Tie Game is my favorite out of all of them 'cause it looks so cool to see both Nexus (Nexi?) explode. I still haven't seen it in an actual live game :( Someday...
Tie Game is my favorite out of all of them 'cause it looks so cool to see both Nexus (Nexi?) explode. I still haven't seen it in an actual live game :( Someday...
Hello u/arabprince123! Thanks for the thoughtful notes! You are absolutely right that there is much more work to be done. I think what we've got in terms of gameplay and client is a great framework to add more content, improvements, and features that you'll love.
I'm, for one, excited to keep trying to make this game as great as possible. Thanks again and go UX designers!
that's why my phone crashes every time it tries to run.
please have an official list of all phones that Lor should work on.
Ugh! That sucks you're having problems with the game. Have you checked out our support page/submitted a ticket? Player support can usually help out. We don't have a specific list of phones since there can be such a huge variety of devices.
The Loot section is where we can send players rewards they have earned. The two things sent so far are the Moonstruck Poro to players who pre-reg'd or played in the first week of launch, and the Player Icons for the Rank you reached in the Beta Season if you played enough ranked games.
After you claim any rewards waiting for you, the Loot button will go away.
Thanks for the response! Yeah, I do understand every word is precious. Just wanted to make sure you know this usage for the word "Draw" is counterintuitive for new players.
We probably underestimate it, so it's good to hear from folks like you. Thank you.
u/RiotExis for text clarity - I've been surprised multiple times now by effects that say "Draw an [X]" but don't actually draw it when it doesn't exist in your deck. In other card games, "Draw an [X]" effects activate regardless of whether that card exists in your deck.
Playing Expedition, both [[The Tuskraider]] and [[Lure of the Depths]] have surprised me when I didn't draw a card from them.
Could cards like Tuskraider say "Draw a Sejuani *from your deck*" instead of just saying "Draw a Sejuani"?
(is it appropriate to tag you in posts like this btw?)
You're always welcome to tag me! Disclaimers are that I won't always be able to respond, and when I do it'll be my perspective: I'm not an expert on all the things. I promise to always be honest when I have no idea what the f*ck I'm talking about though.
This is one I kind of know about, and went and confirmed with design folks so I don't speak out of turn. In LoR, Draw is intended to implicitly convey "from deck." You're right that some other games create different expectations, and maybe we pay some adjustment cost... but every word is precious. Our cards do lots of things, and if you think they're long in English you should see them in German!
If we can make a word mean a thing, distinctly and consistently, that can save us some card space and still be clear to players. But the devil is in the consistency... hence this post!
So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.
Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.
You nailed it!
You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.
This is fixed in 1.1. Sorry for the frustration! :(
It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone
These are awesome.
or even confirmed cases of this occurring.
There have been multiple cases reported here with video and everything for the xp bug, and actions by your side is basically to refund the xp manually. Is this a "better safe than sorry" approach in which your logs actually show there's nothing wrong, or the logs do show a problem but you can't repro it?
It's trying to make sure we do right by players, or as you say "better safe than sorry".
We have no logs that confirm the incorrect amount of XP given, but we are looking!
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You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)
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You got it! And I dig that you went and made your own. 🤘
This is great. Will cards be updated after a patch?
Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.
Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:
https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png
You can find more details here: https://develop...
Read moreHey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.
If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).
Fair warning, they're big .zips! Some examples:
Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip
Here's all of Rising Tides, in French: ...
Read more> My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes.
Carefully dodging the experience bug. Well played!
Hopping on the top comment here (a bit late...)
I want to let you folk know we're digging into the XP-is-actually-wrong reports we're seeing. There _is_ a visual-only bug that applies to daily bonus XP and some other cases where the end of game screen is aggregating a number of XP sources. We have a fix for this going into 1.1. However, we've seen the reports of what looks like a bug where quests sometimes don't give the correct amount of XP.
Currently we have no repro steps, so we're looking at it from both a code side and auditing our data to see if we can find instances where quests completed and an incorrect amount of XP was granted. So far we haven't found any concrete leads, or even confirmed cases of this occurring. Hopefully we can sort out what's going on quickly, and in case we can't there is additional logging going into 1.1, which will give us some more tools.
If you are fairly confident that this has happened to you, please submit a PS ti...
Read moreI'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.
Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.
Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(
Sorry you're missing out on those moments. What country are you playing from?