Appreciate the feedback.
I mentioned this in some other posts but we have put fixes in EOG late last year and into this year, and it did resolve some key pains in End OF Game (EOG) (improved time to get to post game + fixes in reconnect bug showing up incorrectly), but clearly, it was not enough and there is a larger issue with EOG. EOG is compromised of not just the client, but the game engine plus services.
We are doing a deep dive this quarter to determine where the performance bottlenecks are in EOG, and will work with other teams to resolve them.
As far as the client getting worse, this is not true. Although reddit is important for us to see region-based trends and address issues that multiple people report, it is not a true measure of success for the work our team is doing, on a global scale
We use a survey (you may have got it), that is run in Brazil, South Korea, North America, Vietnam, and China.
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