League of Legends

League of Legends Dev Tracker




23 Sep

Comment

Originally posted by pedja13

And he can hurt you

I mean, yeah. He's Gragas. He'll kill you in a combo, while being highly mobile and tanky. This time though, he'll do it with even more style and appeal than usual.

Comment

Originally posted by palomani

/u/RiotMeddler are you not scared that unlike valorant, trueskill2 could be "gamed out" in league? e.g players figuring out that x or y metric is influencing the most and trying to min max it instead of playing the game? Also what about "alternative" playstyles like inting sion, bard top etc that could be completely killed by that

That's a large part of our caution here. We don't want a system that results in players playing the algorithm instead of trying to win the game for their team. That's why we're in the middle of a lot of testing right now, trying to determine how to get much better accuracy without introducing factors that will eventually get discovered and exploited

Comment

Originally posted by [deleted]

[deleted]

And then some people want random champions in Arena, while many others don't

For what it's worth, I'd personally really like that version. I don't think it's a particularly widespread belief however

Comment

Originally posted by bodynasr

Any reason why Ambessa wasn't discussed? was she delayed to 2025?

Ambessa's not delayed, she'll still be out this year at the time originally planned

When we get fairly close to a champion's release we generally avoid revealing further info in videos like these so that champion teasers, marketing etc have more room to do interesting stuff

Comment

Originally posted by F0RGERY

You mentioned in the video that the plan was for each split to have a champion associated with it, both in terms of thematics and in terms of being a new release. This is something somewhat done this year (3 champs release schedule, with 1 release per split/season).

Is that the plan for champion releases going forward? 1 champ release each ranked split, for a total of 3 champs per year?

One champion per thematic season with strong integration with the theme of each season is the plan for 2025 at least. I think it's quite likely we continue that approach in 2026, but we'll see what response from you all is to this approach before making hard calls on future years

Comment

Originally posted by LostGh0st

KDA GRAGAS IS REAL

Just kidding

(not just kidding)

Comment

Originally posted by PirateKingLoL

of course there would be massive drop off in arena when they kept adding new things to it that literally nobody asked for, most people just wanted a basic pvp game mode where you just fight and not all rng mechanics that tft has. They completely missed the point with each new alteration.

One of the challenges we've been working on with Arena is that it's got a range of different overlapping audiences within it. Some people want a pretty straight forward mode for high skill expression 2v2 in. Some want to learn new champions. Some want to try their luck in a more chaotic environment. Some want to demonstrate how adaptable they can be.

We've been experimenting with a range of different content and approaches as a result, looking to learn which groups are the largest, which are most interested in sticking around for longer runs of the mode etc.

Comment

Originally posted by oV3

i guess with the mention of 3 diff thematic seasons in 2025 they will continue to commit to the 3 ranked splits

We're still discussing exact ranked approach for 2025. There's definitely some appeal in being able to tie splits with thematic seasons, we're debating internally right now though whether we've got all the execution details right on the splits in terms of approach to resets, games to climb etc (though will still be doing 3 ranked skins regardless next year)


21 Sep

Comment

Originally posted by King_Nathh

Hi bit of an unrelated question but why were some champions (Renekton, Jax etc) removed from the bot roster? and any chance of bringing them back?

We are not able to have both bot systems work together as they are implemented completely differently and cannot run in tandem. We are slowly over time rebuilding the champion bots with the new system with a focus on champs that help new players learn core mechanics and play styles with a long term goal of rebuilding (or building new!) most League champs.

Comment

Like someone said, it adds a lot of systemic debt to the system (similar to mana potions), because in order to nerf early laning of a champion we have to tune it around the existence of biscuits (for example, historically tuning mage mana costs, Gangplank, etc.)

We don't think the mana is adding enough to the game that that systemic debt/complexity is worth it, in addition to excessively pro + elite skewing certain champions.

It's a valid concern that some champions are mana constrained and will find it hard to operate; we'll investigate case by case and follow up accordingly.


20 Sep

Comment

The client splash screen when I first started was for Super Galaxy Rumble, and I assumed it was a game mode, not a skin.


19 Sep

Comment

Originally posted by Booshneer

Pretty sure they shot 2 episodes on the same day just to give us extra content before the teams left for worlds.

You'd be correct!

Comment

Used to walk around people as Evelynn with stacked sunfires to burn enemy asses.


18 Sep

Comment

When the brushes were the tallest objects on the Rift by far.

Comment

Originally posted by TyetheRebel

Holy shit they defrosted you

I’m only awoken whenever there’s an update to Rammus’ lore or they unplug the deep freezer.


17 Sep

Comment

Originally posted by Coach_Razvan

You will get it, kid. You will get that LCS/LEC spot. I really believe in you!

I hope so, be a shame to see such a talent not get any games at all.

Comment

Hello! We are currently focused on improving the new player experience between levels 1-10 so it is unlikely we will be adding a higher difficulty at this time. We will be looking into improving the delta between beginner and intermediate bots though to better cater to new players at those skill levels as right now they feel generally the same.

For custom games, we do not have plans to add any additional bots or unique features for the foreseeable future. Once we have a solid additional set of bots available in Co-op versus AI though, we will go in and add them to Customs. (Currently only Ekko is available in Co-op and unavailable in customs.)

Comment

Originally posted by Argimlas

Hello, I just tried one custom game and it really seems better. Bots are actually fighting you and each other.

However, there are plenty other thing that would need some improvement. So I have just one question - is there currently somebody, who is actively working on improvement of bots in customs/co-op?

Thank you.

Hello! Feel free to include what you see as experiential issues (or even wishlists of what you want to see more of!) over in the PBE Subreddit as we review all of those as a team for backlog and prioritization We really appreciate players who write out their pain points or wishlists of what they wish the bots do.

Right now, our team owns the New Player Experience systems so a lot of our current focus is on improving the new player experience for players level 1-10. So while we are frequently improving the bots, it is with a lens of helping new players learn League. (For example, bots are way too difficult right now for new players so prioritizing ways to reduce their difficulty.)

Long way to say, yes we as a team are actively working on the bot improvements -- but probably not on features that would be heavily noticeable to custom game mains, co-op versus AI mains, or active players who enjoy a co-op versus AI every now and then. Though we are capturing requests f...

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