League of Legends

League of Legends Dev Tracker




06 May

Comment

Originally posted by TipiTapi

..and then you get to dashes that stop dashes (Vault, body slam, flag and drag, vault breaker, wall dive) and it gets stupid. You can consistently stop a few of these, you can consistently NOT stop a few and there are some where it just seems... random?

"Dashes that stop dashes" is just a fancy name for "abilities that knock-back." Anything that forces movement overwrites other movement. But again, the prior rule about completing casts.

Comment

Originally posted by kaazmodan

Yup depends on the champion. Some movements are cancelled (like Cait E) some movements will finish (like Graves E) some movement abilities that weren't yet moving will still "go off" (like Tristana W and Urgot E) which is buffering. But if you catch a Tristana in the middle of her W it cancels like Cait E.

I believe these are the 3 movement situations. Now to decipher which champion has which type of movement ability for 100 champions :) GL new players.

To be fair, Caitlyn E is like the only ability in the game that does this.

Though they did add Yasuo into the game and his E does this, too (he feels new to me, I know he's not).

Otherwise, League has a pretty much fundamental rule that once a spell has been started it will complete unless you're dead or the target's gone. Dashes and blinks are extremely consistent on this front. (Caitlyn is intended sort of but should change, Yasuo is also intended and is more reasonable)

Comment
  • 90% Cloud9 wins MSI
  • 50% Cloud9 loses 1 game in MSI final
  • 10% Cloud9 loses 2 games in MSI final
Comment

Originally posted by YamatoCannon

i love salami on my sandwiches

exquisite taste sir


05 May

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by 420-IQ-AUTIST

When we first launched the survey, we had 50% of players Very dissatisfied + dissatisfied with the client in these regions combined. Today, we have seen over a 10 % drop, so this proves the client on a global scale is better. So now is 39% Very Dissatisfied + dissatisfied good enough? heck no, we still got work to do.

So was there additional context data factored into this?

Is this 50% decreased to 39% rating purely on players/accounts that voted in both surveys? Or just total account participation?

If not then you could have 2 situations arise that invalidate this data.

  1. Players that were exceedingly dissatisfied with a billion dollar company not making meaningful updates to their game unless it directly relates to money making, might have gone ahead and left the game. Therefore they are not present to continue voicing their dissatisfaction, and the rating "gets better"
  2. New players who only joined after t...
Read more

Appreciate the comment.

We work with an advisory team internally that publishes this survey and it's an 'always-on' survey, meaning a random sample size throughout the week gets an opportunity to take the survey, this allows us to correlate our fixes after every patch to the results in this survey. We track with a four-week rolling average and have confirmed that the positive changes we make do influence the sentiment while outages (that may not even be related to the client) hurt sentiment.

and again, we have a number of data points that show the client has gotten better since last year, and we will continue improving it for our playersthanks

Comment

Holyyyyy man this looks sick !!!

Comment

Originally posted by goomy996

needs more smoothtransition.jpg

honestly yes. my editing is so scuffed LOL

Comment

Originally posted by Creepy_Pilot1200

WeirdChamp?

yes, hello?

Comment

Originally posted by CluelessBurger

Nice.

nice

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by SuperMrBlob

Hey Am1t8,

Happy to see you here. Hoping you could answer a question I had after reading the latest dev blog.

To me, one of the head-scratchy things about the CEF upgrade is that other brilliant game clients existed in Nov 2019 - it's not like the technology available at that date was holding Riot back. Doesn't this suggest that a CEF upgrade is simply a band-aid fix to the clear technological issues the client has? At worse, its gloss of performance could hinder diagnosing these issues. I'm sure the upgrade will help, but doesn't more work have to also be put into fixing some of the client's fundamental architectural issues (without knowing more, e.g., completely deleting the plugin architecture)?

We are 16 versions behind CEF, there will be good performance and reliability gains with this upgrade. A lot of the crashes that we get in clients today we are hypothesizing (based on the crash data) are related to outdated CEF version, so we expect crashes to drop after we upgrade.

on architecture, yes, we need to continue to work on reducing plugins, right now, we want to deliver more player value, but we need to get to our final architecture state also

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Appreciate the feedback.

I mentioned this in some other posts but we have put fixes in EOG late last year and into this year, and it did resolve some key pains in End OF Game (EOG) (improved time to get to post game + fixes in reconnect bug showing up incorrectly), but clearly, it was not enough and there is a larger issue with EOG. EOG is compromised of not just the client, but the game engine plus services.

We are doing a deep dive this quarter to determine where the performance bottlenecks are in EOG, and will work with other teams to resolve them.

As far as the client getting worse, this is not true. Although reddit is important for us to see region-based trends and address issues that multiple people report, it is not a true measure of success for the work our team is doing, on a global scale

We use a survey (you may have got it), that is run in Brazil, South Korea, North America, Vietnam, and China.

We launch...

Read more
Comment

This is so awesome...WOW!

Originally posted by Th3_Huf0n

I mean, maybe he should just be better at his job?

Ever since he became the head of balance, the sheer volume of changes that makes you go "wtf is this" is insane.

yetter has never been head of balance, btw