Legends of Runeterra

Legends of Runeterra Dev Tracker




27 Jan

Comment

Originally posted by Marrth_H

Speaking of animations, Jinx's rocket specifically takes ages.

Thanks for the call out!

We agree about Jinx's rocket and we have an update for the animation coming soon!


25 Jan

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Caustic Cask at 1 HP each should result in one of our super rare Tie screens, definitely screenshot material.

Comment

We're working on this :) In addition to other deck builder pains that have been mentioned in other posts and around the internet.

Our focus for this patch was stability and ensuring the game ran smoothy. Fingers crossed, we should be able to show more quality of life improvements in each upcoming patch!


24 Jan

Comment

Nope, not a bug. When Shady Character was played, it created the spell pog for Impersonate on the stack (see the second card on that link). Your purify removed the text and keywords, but the Play text on the card had already done its effect of creating the pog. You could have however, used a Deny to remove Impersonate from the stack, which would have Shady Character as his lowly 1-1 self instead of becoming a cuddly poro.


23 Jan

Comment

Originally posted by [deleted]

[deleted]

Hey folks, hijacking top comment for vis, there are actually two separate issues leading to this error code, ONE of which was specific to Poland -- we had some ISP issues but were able to get in touch with them to resolve. There are some other issues we're still investigating, but Polish players should now generally be able to get in game. Sorry for the tech issues and thanks for joining us for open beta!

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Gromp Jr. is the most efficient use of money imho.

Comment

Originally posted by Senlaar

It's grey =(. Lame I know.

Let's make a big green button for 1.0.


22 Jan

Comment

Originally posted by IndianaCrash

Just wanted to know, are Expedition win / losses on a diffrent track too ?

Expeditions are part of the PVP track, so they'll count towards your PVP wins / losses for the day, but will diminish to 0 quicker since their base values are lower. However, the big burst of XP you get at the end of each trial is unaffected by diminishing XP.

Comment

Originally posted by spiritplx

What is the base value for AI wins (drops to 75 after your 4th win it appears)? I am not sure I see that anywhere in the post still.

lol, looks like I missed that one with the edits -- base vs AI win XP is 100

Comment

Originally posted by spiritplx

For those who did not see, that is what it was changed to. The original post listed these values

Losses (per day)

Losses 5-10 reward 75 XP.

Losses 11-20 reward 50 XP.

Losses 21+ reward 0 XP.

This ends up being a huge nerf to "loss" experience. It will definitely feel bad to get nothing for your 11th loss and beyond. They may also want to edit this line here "Losses grant more XP until 21+ (where they now grant 0)"

Hey u/spiritplx, FYI those original values you're listing are actually still there, just now correctly labelled as "Vs AI Wins" (pulled the wrong stuff from a spreadsheet when building this article). Sorry for the errors and confusion.

u/aquanort One thing to keep in mind is the comparison to how loss XP worked in the preview patches:

Preview patches - all losses were worth 25 XP.

Now - PVP losses grant 100 XP base, 50 XP for losses 5-10, and then 0 for 11+.

Overall we think this should feel better in almost all scenarios, though this is a huge body of changes so we'll definitely be keeping an eye on how things play out early in open beta. Thanks for the feedback!

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Comment

Originally posted by spiritplx

I kind of ninja edited my response with another question. Not sure if you saw that or not.

Yup you're correct -- PVP wins / lossses and AI wins / losses are on different tracks.

Comment

Originally posted by spiritplx

Interesting, thanks for the update! So if you hit your 31 wins for PVP in a day, you could potentially get exp for AI wins? Not saying I am doing that, but just curious for clarity sake. Thanks~

you bet!

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Hey folks, through a true comedy of errors we accidentally shipped this article with a bunch of inaccurate and/or missing info under the XP section towards the end. We've updated the English article, so recommend giving that section a re-read if you already went through it. Other languages will follow ASAP. Apologies for the fail.


19 Jan

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Hey, this is lovely! Just wanted to point out that the illustration is actually by SIXMOREVODKA and not an internal illustrator at rito!


14 Jan

Comment

Originally posted by Wuuthrad99

It does certainly work the way you think it does!

Yeah, I was kinda assuming from the start that there wouldn't be cross-region matchmaking / friendlies given the existing system in League, though I would be lying if I said I didn't get my hopes up just a bit.

I totally get the reason for why it isn't available, and the fact that you can communicate cross region is a great surprise in and of itself. It's just that my reaction reading through the news post was essentially the exact reaction contained in the meme, and thought it was funny enough to share with the community.

Ha, yup, I getcha. I'm actually gonna update the matching bullet in our 1/22 patch notes with some additional context along the lines of what I mentioned above, so thanks for helping me draft that haha.

Comment

Originally posted by Kuchenjaeger

That is incredibly disappointing. I would love an explanation for this. Why can we add them to our friends list, but not play with them?

Hey folks, chatted with one of our tech guys about the background here, basically what this comes down to is that the friends list / chat is built on a completely different service than challenge functionality. Most pertinently, friends list / chat is shared between games (i.e. with LoL), while challenge (and matchmaking) is game-specific.

The team that owns the underlying friend / chat tech has specifically made improvements to it to support cross-shard friends / chat, while the only "improvement" to LoR's matchmaking breadth is relative to LoL's in that LoR has fewer, bigger (i.e. include more countries) shards than LoL. Unfortunately, we do still need to have at least a few distinct shards, which means separate matchmaking pools.

Still definitely get the annoyance, but hope this clarifies.

/u/Wuuthrad99 so...

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12 Jan

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Hey folks, FYI patch notes covering all changes to Anivia and other cards are coming on 1/22, so wouldn't speculate TOO much until then.

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Originally posted by Nerg_

Is IOS still on the cards? I noticed it was gone from supported platforms at the end.

We don't currently have plans to directly support Mac OS, but we are potentially interested in Mac OS' new capability of running ipad apps on macs (https://developer.apple.com/mac-catalyst/). Nothing concrete for now (we're super focused on OB start and mobile), but we'll let you all know as soon if that changes.

Comment

Originally posted by CarouselKeeper

I <3 the small man

no u

Comment

Originally posted by Scared-Faithlessness

Do we need to register again or will our previous registration be good enough?

Your previous one works!