League of Legends

League of Legends Dev Tracker




11 May

Comment

Originally posted by setocsheir

what happened to ray? i always liked his takes on balance changes. not that there's anything wrong with your responses lol

He's still here! I assume just not posting every thread

Comment

Originally posted by Ozaiko

No problem, thanks for the update. Might have missed previous mentions. Hope you guys will keep shipping new interesting content other than champion skins.

Absolutely looking at new spaces. Just some other projects we want to finish first.

Comment

Originally posted by sameo15

The world was not ready for that pun.

I was honestly preparing to head into game 5 saying, "Alright, Kobe..." pronouncing it like the beef, but I forgot.

Comment

Originally posted by Ozaiko

Hey Bellissimoh, any updates on the Announcer Pack you "announced" almost year and a half ago ?

Mentioned it before, it’s not on any of our immediate roadmaps. Things have changed a lot during the last year of quarantine. Honestly a bit of a flub on my end to allude to it so prematurely.

Comment

Originally posted by bz6

Will the Renekton helmet feature go down if you’re approaching a brush without vision?

Essentially telling you there is someone there.

/u/Bellissimoh /u/RiotSirhaian

Not if you don't have vision. But, that in itself posed a concern to us (because if your helmet activates, the champ in the bush then knows you can see them). As such, we decided on a very short range for the helmet activation (300 units), so Renekton's pretty much right on you before you get any indication.

Comment

Originally posted by MonstrousYi

Thoughts on removing Crit from Yi's Q and buff him more towards onhit. I think on-hit is weak this season and Crit Yi is too strong in low MMR.

I suspect we'd have to mainly do work on the item system not Yi, but there's probably some easy wins we can do to make ASPD builds a bit better than high AD builds on him

Comment

Originally posted by kiragami

Any chance y'all took a look at Kayle ult being 160 seconds because she was able to build 20 cdr on Nash first but now she is unable to buy any AH items while most of her opponents have 30-50 less CDs on ult and almost all get to build 15-20 AH first item. Her late game power has been fine her agency has been low overall. All buffing her late game does is further push back towards the low skill low interactivity of the true damage at 16 version of her rework.

Thats a reasonable pitch, the super duper long ult CDs on champs really hurt, especially when they're not incredibly powerful/momentous ones like Karthus R

Comment

Originally posted by kayndrama

Can you explain not nerfing Morgana then? Her ban rate is the highest in the game. https://u.gg/lol/tier-list Lulu is also super high ban in her elos https://u.gg/lol/tier-list?rank=diamond.

I understand you wanted Lulu at MSI but now that it's the next patch it's time to undo the Lulu buff.

Morg was on our shortlist actually but because the jungle was seeing such a shakeup it imo wasn't worth also touching her. That level of system change can totally upturn the meta so double dipping on Morg was relatively lower value for this patch

Comment

Originally posted by Yung-Thick

No nerfs to Rumble, Diana, or Morgana means these champs may be sticking around in the jungle for a while. Adapt or perish, I suppose.

We pretty much held off on any jungler specific changes this patch because the jungle itself was getting shifted.

I cant speak to whether those champions specifically were out of line but the top set of junglers will probably be different after the large system change.

Comment

Originally posted by bns18js

External data might just show really different numbers. It might be filtered differently or whatever.

Is u.gg still the closest to the internal data you guys have?

The framework is what we MUST change but not what we can change. So maybe we see that some champ has a climbing banrate and that shows players are increasingly unhappy with that champ. That kind of contextual change is important for us to be able and be empowered to do

I understand the balance framework is something you guys only roughly mostly stick to(which is right decision IMO I don't disagree with it).

From the wording it sounds like you guys are allowed to buff/nerf champions that are not strictly violating the rules inside the balance framework based on other context/goals. But does it mean those that DO go over the metrics are 100% always buffed/nerfed?

No idea what site is best, sorry.

Let's say 98% of the time a champ breaks a bound we nerf them, but there can be various circumstances we would hold on a change. Maybe the champ is about to get a major set of changes or maybe there's a bunch of system changes happening that patch that'll change everything about their role.

Things like that can be reasons not to buff/nerf even if they're explicitly breaking the framework

Comment

Originally posted by Masalar

Yeah, no worries. I didn't know if that was something you had an influence on but as you were the only red in here... :-/

Npnp, I'll see if we had any changes but I'd assume if they're not there they didn't happen

Comment

Originally posted by ToTheNintieth

Same reasoning for buffs, right?

Generally yeah

Comment

Originally posted by kakaleyte

Diamond2+ tier winrates are always significantly inaccurate on third party sites but is Katarina's win rate really that off? It shows for elite band on the graph in patch notes.

She was sitting at around 53 iirc, we use two patches of data for elite winrates though since single patches usually aren't enough to build confidence (especially early in the patch when we do our target selection)

Comment

Originally posted by Masalar

Sorry to bother but the patch notes appear to be lacking any Aram changes. Are there none this patch or were they just left out of the notes?

Not a clue sorry

Comment

Originally posted by kakaleyte

Edit: see RiotPhlox's answer below.

Some of the changes are not usual "must nerf" guideline nerfs. Win rates aren't quite high as has shown in balance framework. I'd want to see some insight on these changes. I listed all the nerfed champions for comparison.

Balance Framework OP band is in between 54%-52.5% WR (Below Avg banrate - 5x avg banrate) in elite tier.

Diamond2+ (elite)

...
Champion Win Rate Pick Rate Ban Rate
Bard 53.41% 9.1% 3.5%
Galio(mid) 52.82% 5.2% 3.2%
Read more

So not to talk specifics but here are a couple different reasons why a champion that appears to not be breaking the framework gets nerfed

1) External data might just show really different numbers. It might be filtered differently or whatever.

2) The framework is what we MUST change but not what we can change. So maybe we see that some champ has a climbing banrate and that shows players are increasingly unhappy with that champ. That kind of contextual change is important for us to be able and be empowered to do

Comment

Originally posted by ProEngineer3000

It is

They are