Ah, that's disappointing. I have to say, from an outsiders perspective - I'm sure you'd agree - L4T3NCY's analysis really does seems to make a lot of logical sense. Showdown is indeed just ARAM with a win condition attached. If what you're saying is accurate - that something that seems like it should be so simple to implement is indeed so hard to do - the tech debt is worse than I realised... I vote kill it with fire ;)
If you're interested and able to discuss what emerged from that evaluation, and why it'd be so difficult, I'd be really curious to know. I'm sure it exists, but I'm really struggling to think of a technical reason why that'd be the case (mid level full stack dev)
Edit: The more I think about this, the more confused and curious I get. ARAM works, check. Customs supports multiple game modes, check. What stops y'all from literally copy-pasting ARAM, adjusting it slightly, and adding it as a custom mode? Really am interested in a response, if possible!
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