Arcane is the only reason I got into League. Genuinely my favorite animated series I've ever watched
Welcome. We'll do our best.
Arcane is the only reason I got into League. Genuinely my favorite animated series I've ever watched
Welcome. We'll do our best.
Its both. Prior to the tower rubble, you could always "see" your opponent unless they were hiding deliberately in a bush but you always had space to maneuver around.
Now even if the enemy retreats, there is nowhere you can go. You are basically always pushing blind while being funneled into the remaining position. This means you are disadvantaged by both lacking vision, and also lacking the ability to maneuver around because you just positioned yourself between a literal rock and a hard place.
This adds to the point of why being behind basically dooms you. It puts you in a position where even trying to crawl back across your line, you are extremely vulnerable to strong counterplays incl. wombo combos.
How do you feel amount of wave clear affects that?
Please do not use the idea that shorter Aram games are better to justify the one sidedness that hexgate/respawn timer changes caused. There back and forth was a much more fun dynamic, for all ten players
Definitely agree that short but snowballier does not necessarily equal better. The data I’m waiting on should tell me if taking the first tower leads to a larger increase in wins than previous. If it’s a large difference, that tells me we probably went too far and we can look for solves
This is something we're keeping an eye on for sure. I think Hexgates are doing some good things early game, but once we get some more data/games in on first turret win percentage, it might turn out we need something like a cooldown or some other solve. There might be other factors as well (tower rubble is less good for defending teams than we thought) that might adjust these factors as well. A bit too early to tell
Totally different subject, but I have some serious nostalgia for some of what might be considered "less popular" modes.
Specifically Nexus Siege, Ascension, and OG Doombots
Any chance of those ever being revived?
No idea on if/when those could ever be revived, but I can definitely say you're not the only player asking us for those as well.
The only thing I can promise you is that I'll let the team know there's still an ask for them!
Except like way after the timeline we'd expected it to arrive.
Honestly it's fair to call us out for not making this communication sooner, and in an ideal world we would have.
Truthfully, we had a longer form blog in the works that was also going to announce this a little sooner, along with some other things. However, with things shifting internally like new members joining the team, new leadership for modes, etc., we felt it would be best to wait a little bit longer so that a fully staffed and ready to go modes team could properly give the update that we want to give, alongside those members feeling like they're owning the direction they want to take the team.
Personally speaking, it wouldn't have felt great to have made that update, then have folks come in who are supposed to be in charge of what they want to do with something like modes, but being immediate constrained to promises or declarations made by people before them. It sucks to put us in this situation here where it feels like a late communication, but I feel like i...
Read moreSo a lot of things here to dig into when we just quote 2 lines.
I agree it's a bit counterintuitive, but I still believe the 2 statements are true. HOWEVER, there's a lot of nuance which I agree isn't what players are looking for. We're not trying "well technically...." players.
Actually insane how clean this was
So, I notice Kai'Sa isn't listed in the 12.23 bug fixes (or on the patch at all), is the fix still going live with this patch?
Yeah, not all bug fixes make it onto that list but it should still be going live.
Read moreHowever, if we're effectively filtering this population out of your games, they're getting into their own games of returning players/new players/smurfs, with long queue times and a pretty terrible experience. We're making the call that trading off the returning/new player experience for perception of match quality isn't worth it.
I guess you'll probably have your inbox spammed by now, but I'm still taking the shot to ask you.
Is there a worry that the existing League population will decrease over time with this change in place? As you said, this change will make the experience for returning/new players worse and it could turn away those people. Or do you think that improving the experience of the existing player base will keep more people into League than you would gain in the first place?
Don't get me wrong, on average I play like 50-70 ranked games per season, get to plat with a high WR and rest because I can't invest the time t...
I think we're doing the opposite of whatever you think we are haha. These changes should improve things for returning/newer players.
Hiya, I worked closely with the team that implemented this change, and I'm hoping I can provide some clarity on how it works.
The remake check is just watching for anyone who doesn't make any user inputs to your champion (Things like right clicks and abilities) for a full 90 seconds.
So if you're leaving base to stand in the jungle just make sure you right click again when you get to where you're going and you should avoid the popup. If you're Teemo and you're going undercover for an extended period of time, try using the 'stop' command every once in a while (S by default) to tell the system you're still there without breaking stealth.
It's also worth noting there's a special check for staying on the summoning platform. So if you're just browsing the shop you'll need to leave the platform and come back or be flagged as afk.
And if you do see the popup, don't worry! Just right click again or leave the platform sometime in the next 30 seconds and y...
Read moreMy god thank you for pointing this out, I was the only person I have ever seen report the Orianna issue and I thought I was going insane.
I'll see about getting it fixed
Fixed a bug that caused Program Camille’s VOs to play globally for allies and enemies if she was outside of the Fog of War
Thanks for finally fixing this, having camille in my team was driving me insane. It was only one of her skins and not all? felt like it was every game.
Fixed a bug where Skarner’s W would reset an in-progress basic attack
Would be really really nice if they do the same for Orianna, her auto reset's when the ball return. Here is a clip of it happening, forcing orianna to use W to not lose the cs https://youtu.be/1qmKWmxz8Ps
My god thank you for pointing this out, I was the only person I have ever seen report the Orianna issue and I thought I was going insane.
Omg thank you Smurf q had good intentions but was a horrible implementation screwing lots of normal players.
When does this go live?
13.1
why not just call them the assigned roles... top mid adc...
Because when people role swap it could be confusing if their name in chat is actually different from the role they're playing.
Are you going to turn off the game for multiple times a year now? It's already a joke ranked gets turned off for almost 2 months nov-jan already
No, it should be a few days tops between Split 1 and Split 2. Current plan is similar to how we end the season now, ranked turns off the night before the patch and the next split starts with the deploy of the new patch a day or two later.
thank you so much for reverting this, one of the best decisions riots made in 10 years, on par with chemtech drake removal, rengar/leblanc reverts absolutely deserve 300% praise for this.
but why was it even denied there was a smurf queue in the first place? like everyone knew it, it was proven , we knew that if you didnt play your games in first 2 months of season your in smurf queue for 50 games, we knew that new accounts get put in smurf queue but why did for the best part of 2 years every single public comment from riot completely reject the notion this was a thing? why not be more open and honest about this before it was implemented?
If you can link me to old comments I might be able to clarify? I think where there might be some confusion is that people frequently refer to "smurf queue" as a system that detects smurfs and matchmakes them differently, which was never the case and did not exist. A frequent complaint related to this is "I'm not a smurf, why do you think I'm a smurf and put me in smurf queue?", which is asking the wrong question because we're not assessing whether you're a smurf, it's just an effect of the disconnect between MMR and LP that is most common in late season starters, newer players, and smurfs.