League of Legends

League of Legends Dev Tracker




06 Dec

Comment

Originally posted by TargonBoi

Yuumi teaching new players the nuances of positioning? Like HOW???

I could have phrased that better :( Sorry, what I meant by nuances of position means you can observe what people are doing, have touchpoints to get exposed to positioning yourself (hopping out to ward, swapping to allies, abandoning if necessary) and hopefully your friend is teaching you while you don't have to pay the consequences of dying 12 times a game while focusing on learning other skills first.

Comment

Originally posted by OldConny

I can feel youre tired and a bit tilted by this bug, but don't say that "its ur potato pc", because u, as Riot, are fighting hard for 3/4 of your playerbase to be able to play smoothly on medium end pcs.

I have Ryzen 5 too and I still have this problem, duh, I feel and I know that u probably just patched it somehow thinking its fine, but... Now, after enabling SMT on again, in loading screen u can feel ur cursor is at 30fps.

Game still is fps dropping after couple of minutes, not that harsh as it was, but still. Its not resolved Tony

The potato comment was in response to a player saying it might be their potato PC. And looking at the HW they were running on, they are using a system which is just below the min spec that we recommend. So, yes, the game should run slow on that system.

If you are feeling that your game is still having the dramatic slowdown after about 5 minutes, then please send me your RPD and I can then confirm that you are having that same issue.

Comment

Originally posted by DiffMeHarderStepJG

God I would love this. There’s very few people with those skins anyway. I think they should do like they did with Championship Riven and make new versions with new names and make it a ranked points thing where you get a token for every win and you can buy a Victorious skin from 5+ years ago with 500 tokens

Eg. Victorious Elise 2024 for 500 ranked wins

Obviously the idea could be tweaked for viability

u/auberaun 👀

Have talked about this, could consider it in the future but no plans for it now.

Comment

palm met face

Comment

Originally posted by CrystalizedSeraphine

Good to know, I would also want to know if the favorite option in champ select has been fixed to not reset after closing the client. It probably is but not fully sure based on the wording.

Not entirely sure what you mean. It will default to "Sort by Favorite" now, and if you change that it should remember what you changed it to between champ selects.

Comment

Originally posted by BurrStreetX

Ally 1 -> Ally 5 have been renamed to Gromp, Murk Wolf, Raptor, Krug, and Scuttle Crab for improved clarity around who is speaking in champion select chat.

I love this so much. Whoevers idea this was, please come forth

hi. I think it was either phlox or me

Comment

Originally posted by CrystalizedSeraphine

The 5 preset rune pages have been removed.

Finally. How will this affect new accounts that doesn't have access to editing rune pages but still have access to preset pages?

They'll be able to edit rune pages and use the Recommender right from the start now. The preset pages were there to not have to introduce players to complexity too early on, but now you can just click a button and get a good rune page.

Comment

Originally posted by Shitconnect

So I will see enemy border next patch again?

Yeah I believe we fixed that bug.

Comment

Originally posted by ThisIsSnake

Why isn't there more tank legendary items follow up with this patch? Mythics finally feel TANKY, which is good compared to last two years where tanks got all damage from mythics.

I want to see other first item tank options that are more satisfying. E.g. Abyssal if you could build it with Bami's would be a cool MR first item rush.

I frequently build Sunfire+Abyssal combo into AP tops as tank, it's very effective. Bami -> Catalyst -> Abyssal -> Sunfire.

Comment

Originally posted by Shitconnect

Buffing Sion is such a huge mistake

I pitched this buff; Sion is struggling even with his best builds (after the tank item changes), and so long as we continue to encourage his tank (and not split push) builds, he should be a healthy champion.

Comment

Originally posted by TheBluestMan

Yuumi has simultaneously been one of the most frustrating and most popular/played champs in the game. We think there’s a better place for Yuumi where we can deliver on her gameplay fantasy for her players while also making her less frustrating to play against. In this patch, we’re giving Yuumi a decently sized nerf to temporarily address some of her more frustrating features and curbing her power in both Elite and Pro play. However, we definitely don’t see this as the final, long-term solution for this champion.

We’ve started work on a larger scale Yuumi rework to help this cat land in a much healthier spot. We want to highlight what Yuumi as an attached, untargetable enchanter can provide to her team. As an early goal, we want to limit her aggressive CC outputs/damage, emphasize more defensive/enchanter outputs, reduce her scaling, and make her more dependent on her own lane's success to win games. We’ll have some more news to share on this in the future, bu...

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The intention is to bring her out of meta for pro and optimized play until we can finish reworking, similar to Zeri. The hope is that we don't need to bring her quite as far down as we did Zeri (Worlds was a real risk).

Comment

Originally posted by egrodiel

What’s the point of putting smurfs against eachother? Why not just make it so that a diamond player smurfing on a gold account just gets placed against diamonds, instead of having a 8 minute long queue to find other diamonds that are smurfing in gold?

Why not just make it so that a diamond player smurfing on a gold account just gets placed against diamonds

This is what we're going back to, yes.

Comment

Originally posted by 747Dragon

Now just remove losers queue and the game could be decent

There is no loser's queue/winner's queue

Comment

Originally posted by shrubs311

Will just mention that "Smurf Queue" was not the goal of these changes, it was to increase perception of match quality, for example folks would ask "Why is this Silver in my Gold game?

I'm a little confused. The goal of the these changes (as in the article posted) is to increase perception of match quality? Won't the "why is silver in my gold game" still be an issue with these changes. Since if the silver player has gold mmr they'll be in gold games? Sorry if I misunderstood what you meant just wanted some clarification, thanks for answering our questions.

EDIT: were you saying that the previous changes to factor visible rank was to increase match perception, and these 2023 changes are you guys making the call that perceived match quality isn't worth it? If so then I understand what you mean now

The change to increase perception of match quality is the one we're reverting, so you're right. We think that's a better state than really long queues and a poor experience for new/returning players.

Comment

Originally posted by Piercingforce

Will both of the splits have a similar hard reset like at beginning of season? Or will the midseason one be softer?

Probably softer. We'll be monitoring how far folks climb in Split 1 and basing the reset strength off of that, since this is something new for us.

Comment

Originally posted by Jozoz

Rejoice! Thanks for the reply.

Can you add any context on the decision at this time?

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IT FINALLY HAPPENED

Comment

Originally posted by DanielDKXD

2 options

  1. Visible rank no longer matters for who you get matched with, so plat3 with dia3 mmr will be in full dia3 lobby
  2. Removing the visible rank in loading screen, which literally doesn't do anything.

It's basically option 1 there. Option 2 isn't planned (it was accidentally in this patch I think, that was a bug that's fixed for next patch).