Hey there! We'll have an article going up in the next couple weeks about this. Tl;dr - they're coming in the next month or so.
Hey there! We'll have an article going up in the next couple weeks about this. Tl;dr - they're coming in the next month or so.
I don’t get the joke is it a reference or something?
A traditional Shuriman greeting is "Water and shade to you". But Rumble, with his walking mech, says "Walker and shade" ;)
This is the single best LoL analytical video I've ever seen. I see a lot of people downtalk Azael as a caster, but anyone who doubts his knowledge of video games must not know his history. He's the real deal and he understands the game very well.
Well chosen example of excellent laning by a pro that highlights how series of small outplays builds up to big lane advantages. Great commentary and good editing. A perfect video as far as I'm concerned.
Thanks so much! Really appreciate the kind words <3
I've playing sett support and waiting for this patch so I can force one of my friends to play ashe for me. He takes inspiration second anyway, and ashe -sett is so strong because you can just run the enemy down now if ashe lands a w. I'm pumped
Hell yeah, have some fun and smash their faces in
Alright thanks for the response, guess I have to keep spamming Kayn against him.
Gl!
Hey All!
https://imgur.com/P0HYxUt Pool Party Syndra is spiking on PBE. She'll be coming with:
New models and textures!
New VFX!
New SFX!
New recall animation!
Pool Party Syndra will be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have down below!
Edit/Update: I know ya'll have been waiting for this comment so here it is:
Starting with the bad news: unfortunately I must say we will not be removing her horn due to silhouette read and some players like the tieback-into her lore... however hope you all are happy with the following.
We've heard all your opinions and here is what we will be changing or adding to Syndra:
Hey All!
https://imgur.com/oPKNdCB Pool Party Heimerdinger is building turrets on PBE. He'll be coming with:
New models and textures!
New VFX!
New SFX!
New recall animation!
Pool Party Heimerdinger will be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have down below!
External link →Hey All!
Pool Party Taliyah is rocksurfin' on PBE. She'll be coming with:
New models and textures!
New VFX!
New SFX!
New recall animation!
Pool Party Taliyah will be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have down below!
External link →Hey All!
Pool Party Orianna is now on PBE! She'll be coming with:
New models and textures!
New VFX!
New SFX!
New recall animation!
Pool Party Orianna will be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have down below!
Edit/Update: Hey everyone, just wanted to update what's to be done about Pool Party Orianna: We decided not to change her hair color as we have plenty of hair color changes with her chromas already. Looked at the VFX & SFX suggestions but a lot of ya'll wanted to keep it how it is so no changes there. Might tweak either the model skin tone or splash skin tone pending approval.
Thanks for all the feedback, you all!
External link →Hey All!
https://imgur.com/KineXCq Pool Party Jarvan IV is striking onto the Rift! He'll be coming with:
New models and textures!
New VFX!
New SFX!
New recall animation!
Pool Party Jarvan IV will be 1350 RP and is available on PBE! Feel free to leave any feedback or questions you have down below!
Edit/Update: Hey guys, told the team some of ya'll really wanted leg hair and while the votes were very close, democracy decided that Pool Party Jarvan was to not have leg hair. Sorrryyy to disappoint, cheers ya'll and thanks for the feedback.
External link →That Olaf buff tho..
Dont you guys think he is a bit too dominating in the jungle? Most junglers CANT touch him
Olaf is one of those champs who feels insane when he's doing well and snowballing but is balanced in terms of winrate because the games where he isn't or doesnt manage to capitalize on his lead he falls flat.
Not to say that means hes perfect and shouldn't be touched, but rather than he's not inherently overpowered and in need of nerfs
Sure, but then this is a nerf primarily aimed at top with an ancillary effect on jungle, rather than a jungle nerf that "tak[es] care not to scare him off top lane", which is what the patch notes imply.
Both Fiddlesticks jungle and top are worthy of being nerfed. If you feel (as I do, and the patch notes imply) that Fiddlesticks jungle is the more important role to target, then it doesn't make sense to pull the "damage to minions" lever, which disproportionately impacts the wrong role.
My prediction is that this nerf will have a bigger impact on top Fiddle WR than jungle Fiddle WR, which seems to be the reverse of what was intended.
Yeah I suspect that's just awkward phrasing in the notes, my bad
The Fiddlesticks nerf may be top 5 most baffling balance decisions ever from Riot Games. Why is "damage to minions" one of their levers for balancing a jungler? It would be like buffing support Leona by increasing her damage to jungle monsters.
It's even more baffling because the patch notes explicitly state they're trying to keep Fiddlesticks viable top. So why, then, would you nerf his damage to minions, which greatly impacts top Fiddlesticks but not jungle Fiddlesticks?
Fiddle top was like 53%+, and Fids jungle does benefit from clearing waves fast for taxing and shoving
One of my favorite, unnoticed things about fleshing out a world/universe is all the great jokes you can make.
Walker and shade to you? You know Rumble's been sitting on that one.
The number of groans I got from Rioters when I told them about this one. I was giggling for what felt like hours.
so how does this "broaden [the rune] so more champions can use them" if the change is only when the person not picking the rune cc's?
If you want to engage on the enemy but dont have a great way of getting in (think Sett) you can play off your ashe now and take the rune.
PASSIVE Gain 15% bonus movement speed toward movement-impaired allies or enemies you've impaired ⇒ Gain 7.5% bonus movement speed when moving toward a movement-impaired enemy champion. Increased to 15% if you were the one who impaired their movement (There is no longer a maximum range of 1000 for champions that you have CCd)
Isn't this a nerf to Approach Velocity?
So it used to only give you MS toward enemies ONLY IF you ccd them which a lot of people didnt realize. Now you get the same MS if you've CCd them, but also get some MS if someone else CCd an enemy