Legends of Runeterra

Legends of Runeterra Dev Tracker




26 May

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Originally posted by Silumgurr

Probably tomorrow. Patch goes live on wednesday, but you download it on tuesday.

Correct. Please see the top of the patch notes for the context.

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A small note, that they are not a bundle, but both items are zero coins. The Rainbow Poro is in the guardians section of the store, and the Poro Pride emote is in the emote section. Pick them both up, and check out the other new emotes while you do!

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Originally posted by jpark2021

Is this a sign?

Not a sign! Just had a good laugh at his comment!

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Originally posted by Yahew

THIS WAS SO GOOD

Agreed, this is my favorite patch notes fan creation ever


25 May

Comment

Originally posted by lagetakethewheel

any gif of the other 4 new emotes please :v ?

I can't help with that. :( I don't work on LoR actively, I just do behind-the-scenes stuff with their team.

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Originally posted by ProfDrWest

That's good to hear.

Since you're a Rioter, a question regarding Shadowshift: Has the bug with it not counting as a recall not been fixed? It is not in the bugfix section, and someone stated a while back (before 1.1) that it will be fixed in 1.2.

Sorry for the bug!

Just searched this up. It looks like we've fixed the bug, and may indeed be going out with the 1.2 Patch Release. I will say I'm not 100% sure of this though, considering its not in the patch notes (which might just be an accident).

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Originally posted by HairyKraken

it's my turn next week to post this guys

Ha ha ha!

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Originally posted by alexandjef

I have no comment on balancing issues - I’ve only been playing for a few days, and coming from a physical card game background I’m grateful for patch/faq this early and look forward to regular patches not waiting months/years.

However, I’m hoping for some quality of life updates - does anyone have any insight into future plans etc, or how often the plan to roll out new content. A few things that I’d like to see;

-Deckbuilding needs a bit of an overhaul (on mobile) IMO - a quick look at cards when browsing decks, some smarter filtering/view when sorting cards.

-The game lacks draw - for me, not sure if this is a wider issue. But I can’t see many tutoring effects or reliable draw.

-Again with Mana - could do with some 0 cost cards, some cards that increase mana (I imagine there are some, but haven’t seen every card yet) Turn 1 seems a little prescribed in too many games - I would like to seem some possibilities for rush decks/real attrition. This and ...

Read more

Executive Producer Jeff Jew and Design Director Andrew Yip are almost ready to share the details on what’s coming up next for Legends of Runeterra—look for the video at 10 AM PT on May 29. 

Comment

Originally posted by NDN_Shadow

I don’t think unyielding spirit would have been unplayable at fast speed. Highly disappointed at the lack of a nerf to that card.

Thanks for the feedback and sorry for the disappointment. In this instance we've watchlisted the card, so we're actively testing out adjustments for our next balance patch.

I agree that Fast speed could be the right answer and is something we're exploring currently. A speed change in this manner is more like a rework than a balance update in terms of impact and how much testing we'll need internally to gain confidence. We need to explore our options and try to make the best change possible.

We are with you that this card needs a change. We want to address cards that deteriorate the fun and interactive gameplay of LoR (regardless of power level). At the same time, we want to avoid destroying entire decks through card updates if at all possible, as many of us have experienced this pain while playing other CCG and we've committed to avoiding this result if at all possible.

Hope this comment helps!

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Originally posted by SomeDdevil

Is there any place where I can see the new emotes animated yet?

Here's

a janky (pixelated) confetti poro from Riotgames.com!

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Originally posted by Patzzer

Freljord got buffed just indirectly. REALLY happy with these changes, just wished they went with stealing from the bottom of the enemy deck. Other than that, f**king knocked it out of the park Rito

Thanks! We've watchlisted card stealing (same with Unyielding Spirit), so we're actively testing out tweaks to both the play patterns and their overall card balance for 1.4. While I can't promise a change, I can say watchlisted cards historically adjusted in some way ~75+% of the time.

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Originally posted by glg_fadedxlich

so wait, we won't get any of the changes in the patch until freakin wensday? I really, really dislike this new patch cycle if that's correct. Oh well, I've held off playing for a week, whats a week and day?

The patch is on Tuesday.


24 May

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Awesome! Love to hear it!


23 May

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This interaction is intentional and not a bug.

Glimpse Beyond on a level 1 Tryndamere has the same result where Tryndamere will not die, because he will level up instead, and the player will draw 2 cards from Glimpse Beyond.

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Originally posted by Carveo

Yeah sure, I just think it's important to give feedback about this. Especially since this kind of issue should not have passed through beta test imho (moving units to attack position or back to the bench is a major part of the UX here)

I, personally, felt the game’s was ready to ship to you all without rearrange attackers and other features. Apologies if you felt that wasn’t the right decision. We will get there!

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This is definitely functionality that we want to add.

In the meantime a really fast way to setup your attackers is to click/tap and hold on the unit you want all the way to the left and then drag it on to your other units in the order you want them. When you drop them in the attack row they’ll be in the right order.

We will get there and I hope you all are patient enough to stick with us!