Read moreAs a developer myself I'm aware the real financial cost of having to remove all references to lethality and across localizations could be, which I would like to see mentioned too. Be honest with the player base.
I'm a bit sad that communication around the conscious decision to keep the name wasn't mentioned in the notes, as likely true this makes it seem a bit revisionist? I'm not sure that's the right term here but I think it gets the point across.
I'd make the argument that lethality also doesn't tell me it's weak against armor. If I'm 50 lethality I'd think I'm really good at killing. Couldn't the same thing be said by naming it something a bit more on the nose? Physical Burst?
I think the name lethality just has a focus group pull to it that the kids like and that's alright too. Maybe more stats should have names like that?
Instead of heal and shield power, why not Protector's Power?
My point here isn't to suggest changes, but rather h...
I generally agree our names across the board for stats are not ideal or consistent. It's a lot of our oldest system names enshrined by years of service with a few new ones thrown in.
I do expect there'd be some pushback from players if we changed AP into something else, for example, but imo there's surely a better name out there. Is it worth it? No clue.
Not sure why you're bringing up financial cost here? It didn't factor into the conversation at all.