economic downturn and gaming restrictions for minors, no ones talking about it but its a big factor
This actually seems like a contributing factor worth noting.
economic downturn and gaming restrictions for minors, no ones talking about it but its a big factor
This actually seems like a contributing factor worth noting.
It's pretty obvious if you think about it. China has a massive population, nearly
21.4 billion, stadiums for teams across the country, massive support, financial backing, imports, etc -- and yet they can't beat South Korea, a relatively small geographical area. Sure, esports has been big in Korea, but there's national pride on the line as China is a global superpower. It's like the US being beaten by Mexico for three years in a row, for lack of a better analogy. The venture capitalists are whimsical and can get fed up at a moments notice
China has never, to my knowledge, been super dominant over Korea in most sports. Be it football (soccer) or eSports. Maybe table tennis? And yet, from what I understand, football is still quite popular and funded in China, despite not having access to any of the top competitions.
To your last analogy, the US has been consistently beating Mexico in football for the last three or four years (an unexpected turn for a historical rivalry). And yet, football in Mexico is still thriving and nobody is calling it quits over there.
They literally won MSI last year lmao
Yeah this is just so strange to me. I wonder if there’s a deeper issue here that pertains to Korea-China relations.
Yea NA lol
What sport is NA?
Its the repercussions of 3 years Worlds draught since 2021. All LPL viewers care is to dominate the international scenes, and this year, another hype of full Chinese roster to win it all brings everything to a point of no return. And with salary cap implementing next year in LPL, everything kinda makes sense.
Bayern Munich hasn’t won UCL since 2020. Barcelona since 2015. Manchester United since 2008. AC Milan since 2007. Juventus since 1996. Should these clubs give up on the sport?
Obviously not. The LPL fanbase needs to grow up. Winning isn’t guaranteed in any worthwhile competition.
I can read Chinese, so I can tell you that this year's loss is completely different from the past. Usually, people will be mad and vent out their frustration, but most just want to unfollow and leave league entirely out their lives.
And why is that? Not winning an international tournament for three years is grounds to give up an entire league? Can you point me to any other sport in the world with this kind of precedent?
I wonder if this is partly why the music video this year didn’t focus at all on T1 destroying the entire LPL in 2023. I thought that entire storyline of “T1 vs the LPL” would be the focus, but riot seemed to ignore it completely.
If they’re trying to make sure LPL morale stays up, that would explain a lot
Can someone explain this to me?
LPL has actually won multiple world championships, unlike LCS or LEC (not counting season one, sorry). And their title drought is, what, three years?
If their fan base won’t support unless they win every single year, then the fan base is on shaky foundations to begin with. Compare this to football, where a top league can go a decade without winning the Champions League and no one will worry about the sport is dying.
What is really the issue here? Is it entitlement? Because giving up on a sport because your league (not team, league) hasn’t won internationally in three years is insane. “Real Madrid won 3 Champions Leagues in a row, time to shut down the Bundesliga.”
He bonked himself 😭
Good to know at least one Rioter actually saw this thread.
Please consider the discourse here and do more than just fixing bugs relative to the item queue, an option to disable it at the very least would be highly appreciated.
Yep we've been looking at this thread and discussing.
I can agree with you, but what has happened to me recently is that I spam clicked an item to buy it, while having ~250 extra gold. Since it was Triforce, it first purchased the full Triforce and then purchased the Ability Haste component on top, even though I already finished the Triforce. I didn't plan on buying anything else apart from finishing Triforce (IE components too expensive), so I walked out of base and only noticed later.
Fairly minor thing but it's just a completely useless feature, so it tilted me more than it should've.
When did this happen? It was a bug we fixed shortly after release, if it's still happening right now that's good to know so we can look at it again.
That's a great explanation of why popular champs can't be overpowered and I agree with it. It doesn't explain why they should LOSE winrate i.e. go below 50 just because they're popular.
Imagine riot released a champion tomorrow that was just the most fun champ they ever created, it's actually really balanced but it's so fun that everyone wants to play it and it gets a really high pickrate. I don't think that champion should be made weak just cos everyone loves playing it?
To be fair, winrate has to come from somewhere. Not every champion can be >50%. If unpopular/niche champions are >50, and popular champions are 50, who's below 50%? In addition, the total pick-rate of all <50% champions needs to equal the >50% champions. As such, super popular picks being <50% affords the most other champions to be strong/viable.
Read moreNo Atlus, very sad, a quad cast would be amazing (if even possible). Very happy about the rest.
Especially Vedius I think is criminally underrated, his ability to explain the game state is so good, Caedrel and Vedius often say the same thing which says a lot imo.
Appreciate you homie. I'll do my best to live up to your expectations <3
Does Kobe have more world's finals than Faker?
It makes me a bit self conscious but I will do my best to make you all proud.
We're talking more about rules and system still needs some tuning.
We just swapped over to the "objective bounty method of determining lead" when bounty is active and that still needs some tuning to move to the new system.
Give us a few patches of iteration and it should end up better than the old system, but we need the live exposure to find such edge cases and things that are off. (more understandable, clear and fair)
Didnt seem very meme-y to me with the whole type-out.
I didnt understand it and asked a question. Sorry my dude, forgot that is not allowed here
He answered your question respectfully and then explained the meme behind it. You’re the one getting bent out of shape and acting like something (in this case, memes) isn’t allowed.
The lack of self-awareness is honestly impressive.
Oh shit, unrelated but did I just catch you in a Deadlock match? Could swear I saw your name
no my steam ign is different from my reddit one (i'm captain gameplay anywhere that isn't reddit)
Ok I see what you mean after going on PBE myself. My assumption after hearing this was that the minons would start with X movement speed and then they'd lose Y movement speed per minute until they reach 325 ms at 14.
But they lose movement speed every minute, and the amount of movement speed they have drops as they approach the lane instead.
ya on live they start with X bonus ms pre 14, and it drops to 0 as they approach the lane crash
now, they start with X to 0 bonus ms pre 14 (decreasing as time approaches 14), and that bonus ms still drops to 0 as they approach the lane crash
Is there going to be an aram-only tweak to account for the increased difficulty stacking?
I have a feeling sharing waves with 4 other people and not having camps to hit will make it hard to stack.
reasonable request, i will bring this up to the team working on aram
Is it a linear reduction in the minion movement speed or does it increase over time as 14 mins approach?
its a linear reduction to the max MS each side wave starts with, but their MS also decays over time so its not an easy "this is what it is" statement. Don't really think it needs to be either since your roaming efficacy will vary heavily game to game based on how you are doing and how the lane you are looking to roam to is playing the wave. For most players, you will simply notice more opportunities to roam if you are even paying attention to that. for coordinated play, you will probably eventually start adjusting wave management around this and actively looking to set up roams