick another one etc.
We're still figuring out details on what's most important to improve for Exalted skins. For Morde, team are looking at stuff like anims, armor, more use of the custom music the skin has etc. We'll get a thread up somewhere (MordekaiserMains maybe?) to share our initial thinking on direction, get some discussion
It’s great that you’re active in this community and responding here. But why does the community have to calculate whether your system is better now? Isn’t that your job?
And to be a bit cynical: it feels like someone at Riot has a great (internal opinion) monetization idea, you implement it, and then you wait for the community’s feedback. Reminds me a lot of the show Mythic Quest
We have calculated, and multiple times too especially after getting prior BE calculations wrong. Always possible we're missing stuff though and want to acknowledge/be open to things we might have missed
Hope you and Pabro are doing well, it can't have been easy being the community spokesperson these days. Appreciate all that you do :)
Thank you
Will lowering BE costs by 50% also lower the yield from disenchanting Champion shards?
Short term (next patch) - maybe. At present the disenchant value is linked to the price a champion is sold for.
Longer term (25.6? not sure yet) - No. We don't want to nerf disenchant values, they might be temporarily down for a patch or so though while we decouple them. Would recommend either disenchanting now or holding until we've got that fixed, not disenchanting next patch.
Feels much more like the intended design goal of simplifying and unifying the system. Thank you
That's the hope. We know it got lost amongst everything else going on, but trying to simplify League's around game systems where they were unnecessarily complex was always one of the goals here, even if our execution didn't leave it feeling that way
got a question regarding Rell and Alistar, will there be another way for players to grab their skin since they're gone from the free and paid passes?
That's one of the things on our list to figure out next. Frankly, the Alistar skin in particular just isn't very good. We're leaning towards putting more time into another skin that Alistar has coming later this year instead of trying to improve this one given the starting point isn't that strong.
Are the Rewards the chests give nerfed? If its same odds I see this as a win. This is basically what I hoped the pass would be at launch
Same exact drop table
/u/RiotMeddler would you have any more details on champ bio updates you mentioned in the last thread or would that be in the following update, since one seems more focused on recent community sentiment regarding the progression changes.
Should still be in the next regular dev update
they gonna give us those chest but then forget to give us keys back
Chests all come with a key (either at the exact same time if through a mission, or the level before/after on the pass)
Someone has to do the math on this because I'm not convinced it's going to be easier than the old system.
Please do! If we're wrong on our math we'll correct. Between champ shards back from chests, -50% to champ cost and extra BE at end of pass we're pretty confident this should be dramatically easier access to champions than previously. If you're seeing something we're missing though we'll dig into it
TL;DR:
- 10 Hextech Chests and Keys per Act—8 on the free Pass, 2 additional with Honor
- Hextech Chests will be replacing the free Battle Pass skin
- Consolidating all Key Fragments into Keys, rounding up leftover fragments
- The Blue Essence cost of all champions will be reduced by 50%
- Delaying Sahn Uzal Mordekaiser Exalted skin while we make improvements
- Increasing the quality of Battle Pass skins going forward
- Adding 25 Mythic Essence to the paid Battle Pass to replace one paid pass skin
- Clash is going back to a monthly cadence
- Your Shop is coming back in Patch 25.06
- The Blue Essence Emporium will return in Patch 25.07
And a clarification from Meddler on twitter: Mastery previously could earn players up to 52 chests per year, and battlepasses (Battlepi?) going forwards + honor will grant up to 60 chests per year.
TL;DR:
The person is playing very disingenuously from what I can tell, tanking their mmr to 0, swapping servers then getting boosted. Obviously that's not a thing we're happy with and need to solve systemically
This is a bug, sorry about that. Lots of behind the scenes tech changes for queues that caused this issue. The relevant teams are on the case for a fix ASAP.
You misunderstand. These changes provide a new, more devastating way to grief. It's the honeypot.
man i wanted bait ping to be the honeypot
- **Server:** NA (should be all)
- **Type of Bug:** Tooltip
- **Description:** The hint for rift herald has not been updated in the loading screen, and still says it despawns at 19:30
- **Video / Screenshot:**
- **Steps to reproduce:** Find the tip in loading screen about the rift herald going back into its shell
- **Expected result:** Include the new timer for the hint
- **Observed result:** Still includes the prior 19:30 despawn
- **Reproduction rate:** 100% (of five players in flex)
- **System specs:** i9-13900k 3080TI 32gb ram
Thanks for the report, will fix in 15.6
I dunno though, I think actively tracking ult cooldowns is too much now. That's part of game skill to be able to track that sort of thing, especially with ally callouts of ultimates, so having a program calculate when the ults are up again is cheating in my eyes. Maybe not all of Blitz, but that aspect is just as bad as scripting. It might not be move your character for you, but it is parsing all of the game knowledge so that the player isn't required to have as much game knowledge to do well, especially when it's giving you a huge edge that other players without Blitz do not have.
From what other folks are pointing it out it sounds like there's some pretty major differences in how Blitz specifically interacted with Rivals vs how it does with League.
We agree though that having a tool that tracks enemy ult cooldowns crosses the line in providing information that's not available in game. Generally we don't want apps pulling in gameplay information that provides a competitive advantage that isn't just extrapolating from information we already provide (e.g. converting a radial timer to a numeric one). If it feels like you start to "need" it to be competitive, then we're likely to take some action there.