League of Legends

League of Legends Dev Tracker




16 Dec

Comment

Originally posted by ubernat

What are some of your favorite (non riot) video game soundtracks?

Tough, tough question. I really love the 90s arcade scene, so a lot of my favorite OSTs come from there. Anything from CPS2 era Capcom or SNK is top tier for me.

One soundtrack that I think is just absolutely amazing, though, is Streets of Rage. The kind of sounds that Yuzo Koshiro was able to accomplish on Sega hardware is incredible.

Comment

Originally posted by Gekk0uga37

Gotta know, what are your favorite champion themes you all created? personally I’m torn between irelia and pantheon

Irelia was pretty special to me, as it was one of the very last League champion themes I worked on, and I was also an Irelia main.

Comment

Originally posted by MattyP114

Process-wise, for any musical sequence be it one of your music videos or just the overlayed score in some scenes in Arcane, how do you coordinate the timing of the scene with the timing of original tracks? Is the song written, and you literally hear "okay, there's 51 seconds between THIS beat and THIS beat. We're gonna clearly line those two moments up with something happening on screen, like a punch or a whole transition. Animators, you've got a 51 second window to visually create?" I feel like that'd be easier than having a scene and having to time a song to what's already created, but that also feels super rigid and restricting for the animation team as well. Just curious about the process, coordination, and conversations that occur to micro-manage and sync up a scene like that.

And if you've got time for a second question, when you bring in outside artists for full pieces or collaborations, how much of it is "Hey 3rd-party-random-person, we love your style and would lov...

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To answer the first question, it really depends. For something like a music video or a montage sequence in something like Arcane, I think it's vastly preferable to have the music - even in a WIP form - be finished prior to animation. This way, the animators and video editors can get super creative with how their video matches the music - sometimes in super subtle ways like even matching a visual to a specific lyric. The video editors are also usually very "respectful" of the musical beat, so it's rare that we'll have to make awkward edits where a chorus has to be cut off midway through a measure or something.

We usually write score music after animation is already heavily underway. Score is reacting to the picture more than driving it, and it's pretty easy to sneak in time signature changes to make the score continue to work to picture if there are late-stage picture edits - much easier than it is with a song, where it's usually quite obvious if the flow is interrupted.

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Comment

Originally posted by CarrotvsBrocclee

Which champion themes do you guys love?

Ekko. The little hint at his theme during the Jinx fight in Arcane was chef's kiss.

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Originally posted by Fisionn

First of all thank you for everything you made so far. You guys rock.
Now for a few questions:

  • Favorite anime? Can reply multiple if undecided.
  • If you could change one of the tracks you made, which one would be and why?
  • Have you ever thought about making a live concert as an anniversary gift? Something similar to what GI did.
  • Any notable games that influenced what you ended making for Riot?

Thanks again for the music, much love to you y'all.

Edit: Fixed a typo, re-worded better last question.

Favorite anime - anything from Masaaki Yuasa. He's legit a genius. MINDGAME just hits different.

I don't know if I'd change one of our tracks, per se, but as a fan of 90's R&B I'd love to see a K/DA slow jam one day!

As Beckett said, live performances/concerts is definitely something we're looking at for the future. What type of music/bands would you like to see in one?

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Originally posted by frallan123

Any plans on releasing physical copies of your music? Like a physical copy of K/DA would be sick.

How did you guys choose what artists to pick from? I'm interested how you picked out soyeon and miyeon from G-IDLE

And lastly will we see another K/DA release anytime soon?

Keep it up! love the work you guys are doing.

Beefing up our merch/licensing program is definitely something we want to do for the future. We don't have a timeline on it just yet, but it's something I absolutely want to work towards - especially on future music releases.

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Originally posted by Electronic_Curve_255

What are your favorite bands/genres?

Pop, Kpop, 90's R&B, old school house/disco, hip hop, emo, classical

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Originally posted by halfTrue_

I’m also a big fan of Soundtoys, glad that so many people know about their potential!

DevilLoc Deluxe was something I had installed on my system for years without even realizing what it could do until one of the other composers mentioned it - it's now one of the first things I reach for when I want to really mangle my audio signal.

Comment

Originally posted by Spideraxe30

/u/riotscherzo were you able to dig up the bridge song for Arcane

Not yet unfortunately, but it's high on my priority list!

