League of Legends

League of Legends Dev Tracker




04 Apr

Comment

Originally posted by sleepyamadeus

I think that something like 6 of my promos were afk. Like actually afk and not me being salty cuz they went 0/1. Actual afks the entire game. And they get no repercussions.

Promos are f*cking stupid even without Riot intentionally stacking the odds against you, no idea why it happens

Comment

Originally posted by Ai2g

Yeah the "new champ winrate goes up with time" argument doesn't hold water here because there was literally 1 new thing to learn (his E). The rest is old Fiddlesticks+ ghost poro. The playerbase isn't going to slowly bring his wr% up, if anything it goes down as effigy's become easier to spot.

The playerbase isn't going to slowly bring his wr% up, if anything it goes down as effigy's become easier to spot.

The latter point is definitely valid and was a possibility we considered pre-ship, but early data has indicated that's unlikely at this point.

The other thing to think about is that even though there might not be as much to learn on this VGU as there is on a new champ, considering the amount of people playing him now vs. pre-rework, he might as well be a new champion for a lot of them. There's a lot of knowledge soak you can take in on how Fiddle is supposed to play that doesn't exist for new champs, which is worth something because I don't expect his playstyle has changed all that much, but we're still seeing the early WR climb we'd expect on any new champ.

Comment

Originally posted by GodlyPain

new champion

but this ISNT a new champion... this is the smallest VGU we've gotten yet. Honestly I'd argue the wukong rework was more of a new champion than the fiddles rework is.

His W is the samething but AoE... His ult? same thing... his Q? Same thing but tuned differently (and with a spooky passive)... E? Okay, that's new but it's still got an AoE silence just now its a skillshot rather than a point and click bounce... and his passive? Completely different BUT! super low portion of his powerbudget eitherway.

The changes might not seem drastic, but the big thing here is that there are at least 12x people playing him this patch as compared to pre-rework (super imprecise numbers, forgive me), and for them it's basically a new champ. FWIW most people already have an idea of how Fiddle is supposed to play since it's a lighter VGU and not an entirely new kit, but there's still some mechanical execution for even experienced players to pick up e.g. doing two camps at the same time.

Comment

Originally posted by Sairothon

Agreed, we have enough fast-paced hero shooters, let's get some more tactical ones.

We have both too many hero shooters and too many tactical shooters

Comment

Originally posted by [deleted]

[deleted]

Super sorry you don't think last years MVP had a lot to do with EG getting a good position this split. Everyone on C9 was amazing... This was my all-pro team, not yours, not sure how people don't understand this. I'm not here to make unanimous votes for players unless I feel it so.


03 Apr

Comment

Originally posted by Prottek

"there's still a good amount of learning the new kit to do before players are accessing Fiddle's full power." like what elo are champ testing Riot employees, if not even Challanger players has not figured out how you mean to play and wreck with him (as it is possible by Scruffy tweet)?

It is like Blizzard WoW test team all over again, having no players capable of clearing high end content and releasing unbeatable/undertuned stuff.

He's been out for 2 days. Every new champion goes through a period of learning where their average winrate increases over the course of ~ week. There are a few exceptions to this like Neeko, where it was harder to learn to play against her than play as her - her winrate on release remained pretty consistent and slightly declined over the week.

Comment

Originally posted by vijhin

Imma be honest, I don't like the forced narratives presented by quickshot. While it does make for a more interesting story, it can get excessive at times. How many times are we gonna hear "playing with their food" or " Kings/king slayers"?

Those lines aren't for everyone, but they do resonate with many, and also work as great sound bytes that clearly explain in an easy to understand statement touching on history, communal understanding, current context. In some form or another, these sorts of lines will exist in any serialized competitive event. I for one love them :P Obviously, but I hope you can see the value in them even if you just don't like the exact phrase.

Also genuinely thanks for the feedback today throughout the series. It was a difficult cast because of so many factors and I spent time between games reading post match threads, and digested what I could, tried to get a feel for what some of the audience was feeling both positive and negative and integrated it with Yamato into our casting. Overall I feel happy with the show we put on and only wish that in game, Yamato and I revisited the MAD Lions dark horse for playoffs a few more times. I think we told the player performance story and rookies t...

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Comment

Originally posted by Assaulter

it should just only damage champions if you hit a champion with your ability in the first place

Yes nerf Ludens, very smart idea xdddd

Comment

Originally posted by mystireon

I feel like funding isn't an issue if you can afford Marvel Comics, Imagine Dragons, many, many, many animation studios and the like. Even in the musical department on trailers Riot seems to cast only top tier composers whenever they outsource.

You’re absolutely right. The reality is that when players engage with things like skins, they’re not just supporting future skins, but a much broader ecosystem of experiences.

Comment

Originally posted by OHminus6

? ? ?

SS was f**king atrocious on it too

Did you even watch the games, nice results based analysis there.

Ah yes, the buzzword argument. Dude got smashed in lane (should never happen with Syndra botlane) and was a non-factor in teamfights. Couldn't even set up any picks, nothing.

Comment

Originally posted by OHminus6

??? Syndra was a perfectly fine pick both of those games. Game 1 was just Fly ... being Fly and game 2 Syndra/Naut should shit on Aphelios in lane, they just didn't and got outscaled.

First phasing Syndra for Fly makes 0 f*cking sense, he's not nearly good enough on the pick to justify it. SS was f*cking atrocious on it too so the flex potential is awful as well. It's just terrible drafting.

Comment

Lethality Varus


02 Apr

Comment

Originally posted by Pingukii

The only role I haven't seen people complain recently about is mid.

Because mid players are the smartest, most adaptable, and most skilled of course ;)

Comment

Originally posted by T1didnothingwrong

Any play shows how bad the state of adc is, they were considered an unnegotiable part of any comp for years and look at the current situation

The current situation is the exact same as always except once in a while you see a mage bot. I play Syndra bot because I'm not that good at right click marksmen, I'm sure there's a lot of people like me.

Comment

EG, Immortals and Dignitas are 'new' this season, might be worth checking out!

DIG has some awesome talent - Huni, Grig, Aphromoo

Immortals has rockstars Soaz and Xmithie

EG has memelord Zayzal and overall a great lineup too.

Comment

Originally posted by Garamayama

They're supposed to be the mid/late game team fight carries

Games are only averaging 25 minutes. That late game is only coming about 14% of the time.

Meanwhile, no other role has to make such silly gambles and can be relevant at any point in the game.

You can be relevant at any point in the game from botlane too. You might have to stop playing marksmen but it's certainly possible.

Comment

Originally posted by T1didnothingwrong

Lol mages and bruisers have been getting some play bot lane

Yes, some play. The most common mage botlane pick on 10.6 was less common than Malphite mid