Okay listen, I instinctively pressed W knowing i could spell shield it and then didnt realize that i had no mana. I also would've lived if J4 hadn't flashed. Flash for flash is worth imo.
Okay listen, I instinctively pressed W knowing i could spell shield it and then didnt realize that i had no mana. I also would've lived if J4 hadn't flashed. Flash for flash is worth imo.
Personally no, a few people still can’t play but most can play again
OK, thank you. We're investigating this and I have no more information at this time, sorry :( Some players have reported that using a VPN resolves the issue for them.
My team couldn’t start clash because no one could launch their client, we are all in france.
Yes, I know the issues were impacting France. Are you still seeing the problem now?
Hi!
sorry for replying in English, but I can't speak Spanish and I don't trust Google Translate to keep the meaning correct.
We were seeing an outage about 30 minutes ago up until 20:04 UTC+1. Are you still having issues if you restart your client?
If you're on NA, I'll play sometime tomorrow (Sunday) if you're interested!
Sjokz POG no doubt
Hey there! Sorry about the delay on this set. There's been a lot of data issues that we've been untangling. We turned them on for a few minutes earlier today, but alas...that just uncovered more issues. We're aiming to get a fix in on Monday!
Apologies again! You'll have to social distantly appreciate Lightcharger, Nixie, and Bellswayer in the meantime.
orn mains crying in a corner
Hang in there friends.
Can we get some numbers shown for grivious wounds items, where it shows total healing prevented and "prevented last fight", would be nice for conq, to know exactly how much you healed last fight instead of always having to check beforehand then calculate the diff. It would help a lot to give ppl a better sense of how strong these effects are, esp grivous wounds to lower elo players.
Total healing prevented would be pretty sweet, I think.
As for last fight... well it's hard to define what a fight is. Last minute is a maybe, but it's not something we currently do in game and so theres a certain bar it would have to pass to be worth it. Would be interesting to look into though!
You cannot seriously believe this rune is landing well after removing its most valuable feature, the MS. People aren't talking about it because of this brilliant bait and switch:
Guardian - the goal here is to ease up the usability of this rune significantly by making the area that you can protect allies much larger. Additionally, we’re changing the trigger from “any damage” to a significant burst of damage so that you have fewer cases where it triggers on tiny chip damage.
Oops, forgot to mention the part where the movement speed is being removed. That isn't very important, right?
I suspect the patch notes will say the movement speed is being removed and why which is a much broader-reach message
who are those huge spikes?
New champ/VGU releases
Are those crazy spikes new champ releases/reworks?
Yes
Is it possible to keep the movement speed, but it only applies when moving away from enemy champions?
So one of the problems Guardian had was that it was powerful (arguably the most powerful Keystone by winrate) and also not taken, even when it was optimal on champions. I suspect some of that reason is most players just didn't notice the movement speed that much of the time. The movement speed is powerful and can feel good, but it's not really why you take the rune or feel good about the rune.
Read moreGuardian seems really bad after the changes though it lost a huge portion of its power to gain more reliablity on the shielding
I don't see enchanters taking the rune anymore after the MS removal the cooldown is far too long.
I'd like to see some scaling buffs on the ap ratio and health ratio to compensate for the MS removal (if the data shows that guardian is too weak)
It's quite sad that they are changing the rune due to high elo players using guardian to engage with the movementspeed.
Another potential change that could be done is have it function like locket in the range where everyone gets the shield.
I don't really see the rune being picked much after the changes though in current use cases.
Though the range is still too short compared to some AOE cc abilties it's a step in the right direction for it be more suitable on tanks.
In league being 175 units near someone is a death sentence due to AOE cc being prelevant shifti...
Definitely am willing to buff Guardian if it ends up underpowered. I would expect that it proccing when you want it to much more often is gonna help it a lot, as well as the shield value going up some.
What a coincidence, ha!
HUDs have the issue that they can be cluttered, but currently there's still plenty of space for statuses to be visible like those! I hope the original design philosophy behind not having these information buffs visible can be overthought a bit more, because having demolish update every time you hover is even harder to check than to remember looking at the game clock when you trigger it and calculating 45 seconds to the time.
Yeah, taste of blood and some of the other ones with long CD and a real output make sense to show the CD
How popular is Ez?
Pretty popular. Here is a graph that shows Yas, Lux, Ez and Lee sin playrate over the last year and half
Yasuo, and its not even close. The closest a Champion gets to Yasuo is Lee Sin, and he still isn't that close to Yasuos total global playrate
Thats exciting.
(p.s. I think you've been doing a good job despite what the internet says. Aphelios is f**king cool.)
Thanks! Well, Phel was definitely too strong on release, leading to some of the negative sentiment which has died down a lot since we got him in a more balanced state. Better Champion launch balance is a big goal for us this year so hopefully that improves more going forward.
Hey Reav3, are Quinn & Valor still a potential candidate for the next VGU poll?
yes