Originally posted by Domasis
What led to the discovery of the Shurima Shuffle, was it intentionally made to exist or was it an accident? Were you guys considering ever fixing it if it wasnt?
How'd you code the tech for Azir and his soldiers?
Why did Children of The Grave bug out so much? Did you guys ever consider rescripting it before the gameplay team decided to VGU him?
What's the funniest bug you've seen?
What led to the discovery of the Shurima Shuffle, was it intentionally made to exist or was it an accident? Were you guys considering ever fixing it if it wasnt?
I'm not sure exactly, but I know that these sorts of subtle timing interactions happen all the time.
How'd you code the tech for Azir and his soldiers?
There's a script event call PreLaunchAttack that lets you do reactions to when an auto-attack is about to be fired. When that happens, Azir gets to check whether there are any soldiers nearby, and if so, switches to casting a spell that tells them to cast a spell, instead of doing his auto-attack. Some other examples that use that system include Graves, Rakan (to have different auto attacks at different ranges), and Kalista.
Why did Children of The Grave bug out so much? Did you guys ever consider rescripting it before the gameplay team decided to VGU him?
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