League of Legends

League of Legends Dev Tracker




31 Oct

Comment

Originally posted by IeatKfcAllDay

Final Boss is still the best team name ever (next to clg of course)

TBF what made it so cool was that it was true... at their peak, they were the undisputed team to beat, and that they leaned into that was so cool.

Dang... I might go play some MCC after Worlds is over. This comment got me all nostalgic.

Comment

Originally posted by thorpie88

I couldn't imagine Ender pulling that segement off so well at the beginning of the year. Dudes grown so much and you know he's only going to get better

I'll try my best! thanks!

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Originally posted by AllThePowersOfHell

Ender your earrings at worlds have been fire, f**k haters.

thank you :)

Comment

Originally posted by [deleted]

[deleted]

There will be more opportunities that we’ll announce.


30 Oct

Comment

Originally posted by CoUsT

/u/CodeofBear is there a chance that there will be tech blog post explaining what and how did you create behavioral systems and the results? I really love the tech blog posts that you guys make.

I'd love to have the team give insight into the tech decisions and architecture. Some of these problems have unique and challenging solutions under the hood.

Comment

Originally posted by popegonzo

I don't think this is directly related to the client - maybe the in-game client, but last night I started closing my out of game client during the match & it helped at first but not always:

I get either a memory leak or some kind of network problem while I'm playing League with a web browser open (ie I've got spotify going in the background or something). Even with the one window open, and I've tried Firefox/Chrome/Edgium to no avail, eventually it just bogs my game down until I close the browser. I tried just powering through it & it actually DC'd me from the game until I closed the browser.

It may well be a PC problem to troubleshoot, but I only noticed it start happening maybe a month or two ago, and I don't see it happening with other games.

Is the client cleanup involving the in-game client, or is it only the out of game client?

Edit for posterity: I'm fairly strongly convinced it's a browser ad. It happens frequently on u...

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That's really strange. This shouldn't be related to League Client (unless its been open for a long time). I've seen this with Chrome before and had to exit out of that but I'm not really sure, sorry!

Comment

Originally posted by CaptainCaptainBain

Piggybacking to add:

  • The rune page, as it is now, works horrendously when you're on the secondary tree and want to change one of the runes while staying in the same rune path. For example, you have Presence of Mind and Cut Down, and want to swap one of those for Legend: Tenacity, but the client randomly picks which one you want to replace, instead of replacing the one you tried to edit.

This should hopefully get a lot better next patch. Sit tight!

Comment

Originally posted by Fictitious1267

Feedback:

  • Why doesn't the rune page auto save after every click. Clicking a save button seems like extremely old tech.
  • Why does the rune page need it's own popup that requires you to move in and out of during champ select? Why is it not integrated in the champ select window so you do not need to open and close windows while performing other tasks?
  • The ability to scroll wheel through skins, rather than spam clicking.

For players: If you have issues with memory leaks and other ember issues related to that, set your client to close while in game. This will forcefully reboot your client regularly so it never builds up. It's not that bad of a wait after a game with the improved boot up time.

Appreciate the feedback. You have some really interesting ideas that I want to present to the team. There's likely a number of technical issues and limitations that prevent us from implementing these types of changes, but I think they at least worth looking into.

In regards to the 'set client to close in game' - it's not a bad idea but I think the experience can be a bit janky since there are more stutters and less feedback given than if the client remained open. I'm not sure if this option actually 'reboots' the client but if people are really struggling with their end game experience, it could be worth a shot.

Comment

Originally posted by Ragaga

Since you're here, just wanna say I miss your work so much :(

I miss all the rotating game modes that you guys managed to put out like Ascension and all, it was SO MUCH fun...

It feels so bad that Riot has moved away from these due to what I assume to be low play rates :/

I swear those rotating game modes like Black Market Brawlers/Invasion/Nexus Siege is literally all I want back ._.

I know you're at Riot Forge nowadays but if you have a way to communicate this piece of feedback internally please do, having custom made modes for events was the shit and made every events feel sooo much more special.

I might just be one small voice in an ocean of many but god do I wish those modes were still being made, honestly I think I've started playing League way way less around the time riot discontinued them, Odyssey was a ton of fun as well but after that, haven't gotten much afaik. Spirit Blossom was amazing but still, I would give anything for a PvE ...

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I had a blast making them too, was almost 5 years of game modes and hard to pick a favourite. I'm not on LoL anymore, so not exactly sure where they're at with them nowadays.

I had to eventually move on though honestly. 5yrs was a loo-ong time to make game modes :P but the kinds of games I wanted to make I was never going to be able to do inside of 'League of Legends the PC MOBA'. Riot Forge though is exactly the kind of stuff I wanted to make more of. Indie games, single-player, more story driven, different genres.

+1 for co-op PvE modes inside LoL PC though. :)

Comment

Originally posted by xCavas

Regarding the leaver/afks. Some people just click here and there every few mins to avoide leaver buster but still stay in base afk. I mean when a champ hasnt left the fountain for 5min is save to say they are not playing the game. It shouldnt be that easy to "out play" a leaver buster.

/u/CodeofBear

We have in-flight work to directly improve our detection of these exact behaviors. They're not quite ready for launch yet, but they are showing improvements in test.

Comment

Originally posted by bz6

Do these changes apply to norms? I don’t play ranked because of the shit punishment system. But guess what? The same problems exist in normals.

I don’t wanna hear β€œit’s just norms”. Do we tolerate extreme toxicity / game ruining behaviour when we play pick-up ball?

/u/CodeofBear

Yes, these changes apply to normal queues. The exception is the LP consolation changes.

Comment
    /u/Am1t8 on Reddit - Thread - Direct

Originally posted by TechnalityPulse

Does that 1.6 MB leak fix apply to every time someone opens the ward skin/summoner spell/whatever was causing it?

If so it's a pretty big fix long-term for people who (I have no idea why they think this is a good idea but they do it anyway) leave the client open overnight, or for multiple hours. Definitely appreciate the fixes being applied here. I don't know how many times I see someone complain about their client running poorly and when I ask how long they've had it open they say "I constantly leave it open for 3 days at a time" or something.

if you set both wards and spells, yes, every time. And we have ran our tool to capture a lot of these leaks. for example, every time you visit match history, there is a leak. So with the fixes we are putting in in the next couple patches, we expect those leaks to stop, which would reduce the memory footprint game after game