League of Legends

League of Legends Dev Tracker




12 Jan

Comment

Originally posted by maybeatransgirl

Hello I was wondering if you could tell us if the veigar buffs are coming next patch? He seems to be struggling greatly with the removal of glacial related items.

Sorry can't confirm anything (stuff always changes) but Veigar has definitely been looking a tad sad

Comment

Originally posted by HorrowLP

As someone that plays AP Shyv over AD, the reason I do it is because its just more fun and flashy. Also it leans more towards the dragon theme than AD does.

For AP, you're blasting out powerful fire, like a dragon ought to. For AD, you're just punching things. I don't pick a dragon to just punch things, that isn't visually satisfying. Seeing a fireball chunk people for nearly half their life though? That is satisfying.

Hell yeah, I agree. We can leave E exactly as strong as it is now (quite strong) but help you like clear or whatever too. There's a bit of danger in putting ALL your power there for game health reasons imo

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Originally posted by tytyos

Obviously i don't have the stats you have access to, but from my experience and from data websites, only galeforce Varus does well in the current meta, and the 30s cd nerf will probably affect him way more than those buffs.

The way i see it is that the mana buff wont change the fact that you have mana limitation early game and will not be enough to skip PoM or manaflowband so it won't really do much.

The ult buff is alright but you still can't use it as a primary engage tool in most cases because of how easy it is to dodge.

Lastly to comment on Varus performances, with a 1.5% pick rate and 60% of games being played lethality/AP, the crit Varus games are mostly just otp and mains who play the champ well enough to compensate for his many weaknesses

Kraken Slayer and Shieldbow are both within a %winrate of Galeforce (KSlayer being essentially just as good). The hurricane changes helped him a lot here.

There are enough games with those items I suspect it isn't just OTPs but it may be a regional bias (like maybe a bunch of KR players love ASPD Varus or smth idk)

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Originally posted by SkeletonJakk

I mean he IS getting buffed, but is it lower than mundo?

Its similar to Mundo except Mundo jg in low elo is slightly better than any senna winrate lol. (They're both sad)

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Originally posted by moody_P

thoughts on shyvana? I do believe she was slated for buffs

I have a quick list testing on internal environments right now. Shyvana is a bit tough in that her AD/Bruiser/Fighter builds are very good. At the same time Shyvana players overwhelmingly enjoy AP builds.

Right now AP Shyv is terrible but I would rather not just buff her E blasting so gotta do a bit more exploration.

As always, can't promise anything is going to happen with these explorations!

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Originally posted by bns18js

It's the wrong nerf. It might achieve the same end result power wise. But it would've much more healthy for the game to hit the damage and not the CD.

Can u/RiotPhlox explain why the CD instead of the damage was nerfed? Feels like nerfing the active damage would lower burst damage in the game that everyone is complaining about, fit better with the theme of the item being a repositioning tool for a DPS class, discourage poaching from non-marksmen who get it for its active nuke(talon), and still let the item feel good for why it was created --- let marksmen have agency(dodge/kite/chase) and fun.

I just cannot understand the CD nerf instead of an active damage nerf. What's the thought process here?

Sorry I dont personally have good context on this change.

I do know that generally we want Galeforce's Active to have a strong tradeoff between aggressive uses (go forward and burst) and defensive uses (kite and dodge skillshots) so if either direction is too weak the item becomes a lot less interesting. Suspect there were many other considerations as well

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Originally posted by iHaveRyzenAbove

Those Senna buffs are actually huge, I don't know if buffing her this much is really necessary at one time.

Senna support is either the lowest or close to the lowest winrate in the game, shes really strugglin rn.

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Originally posted by tytyos

I didn't expected much from the Varus buffs but holy shit this is disapointing

Varus is interesting for us to buff in that his crit/as builds are actually performing quite well, they're significantly higher winrate than lethality builds but lethality is much more prevalent.

This should help out the Muramana caster builds some.

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Originally posted by Affectionate_Salt_76

https://gofile.io/d/tCAdej there you go! also: I am really happy with performance on metal and am currently using it - its worth the few graphical bugs for me :D

Thank you for the logs! And that's awesome to hear about the performance, reports like yours are super helpful so that we can continue to improve the experience for Mac players.

