Is ashekandi from where I think it’s from (wow classic item)?
The moment I learned my coworker was from WoW I started complaining about Rogue balance (Rogue main since 2011). I haven't played since BfA. There's something wrong with me.
Is ashekandi from where I think it’s from (wow classic item)?
The moment I learned my coworker was from WoW I started complaining about Rogue balance (Rogue main since 2011). I haven't played since BfA. There's something wrong with me.
We appreciate all the work that went into that pentakill event. It was so fun!!!!! I’m still listening to Conqueror all the time!
WE WERE BORN TO...
DIIIIIIIIIEEE
Oh no! I am late to the party! Okay one question to stir the pot: KDA - which one is your favorite member?
Another one: How will you outdo the Akali rap?
Another one: Can we please please get a sing-off/dance battle between TD x KDA?
No favorite, but I personally resonate with Eve's whole deal just so much. But as someone who worked on the marketing creative for All Out, yeah you really do kind of fall in love with each in their own way. I think the album being about each individual's quirks and creative approach helped.
SY on Baddest was brutal magma, and I love how confused y'all were at the song structure (heh). It's going to be hard, but she and Akali are truly one of a kind, and I think there's always going to be something surprising and different possible with that combo.
noooo am i too late?!!?
10-Year Anniversary Celebration | Riot Pls: 10th Anniversary Edition - League of Legends
27:55 Can someone tell me what OST is that? been trying to find it since i heard it.
That's "Escape from the Arcade" from Arcane Vol 1.
Is there a difference in approach when it comes to making themes for reworks vs making a theme for a new champion?
I think the main difference is that with reworks, it feels like there's just a bit more at stake - the champion is already fully formed in players' minds, and we want music that supports that - we don't want to contradict it or let the mains down. With new champions it's a bit more of a blank canvas.
How did the Irelia theme come about. It’s by far my favorite in the game.
Thank you! I was an Irelia main long before her rework was announced even internally, so I asked/begged to work on her music for the rework. I wanted to create something that felt ferociously agile but also effortlessly flowy, and at times tragic and introspective. For the arrangement, I settled on a string octet for the primary arrangement because I felt like it was small enough to have visceral intimacy of hearing individual players rather than monolithic sections, but large enough to create a motion blur when we needed it to.
I don't really have a question but did want to say that "Romance" from Arcane was brilliant! I love the way it builds and develops! Kudos to you all for making great music!
Thanks! I have to admit that scene was a bit intimidating to work on. When we decided to try a more grandiose, old-school sound for it, part of me wanted to modernize it a bit, but I'm glad I got the chance to just go for it and not hold back :)
What is your creative process when it comes to writing the music! Say for example, would you sketch your ideas out on a notation/engraving software like Sibelius, or would you tinker around with some tunes in a DAW? As a budding amateur composer, I'd really like to know!
I can't speak for everyone but I think most of us usually start in a DAW, using whatever method of sketching seems most comfortable, produce a fairly polished demo, and then move to Sibelius when we're preparing sheet music for any live recordings as one of the final steps.
2 questions:
What's it like working on a constant project like league compared to doing freelance work for any project you can find?
Is the sound design handled in-house and if so how much communication do you have with the sound designers for cinematics in terms of making sure there isn't any horrible frequency masking?
There is usually a lot of communication between the sound designers and composers. We actually just did an interview with A Sound Effect where we chat a bit about music and sound for Arcane, and specifically on that collaborative aspect and making sure achieving a cohesive sonic experience and not stepping on each other's toes, if you want to check it out! Many of the things we touch on apply to other non-Arcane projects and workflows as well.
Do you have a default time signature to work with, or is that a case-by-case decision? Also, Ekko's login has the greatest time signature; that isn't a question, but it was excellent thematically.
I think it varies - in the absence of a particular musical idea I tend to default to 3/4 as a starting point but I know many of us probably start with 4/4. I love 5/4 and 7/8 but sometimes it does feel like you get locked in to more rigid rhythmic structures in those meters. For whatever reason I've found myself gravitating towards 3/2 or 6/4 at moderate tempos lately because I really like how it feels like melodies have ample time to breathe in those meters.
Interesting thing about the Ekko time signature - because his theme was one of the earlier Zaun themes, and one of the more enduring ones, sometimes the use of mixed-meters actually gets interpreted as a core element of Zaun music. But we always saw that as being specific to Ekko and his ingenuity, and a part of his music almost in spite of Zaun rather than because of it.
