League of Legends

League of Legends Dev Tracker




29 Nov


28 Nov

Comment

Originally posted by Alarming_Ad_5389

Dumb question maybe but how so?

Just makes it impossible to retire certain Loot items from our catalog for cleaner file management since people will always have them type of thing. :)

Comment

Originally posted by firk

😂 Were you just sitting waiting for people to notice right from the poster release?

Yes. But as it turns out, nobody is paying attention! >:[

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Can’t believe that took so long.

Our very talented artist Victor Maury did this illustration and also came up with the idea.


27 Nov

Comment

Originally posted by bz6

/u/GalaxySmash

This pre-season has made games EXTREMLEY fun. Honestly. Stomps feel better now because games are way more competitive and idk longer? (I don't know what your internal stats are saying). But they are f**king great. For such a small scope pre-season it really feels nice. Well done to the team :D

Thank you :D

Comment

Originally posted by drgreed

That's true because 3 years ago Riot_Izeo pushed an issue on your bug tracker for Draven's axes with detailed info and a possible fix and it's still up and broken! Great job!

I specifically did not promise that this means your bug will be fixed. I can only promise that this gives it the best chance to be tracked, which in turn gives it a greater chance to be fixed. Not every bug can be fixed, nor is every bug worth fixing.

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Omg I’ve been wondering who made the original. I’ve been using your art as my phone background for the last 8 years, ever since Jinx came out. It’s so good, ty!

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…huh. Thanks for the report

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Originally posted by Riot_Koyuncu

👀 Thanks for the detailed list - seems like preseason introduced some unintended behavior.

As a heads up, these very detailed lists that outline as much detail as possible and most importantly the REPRODUCTION STEPS are the best possible chance you have for your bug to get tracked and fixed. We try our best to keep up but we need to rely on player reports, and these kinds of posts make that so, so much easier.

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Originally posted by TH3RM4L33

Yoo this is what I was hoping for! Thanks a lot for looking into this.

Do you perhaps also do QoL changes? Talon has a pretty old, clunky, cheap kit that could use smoothening and I have a few suggestions.

EDIT: I'll put the suggestions here, in case you decide to take them into consideration;

Melee Noxian Diplomacy - You use this spell to jump to the enemy, but if you happen to be in melee range, you won't jump, instead you will stuck yourself in a 0.25s cast time which gives the enemy enough time to run away from you/your basic attack/your passive proc, which usually results in lost kills. What I suggest is to make this ability a lunge (like Darius' R), or make its cast time get lower with attack speed.

Ranged Noxian Diplomacy - I suggest to make this spell also reset Talon's basic attack timer, just like the melee version does. This is because often times you basic attack the enemy or a minion before using Q to jump on them and proc your passive, ...

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Bugfixes we can make happen more realistically. There will not be any QoL changes coming out of this, sorry :(

Comment

Originally posted by Riot_Koyuncu

Thanks for the comprehensive list - I'll take a look at these

I was literally about to send this to you

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👀 Thanks for the detailed list - seems like preseason introduced some unintended behavior.

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Originally posted by LoLrovex

in terms of soloq in just climbing to masters (hardest to easiest)

support > top > ad > mid > jg

this order would be different in challenger

Ironically support has your highest winrate and fewest games while jungle has your lowest winrate. Caveat that jungle went 200 lp higher, but Support seemed to actually be your easiest climb by results.


26 Nov

Comment

Originally posted by Riot_Koyuncu

Thanks for the comprehensive list - I'll take a look at these

Koyuncu hero