League of Legends

League of Legends Dev Tracker




21 May

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Another thought on her value for being in the roster is that we mostly have trained our monster lover players to play jungle (you have next to no options beside the jungle). If you love monsters, you either learn to jungle or do not play.
We knew her pickrate won't be exceptionally high. I'm hesitant to make her a jungler (though that would def increase her pickrate) to really give players an option mid.
We also were never targeting higher MMR players. Thus, we are okay with her not having much play time from those players.
I do think there is an open topic of if we should buff her/ make that assassin experience sharper in the normal to lower MMR.
I don't think it is necessarily bad that her overall pickrate isn't high. I want the players that want to learn mid assassins and/or want to play monster champ mid to player her.
They should eventually graduate to other mid assassins or other monster champs.
I also do think there is a future that we would wan...

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Originally posted by Prudent-Arachnid982

Hey are there any plans for increasing the bot roster and upgrading the ai for customs? Since they still use the old one

Custom games are currently soon.tm (like really soon). This will include adding all the current roster of Intermediate bots available in the new bot system (so more bots than what custom games currently offer).

Additional bots are coming thereafter, just on a slower timeline as we have been improving gameplay systems the bots use (Ex: Stopping early invade of jungle, improving pathing, etc.) and improving the New Player experience in Intro queue post-Vanguard (Ex: reducing the difficulty of intro bots to better suit new players, building core tech to allow for specific bots to have specific behavior expressions, etc.)

Our team also has increased ownership to that of the entire New Player Experience game systems so we are deeply learning and iterating on some ancient code in order to improve it as well. :)


20 May

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My recommendation as someone who's thinking a lot about the new player experience is to play Co-Op vs. AI with a friend.

One of the challenging things about traditional Summoner's Rift gameplay is how bound the success of the lanes are. This means that you can be doing your best, fail (which is normal in all things when starting out), and significantly impact the other 4 people on your team. They obviously won't enjoy this, and might tell you so. That negative feedback loop makes trying new things extremely punishing.

Bots with a friend is more tolerant of mistakes, helps you try more things, and you can learn from a human being who can adapt their advice to your specific needs in a supportive way. I am assuming you have friends who are nice people. If you don't have any friends who are playing League DM me and I can do a game or two with you :)


18 May

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Originally posted by Neblinio

Are you also interested in this behavior in Coop games? Cause I've seen it more than once recently. I'm not sure I could find the gameID because the last AFK I saw was more than week ago, but if I see it again I can send it to you if interested.

Any game mode will work!

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The first few weeks something like this comes out, we spend a lot of time watching and thinking and talking and planning.

We will share more when there’s something concrete to share, but I just wanted folks to know that everyone on the team is paying attention. We certainly want ARAM players to have a good time.

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I don’t normally talk about features before we release them for lots of reasons, but this seems relatively harmless:

We have a ticket on a team right now to add a small lockout to a champion the first time it enters the bench (3s) so that it cannot get snapped up.

It’s not like in the deep backlog, it’s coming up in the next couple of sprints if I recall correctly. I will check on it on Monday.

Now watch me reallllly regret saying this if team has to jump on something more important and people be like Barack lied he always lies 😿

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Originally posted by xXdimmitsarasXx

I think my enemy afk'd and had no punishment, but cannot verify as replays seem to be broken this patch? When i download them i get a 2.5-5MB file (ones from the past are like 15-25MB) and when i launch them the game just says the file is corrupted

Don’t need replay file, just need to zero in on the specific game. If you DM me your game name, region, and around when the match occurred we can look you up and do the rest.

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Originally posted by Fledramon410

So what is the point of sending tickets? Does the customer support with clip attached isn't enough for you? Or you basically didn't care to look at them.

Looking for help through player support (PS) is a worthy use of your time!

What I am looking for is gameIDs so we can figure out specific behaviors and map them to game triggers (or see where they don’t map) to improve our systems.

We can get some of this from PS but not all! Ticket volume sometimes makes it hard to parse through.

That was a lot of inside baseball, but the gist is we are talking about improving some of these systems and the info helps. Team tells me it’s been surprisingly hard to find solid examples given the number of times people make the complaint of people skirting AFK detection.

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Originally posted by deceitfulninja

Are you kidding? This happens all the time!

Pls send details about a game where you experienced it.


17 May

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OP or anyone else that has a game where a player displayed this behavior, please DM me with details. We'd very much like to see them.

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Originally posted by brolybackshots

Aw man, that woulda actually been dope lol

Atleast use that for the cheater, give them a well deserved reaction

That was pitched too, but we didn't really want to spend time on cool animations that would only be seen by cheaters. Better to spend those calories on the players who aren't cheating.

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Fun fact:

Early in development we had a concept art pitch where it would do the chains from urgots ult kill animation. We scrapped it for exactly this reason (it was too scary to play for people who weren't being caught cheating)

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This is incredible work. It's slightly more impressive than knowing how to play Aphelios.


16 May

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Thank you for reporting this bug! We will have a fix out soon :)

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Originally posted by HappyZoeBubble

Im 960k zoe, now im mastery 85 zoe.

As an player with dedication i just wanted something that is hard and time consuming.

I want to get into a game and others be like: he must be good and play years of zoe. Something that is really hard to archive that not every zoe player has.

Hitting 1mil is still the goal and now kinda 100 mastery too. But this is only about play time and not about skill or something similar.

With the game hitting mastery 5 i needed 7 games. 5 wins 2 loses and was mastery 7. So like not even 2 weeks after zoes release.

Something barly realistic and soulless like: Level 8 = 100 s+ Level 9 = 100 games with 40÷ kill partipaction and without death Level 10 = 100 pentas and 100s+ in games you have most dmg and kills.

I want to feel fear when i get into the lobby. But yea, this update is not made for me (and they deleted the 3 stripes from eternals)

Just so you know, the 3 stripes for Eternals are still there, but only show up in modes that can earn you Eternals progress. So no practice tool and no ARENA, for example.


14 May

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Originally posted by Freeeshooter

Did collector not get bumped to 25% crit or is it just missing from the patch notes?

Collector is now 25% crit chance, the notes will be updated with this info soon

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Originally posted by RedditIsTooEasy

So they just scrapped Yun Tal Wildarrows from the patch or did they forget to add it ?

This one got missed, working on getting it added in now

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    /u/Jatt on Reddit - Thread - Direct

Originally posted by Comprehensive_Air396

Hope we get TL vs G2. G2 will be shitting bricks if that happens.

Would be a pretty insane script tbh


13 May


12 May

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LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I'm dying.