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Originally posted by xSuzuya

I don't even know where to start.. all of your work is just amazing. Thanks from the bottom of my heart for everything you're doing. I could listen to your music all day long.

I have a few questions that might be too much to answer for a single person. Feel free to answer the ones that you'd like to.

1) When did you realize that you want make music?

I know that this question doesn't sound specific enough but I feel like there's an infinite amount of reasons. Dave Grohl said it best, you can sing a sobg to 85,000 people and they'll sing it back for 85,000 different reasons.

2) What are your personal inspirations that you take into the office at RGM?

What do you listen to in your free time when you're hanging out, playing video games or trying to get inspiration for your work?

3) Do you have any advice for beginners that want to make their own music? Where do I start if I want to get better at it?

I'm not really aspiring to be ...

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I'll take 1 and 3!

1 - When I was in high school, I spent a lot of time with one of those make-your-own-games programs. At the time I foolishly tried to do it all - design the characters, write the story, create the battle system, and make the music. I'd already been dabbling with MIDI in trying to piece together arrangements for a three-piece punk band I was in, but I pretty quickly discovered that making the music was by far my favorite part of trying to design the game, so I just kept at it and tried seeing where it could take me.

3 - I think when you're starting out, it's actually a pretty great learning experience to simply try to emulate other songs and artists - I find that can be one of the fastest ways of learning how and why they made something work, from the inside out rather than just passively listening. Once you do this for a bit and start getting a firmer understanding of some music theory and production fundamentals, I think that's when it's a great...

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Comment

Originally posted by DangerIce453

I feel your pain. Didn't get into the CNT either, and it made me want to cry. I'm stuck letting the days pass by one by one until February.

Do you have a favorite souls music piece and why is it Slave Knight Gael?

Besides Ludwig's theme, my serious answer would be the Cleric Beast/Vicar Amelia theme. I have a sneaking suspicion that the key of the song harmonizes with the pitch of the screams of those bosses, because it just sounds so musical when you hear them howl. Great fight.

My sh*tpost answer would be the Tower Knight theme from Demon's Souls. The first time I heard it, I was like "what the f*ck?" and it's been an earworm ever since.

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Question to the folks here - what would you like to see from Riot Games Music in the future? Could be bands, genres, merch, experiences, whatever - let us know what's on your mind!

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Originally posted by YoungDumbBrokeJS

You guys are f**king legends

Listen, we're only able to do these crazy little music projects because there are people out there willing to experience them. Never in a million years would I have thought that I'd be able to do anything remotely close to what we're doing as a team now, so thank you and everyone who's a fan of Riot Games Music for tuning in.

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Originally posted by atonementblade

Is there any track you've released you'd like to redo? If not, do you have any favorites?

Favs:

- Villain, bar none. I'm both an Eve AND Kim Petras stan, so when everything fell in place for that track it was already over for me.

- Die For You has been on rotation lately. Love it.


15 Dec

Comment

Originally posted by Grumahr

how does it feel to get the overwhelmingly positive feedback for all the music videos you guys did with hundred of millions of views on some of them does it feel surreal that the music from a videogame company got that popular and well received?

It feels like validation that we're doing things right. Something we've always tried to stick to is the idea that we're not just making music that's "good for a video game company" - hopefully, people see what we're doing as good music, period.

If we do our job, Riot Games Music projects feel like cool music experiences that anyone can enjoy. But of course, if you know our games and IP, you might like them even more ;)

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Originally posted by throwaway54545123

What has been your favorite song and favorite project to work on?

What was something that was technically challenging but you learned something new/cool from?

K/DA will always be up there for me. It was not only my first time developing a music project at Riot, but also an opportunity to work with Fortiche (now, of Arcane fame) on the POP/STARS music video. A lot of my personal passion as a kpop fan went into the band and it also introduced me to all the extremely talented and wonderful people you see posting on this thread, so I'll always have a personal connection with it.

As far as something challenging I've learned, probably how to work with a huge company made up of many moving parts to pull off big experiences like we do every year. Big cross-product campaigns like Spirit Blossom, Worlds, K/DA ALL OUT, and Pentakill take an incredible amount of coordination and communication to pull off - and while it always isn't easy, it's always worth it when players come away with good and lasting memories of the things we've done.

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Originally posted by WardCacahuete

Ah, a fellow tarnished. A man of culture I see!

See you in the Lands Between