Read moreDodge used to be a stat in the game and Jax’s entire champion revolved around it. His current E lets him dodge all attacks for a period of time. His old E activated whenever he dodged, so he got a LOT of stuns off. Sivir’s old passive was to gain dodge chance while moving (it didn’t make her more viable she’s always been a mess).
Plated Steelcaps used to be Ninja Tabi which used to give dodge chance. Yi building these meant there was just very little chance of hitting him even when he wasn’t in Q.
It was also very common to take a single dodge rune, like a single crit rune, with the old system. The crit rune used to be for level 1 fights being coinflipped by a 1% lucky crit. 1% dodge was useful all game tho and you’d randomly miss an auto attack because of it.
There was also only one (1) item to counter dodging — Sword of the Divine. It gave a passive attack speed boost and an active that gave a timed duration where your autos couldn’t be dodged. It was a ...
Prefacing this by saying we do not have any plans to ever add dodge back into the game. But if my understanding of the tools that I have used/seen are correct, dodge is still technically in the game, but everyone has zero.