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Originally posted by Affectionate_Salt_76

I use a MacBook Air from early 2020 with an i7 processor and 8 GB of RAM. I don't know how I can show you my Logs through Reddit.

Oh! You can upload them to dropbox or google drive and share them via a link :)

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This is unreasonably good. Holy sh*t friend.

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by CalmYourNeckbeard

Is Vlad going to be targeted as broad or niche whenever update?

hmm i think Vlas has the potential to be broadly appealing at least by battle mage standards, probably not like a lux or something but fairly broad

Comment
    /u/Reav3 on Reddit - Thread - Direct

Originally posted by SuperMrBlob

Did the team consider making Viego a bit gruffier, say closer to a WC3 Arthas than his current teen self? Do you think doing that would've really made him less broadly appealing? Surely not every broadly appealing champ has to be <~23 yo?

Thanks for the work you do and for talking about this stuff on Reddit, it's really interesting.

We did of course, we talked about and tried many things in early ideation. For one we didn't want to overlap to much with Arthus, but more importantly when we asked ourselves what kind of person would damn the whole world in a attempt to bring his wife back to life we felt that was something a younger more vain king would do. Someone who just experienced first love, was infatuated with it, and then lost in quickly after he found it and would do anything to get it back. It just felt correct for him to be a young, handsome, hopeless romantic given that backstory. It also separated him from many others Shadow Isles champs. It also gives him a very unique space in our Shadow Isles roster. All these reasons led us to his current visual design.

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by quepha

So the "Ruined" king is ironically the only one not "Ruined" at all? People just call him that as a joke?

He is emotionally ruined when his wife was poisoned and ultimately died, which in turn caused him to trigger the ruination

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by FruitfulRogue

So is the case to say Lillia was meant to be "niche" ?She was incredibly cutesy and whilst she was not "Broadly appealing" I wouldn't go out of my way to say she was monstrously niche either. She was so much in the middle.

Sorry but I really feel like your "niche" champions recently have just been attempts at satisfy 2 audiences and not really apealling fully to either.

I don't think it's unfair to say when players who want monster champs, they want MONSTROUS champs. Stop doing this where you try and make them like Neeko, Yuumi and Lillia and just give people another Cho'gath. It's literally where all the criticism comes from over new champions. Because you refuse to deliver fully to any audience nowadays other then "Sexy Male/Female with big weapon".

Hell even Rell was meant to be appealing to Tank players but just ended up being another chick in a body suit. It is so disappointing seeing you waste the teams potential like this, and it's safe to say you've ...

I never said she was monstrously niche, i just said she was targeted at niche. Niche does not mean a champ is a monster, though monsters tend to be niche, in general. Lillia is cutsey because we wanted to make a creature champ, and when we looked at our roster the vast majority of creature champs where more monstrous, especially in the jungle, and we felt that a colorful cutsey creature jungler would add something a lot more unique to the overall roster then another jungle monster champ. We felt for 2020 that the Fiddlesticks VGU would resonate well with our players that like monstrous champs and we do count VGUs towards the overall years champ diversity

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Talamare

What weird examples...

Taliyah was crazy popular until her kit was beyond gutted and nerfed into the ground. Ivern is currently crazy popular, but I expect the nerf team to smack him into oblivion too.

Aphelios ends up unpopular because the design team created a literal monster when they decided to give him 473 abilities. I have no comment on Qiyana...

Then we have garbage cancer champions like Yasuo and Kayn that even when they are sitting at 35% win rate and 60% ban rate, they are still at 40% play rate... So of course, despite the 60% ban rate and 40% play rate, they get ridiculous buffs instead of addressing the issue as to why they are sitting at 60% ban rate...

hmm at no point has Taliyah or Ivern ever been crazy popular, even when they are OP. Here is the B/D chart of both compared to like Sett and Yone.

https://imgur.com/a/vC2oQK2

As you can see even when they launched which is the smallest point on their tracks (each point represents a patch and the thicker it gets the more recent patch it is) they were niche, and much lower playrate then some popular champs when they are very underpowered. Ivern still hasn't even crossed onto the right side of the graph which is where we would say a champ is popular , which is still very far from crazy ...

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