Legends of Runeterra

Legends of Runeterra Dev Tracker




10 Nov

Comment

Originally posted by CaptSarah

It's a bug, I've passed it on to the overlords.

I have a name. :'(

Nobody's anybody's overlord! But we did f*ck this up and we will fix it shortly. Thank you for passing it on.

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We messed up. This will be fixed today.

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We messed up. This is not intended and will be reverted today.


09 Nov

Comment

Originally posted by Dorokath

Thank you very much!

The next leaderboard update should reflect the change with-in the hour.

Comment

Originally posted by falarkys

Were KeadeP and Dokho both actually tied for rank one with 1282 lp, way ahead of everyone else?

At first glance this looks like the scenario mentioned by another commenter where new masters would get seeded with high LP since the pool average was so high. In fact several external sites report them as new masters. https://lor.poro.gg/ko/leaderboards

Removing the accounts isn’t enough, you need to fix the LPs if they’re wrong.

#testinginprod

LP of players who were set incorrectly during the incident time will be addressed today. Thank you

Comment

Originally posted by Dorokath

Hey I'm Dokho, the guy who was assigned 1282 LP OUT OF NOWHERE. I'm just here to say that I did not play a single match in masters rank and was automatically assigned 1282 LP, which is kind of bananas. I sent a ticket to riot and the person who resolved my ticket was clearly not prepared to deal with such issue. I asked to be reasigned to another person and was promply ignored. And so now I'm reaching reddit to see if I can be assigned the correct amount of LP.

Hi Dokho, we are on it. You'll see an adjustment later today. :) Thank you for reaching out and being forthright about it.

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This has been resolved. Have a good night!

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This has been resolved. Have a good night!


08 Nov

Comment

Originally posted by Ghaladh

Thanks a lot. I'm aware that finding, applying and testing a solution requires time, so I'll patiently wait, certain that you'll take care of it in some ways.

In the meanwhile I have workarounds to reduce the impact of those animations on me.

Tried a few changes to make Disable Motion also disable the EQ bars and speaker animations on the K/DA boards. Those seem to work well, so I'll make sure we ship them with v1.15. That'll come out for folks in a couple weeks!


07 Nov


06 Nov

Comment

Originally posted by Ghaladh

Thanks a lot. Let's get to your questions.

1) The Lab board colors and animations don't cause any discomfort to me. I'm referring solely to the one from the store.

2) The problematic elements are, on the right side, the acoustic devices (the bumping stereo speakers and that other box) and the crystal animations. On the left side there is that mildly shimmering and animated light reflection that reflects on the wall.

3) The level up animation of Lux and Leona are the ones that shows the brightest flashes of light (I'm mostly disturbed by those), but they are too brief to really give me any issue, so that wouldn't truly require any modification concerning my problem, yet I suppose they might trigger those with worst cases of epilepsy. It's a barely noticeable and inconsequential stimulation to me.

Someone suggested to introduce an option to block board animations. I don't know if that's feasible to you, guys, but beside those who share similar issues w...

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Thanks for the quick response. I'll talk to the team a bit and see what we think might help most.

And for the record I'm pretty sure your English is better than mine! :P

Comment

Originally posted by Ghaladh

Thanks. I'm pretty optimistic as well. As one of the other redditors suggested, they could introduce an option to disable animations: this would be great for people with my same issue but it would also serve those playing on mobile to save battery. They would get two birds with one stone.

Hi u/Ghaladh, needless to say I'm terribly sorry this is happening for you and others. Something in the game negatively impacting a player's health is a nightmare scenario.

I have a couple questions for you (or anyone else experiencing similar): - Is it the Lab board that's troublesome, or the one in the store? Or both, which seems likely? - If you had to guess, which elements on the board are most problematic? If it's tough or impossible to tell that's fine! - Are there any other animations or elements in the game that cause issues?

To echo some of what u/CaptSarah said... I don't know what the right solve is yet, but we care...

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04 Nov

Comment

Originally posted by Andreiyutzzzz

Unless they fixed it the revive part is bugged completely. If you wanna do it then go and target enemies

That issue should be fixed now! :)


03 Nov