The music in Arcane is amazing! Any chance that you might release a score, even just a study score? I'd love to challenge my violinist friends to try out some of the solos, but I'd also love to appreciate the music from an academic perspective!
We don't currently have plans for this but I'll keep it in mind!
Sheesh this may not be too apt but i'mma shoot my shot
How do you reconcile the struggle of not being able to produce or bring to life(?) a musical concept in your head? You imagine some passage to have this vibe or sound like something but do you ever feel like sometimes you just don't have the skill to create the sound, or you lack the tools to make it? What do you do then?
I think that happens to all of us from time to time. Usually in those cases we have two choices - time permitted, we can keep trying, or we just have to accept it and try something else. One particular area that I feel I'm always trying to get better at is mixing distorted elements within a hybrid orchestral track without completely obliterating the mix, or without them feeling underpowered and out of place and scratchy if I turn them down.
If it's a skills or tools question, sometimes we are lucky enough to be able to lean on someone else for support in bringing it to life, but if it's just one of those cases where we just can't figure out why we can't get it to sound the way we envision it, there's only so much you can do. I try to take comfort in the fact that even trying to hit those stretch goals is still a learning experience that might equip me to reach what I'm shooting for on the next project.
Were there any times where you've written out a song, had it orchestrated and all only to ditch it?
It's rare that a track will get that far along before being scrapped, but it's happened once or twice. Usually the demos do a pretty good job at approximating what it's going to sound like when it's recorded, so by the time you get to the recording session things are (hopefully) approved already.
When you create a theme for a specific champion, do you try to make the theme fit that champion only or do you also try to hint at which region the champ originates/resides in?
For example, a lot of Freljord champ themes have a very similar feeling to them, is this intentional because they share the region or is it more coincidental?
It's been a while since I worked on champion themes, but my personal approach was often to think of the champion's lore, faction, and playstyle as the three primary things we might want to have represented in the music. Sometimes we'd want something that falls straight down the middle between those three, in which case you'd hear a good amount of their regional influence, but in other cases there might be a strong case for shifting the balance towards one aspect. But with limited exceptions, you'll still hear elements of the region in things like instrumentation choices.
What do you look for in a new hire for the music department?
Do you look for degrees?
For composition specifically, degrees can sometimes be a useful shorthand for knowing that a candidate has a grasp of music fundamentals, but the degree itself is one of the last things we focus on. An impressive demo - impressively composed and produced - will often land someone near the top of the applicant stack. That said, if someone has a great demo that clearly used a bunch of live musicians, we also look for additional demos where most of it was done in-the-box, as we need to know they can make stuff sound great whether they have access to live musicians or not.
More generally, we look for candidates who seem humble, easy to work with, have strong communication skills, and are receptive to feedback.
Whats your favourite Champion and why is it Olaf?
Gotta love the level 1 first blood with top-lane Olaf
What music note am I thinking right now?
F#!
Is the person who worked on irelia's theme still at riot? If so, it's evident the amount of passion that went into it, can we expect many more string focused tracks in the future?
I am! I've been on Arcane for quite some time, and there are a great deal of string-focused tracks on the score for that :)
Read moreHello guys!! I love everything that you create, sometimes I just open up soundcloud and listen to my favorites.... Irelia, GK Garen, Pantheon are my top top top listened. And so is the odyssey main theme, the 2nd part of it. Which brings me to my question:
I noticed that instead of following a main sentence, or a leitmotif, to say, you guys often separate main themes into 2 distinct parts. This is the case with the odyssey theme, where the 2nd part is entirely different, and I love it, whereas the 1st is not my taste, but I've seen many many people love it very very much. So the question (and request, maybe): why do you often choose to incorporate 2 different themes into 1 release? Could it be that when you do this, and the circumstances allow, expand on the 2 themes, and fledge them out into their own releases?
Example:
...
- main theme on youtube (both leitmotifs included)
- 1 leitmotif as in game music
- the another as lobby music
I can't speak to the request, but I'd say that the use of A and B themes usually happens organically as we explore the music for a champion rather than as something we plan from the outset. Sometimes a character seems too complex to have all aspects of them be completely represented within one single musical sentence. For what it's worth, I think it also helps give the themes more interest as standalone pieces of music, as having an A theme and a B theme helps give it more structure, and more of a sense of character journey, than just repeating an A theme in various permutations. Similar to the verse/chorus structure of pop songs.
What's your favorite smell?
My dogs.