League of Legends

League of Legends Dev Tracker




23 Jan

Comment

Originally posted by OhGodSorry

So is Riot's "ideal" optimal max order Q > E > W or Q > W > E?

I totally understand the hesitation to add more power into the kit, you've sold me on the nerfs to w and e (though the ap ratio buffs still scare me). Have you guys looked at giving more single target value and diminishing returns for multiple targets? My problem with the ability is how much of the power is based on hitting multiple targets, which isn't always super easy to utilize in plat+

The designer mainly just wants Q to feel good. In games lately the feedback on Q has been that it feels wimpy because people max W (which is correct). In dev we maxed Q for most of it because the tuning was such that Q max was correct, but shortly before release I believe we added some power to W max and it overtook it.

Comment

Originally posted by Humbungala

When is the next deploy?

Monday? I think

Comment

Originally posted by BADxW0LF1

First, quick off topic question: is there a reason why your website and client do not display the actual stats of abilities for champs? Feel like I shouldn't have to go to other sites to see these stats. It should be on the actually League of Legends site or client. Looking at both, I do not see the actual stats of the abilities in client or website.

Second, the heal just feels absolutely abysmal if you want to do a q max, especially early. As someone who wants to main her, those numbers just do not feel appealing enough to say "I want to max q over w" unless you decide not to build her as a tank and build full ap to compensate the lack of healing. Unless you think the appeal for the q doesn't lie in the healing for a support champion with an ability that heals.

Idk the real reason we don't publish those stats, I imagine it's because other sites exist that are close enough (using our API) so re-inventing the wheel isn't a great use of our manpower.

The heal is pretty strong as it scales with missing HP, so in an all-in with Q max you can get 100-300 eHP in early all-ins bottom lane if you hit good Q's (especially multi-hit). I agree for poke+lane sustain it's not great, and it's not meant to be the use-case.

Comment

Originally posted by bz6

random question, do you guys think that with the recent LP/MMR fix thing, climbing will be easier?

especially with no promos, inflation could be a real problem.

I know nothing about mmr changes etc sorry

Comment

Originally posted by WaskNinja

Hey phlox, trying to get Pyke some attention, would be very keen to hear your thoughts on him. Take a look at this: https://twitter.com/SkyNinjaXD/status/1351035042185830406?s=09&

Id love to give pyke some attention tbh

Comment

Originally posted by Necroside

Do you by any chance happen to know what Veigar changes are in the works?

No clue atm. I know we have larger item system changes in the works for 11.3 (including mages) that Veigar might like, otherwise not sure where we are at on him.

Comment

Originally posted by BADxW0LF1

Are there plans to buff q, then? Or, as you stated above, are you trying to skew/force people to max q?

I think our impression is that Q rank-ups are already pretty good (It's current optimal to max W then Q), so just nudging W rank-ups down slightly so that Q can shine more. Hesitant to buff Q rank ups because we should really not be risking giving her more win-rate.

Comment

Originally posted by OhGodSorry

Thank you, I mostly just wanted to hear a rioter explain what the changes were for because these look a lot like forcing her to be an ap mage/bruiser.

While nerfing her is reasonable, the phrasing of "Q max being correct" is a little confusing to me. Q feels bad to use due to its high cast time and how much power of it is focused in the shieldbreak/heal. I don't like maxing it because of just how useless it is in lane outside of skirmishes.

Basic idea around the Q thing was that Q feels really wimpy if not max'd, but W feels effective no matter what, so the character can feel more visceral/punchy if Q max was what people did more often, as it increases the damage and healing per point.

Comment

AFAIK the goal of the change-list (which I'm not even sure is final) is to very slightly nerf her (she's statistically sitting at 52% (all elo) and 53.5% (plat+) atm with some room left to grow), and also skew her slightly back towards Q max being correct by weakening the durability gained with each W point. The AP ratios are mostly just extra and aren't much power at all unless going Shurelyas as the other guy mentioned.

Comment

Originally posted by Syuv

Wholesome af, imagine being Quickshot and reading this, must be so nice

hes nonstop smiling and giggling.

i hate it.

Comment

Originally posted by LongLeggedLimbo

hey

Comment

Originally posted by Ridged35

Hi, I didn't see the fix in the patch notes. Do you know if it was fixed and just forgotten in the notes?

Yup, it should be fixed!

Comment

Originally posted by Waylaand

Why is ender cosplaying Anakin

why not?

Comment

Originally posted by FruitfulRogue

From the perspective of someone who plays every mage it most definitely feels... bad. Flat MS almost always feel terrible. If I could suggest any changes maybe it could be an amping move speed based on spells hit. That may make it too niche as the staple "AH AP item" but I think we need more items for AP champs anyways

Ye fair

Comment

Originally posted by Infinite_Delusion

Im just waiting on proper AH itemization for AP fighters. Late game builds tend to end with just 25 AH, while AD fighters typically get 50+ with 2 items.

How does Cosmic Drive feel?

Comment

Originally posted by Zaghyr

I don't think being forced to use Ingenious Hunter and/or Cosmic Insight just to make a single item viable is good even if it is fun since we want to it to be a consistently viable option.

Probably not, but sometimes unlocking a whole build can be super worth it.

Doubt it is good here but hey, could be

Comment

Originally posted by [deleted]

[deleted]

I play ziggs pepehands. There's always room for champ improvements but its not like we can have people working on every one all the time, just not enough manpower for all the things we might want to do