Legends of Runeterra

Legends of Runeterra Dev Tracker




25 May

Comment

Originally posted by lagetakethewheel

any gif of the other 4 new emotes please :v ?

I can't help with that. :( I don't work on LoR actively, I just do behind-the-scenes stuff with their team.

Comment

Originally posted by ProfDrWest

That's good to hear.

Since you're a Rioter, a question regarding Shadowshift: Has the bug with it not counting as a recall not been fixed? It is not in the bugfix section, and someone stated a while back (before 1.1) that it will be fixed in 1.2.

Sorry for the bug!

Just searched this up. It looks like we've fixed the bug, and may indeed be going out with the 1.2 Patch Release. I will say I'm not 100% sure of this though, considering its not in the patch notes (which might just be an accident).

Comment

Originally posted by HairyKraken

it's my turn next week to post this guys

Ha ha ha!

Comment

Originally posted by alexandjef

I have no comment on balancing issues - I’ve only been playing for a few days, and coming from a physical card game background I’m grateful for patch/faq this early and look forward to regular patches not waiting months/years.

However, I’m hoping for some quality of life updates - does anyone have any insight into future plans etc, or how often the plan to roll out new content. A few things that I’d like to see;

-Deckbuilding needs a bit of an overhaul (on mobile) IMO - a quick look at cards when browsing decks, some smarter filtering/view when sorting cards.

-The game lacks draw - for me, not sure if this is a wider issue. But I can’t see many tutoring effects or reliable draw.

-Again with Mana - could do with some 0 cost cards, some cards that increase mana (I imagine there are some, but haven’t seen every card yet) Turn 1 seems a little prescribed in too many games - I would like to seem some possibilities for rush decks/real attrition. This and ...

Read more

Executive Producer Jeff Jew and Design Director Andrew Yip are almost ready to share the details on what’s coming up next for Legends of Runeterra—look for the video at 10 AM PT on May 29. 

Comment

Originally posted by NDN_Shadow

I don’t think unyielding spirit would have been unplayable at fast speed. Highly disappointed at the lack of a nerf to that card.

Thanks for the feedback and sorry for the disappointment. In this instance we've watchlisted the card, so we're actively testing out adjustments for our next balance patch.

I agree that Fast speed could be the right answer and is something we're exploring currently. A speed change in this manner is more like a rework than a balance update in terms of impact and how much testing we'll need internally to gain confidence. We need to explore our options and try to make the best change possible.

We are with you that this card needs a change. We want to address cards that deteriorate the fun and interactive gameplay of LoR (regardless of power level). At the same time, we want to avoid destroying entire decks through card updates if at all possible, as many of us have experienced this pain while playing other CCG and we've committed to avoiding this result if at all possible.

Hope this comment helps!

Comment

Originally posted by SomeDdevil

Is there any place where I can see the new emotes animated yet?

Here's

a janky (pixelated) confetti poro from Riotgames.com!

Comment

Originally posted by Patzzer

Freljord got buffed just indirectly. REALLY happy with these changes, just wished they went with stealing from the bottom of the enemy deck. Other than that, f**king knocked it out of the park Rito

Thanks! We've watchlisted card stealing (same with Unyielding Spirit), so we're actively testing out tweaks to both the play patterns and their overall card balance for 1.4. While I can't promise a change, I can say watchlisted cards historically adjusted in some way ~75+% of the time.

Comment

Originally posted by glg_fadedxlich

so wait, we won't get any of the changes in the patch until freakin wensday? I really, really dislike this new patch cycle if that's correct. Oh well, I've held off playing for a week, whats a week and day?

The patch is on Tuesday.


24 May

Comment

Awesome! Love to hear it!


23 May

Comment

This interaction is intentional and not a bug.

Glimpse Beyond on a level 1 Tryndamere has the same result where Tryndamere will not die, because he will level up instead, and the player will draw 2 cards from Glimpse Beyond.

Comment

Originally posted by Carveo

Yeah sure, I just think it's important to give feedback about this. Especially since this kind of issue should not have passed through beta test imho (moving units to attack position or back to the bench is a major part of the UX here)

I, personally, felt the game’s was ready to ship to you all without rearrange attackers and other features. Apologies if you felt that wasn’t the right decision. We will get there!

Comment

This is definitely functionality that we want to add.

In the meantime a really fast way to setup your attackers is to click/tap and hold on the unit you want all the way to the left and then drag it on to your other units in the order you want them. When you drop them in the attack row they’ll be in the right order.

We will get there and I hope you all are patient enough to stick with us!


22 May

Comment

Congratulations!

I'm absolutely dreadful at Expeditions and have always been bad at drafting in any card games. I remember the only time I ever got 7 games in HS was having a friend literally sit next time and tell me what to draft and why.

Edit: You've inspired me to do an expedition run later today


20 May

Comment

We do have a fix incoming for some issues we were having with scrubbing and playing on mobile. I’m hoping that’s the platform you’re on and that this fix will help. Apologies!

Comment

While not exactly this, the 1.2 patch has an emote that suits your topdecking hopes


19 May

Comment

Originally posted by halpenstance

I'll send this in a feedback report as well, but something worth trying to replicate stuck cards is have someone hovering their cursor over the oracle eye while the opponent declares attackers/blockers, then pulls them back, then declares them again rapidly. It's gotten cards stuck in weird spots often for me.

Thanks!