Legends of Runeterra

Legends of Runeterra Dev Tracker




07 May

Comment

Originally posted by Pandaemonium

Thanks for the response! Yeah, I do understand every word is precious. Just wanted to make sure you know this usage for the word "Draw" is counterintuitive for new players.

We probably underestimate it, so it's good to hear from folks like you. Thank you.

Comment

Originally posted by Pandaemonium

u/RiotExis for text clarity - I've been surprised multiple times now by effects that say "Draw an [X]" but don't actually draw it when it doesn't exist in your deck. In other card games, "Draw an [X]" effects activate regardless of whether that card exists in your deck.

Playing Expedition, both [[The Tuskraider]] and [[Lure of the Depths]] have surprised me when I didn't draw a card from them.

Could cards like Tuskraider say "Draw a Sejuani *from your deck*" instead of just saying "Draw a Sejuani"?

(is it appropriate to tag you in posts like this btw?)

You're always welcome to tag me! Disclaimers are that I won't always be able to respond, and when I do it'll be my perspective: I'm not an expert on all the things. I promise to always be honest when I have no idea what the f*ck I'm talking about though.

This is one I kind of know about, and went and confirmed with design folks so I don't speak out of turn. In LoR, Draw is intended to implicitly convey "from deck." You're right that some other games create different expectations, and maybe we pay some adjustment cost... but every word is precious. Our cards do lots of things, and if you think they're long in English you should see them in German!

If we can make a word mean a thing, distinctly and consistently, that can save us some card space and still be clear to players. But the devil is in the consistency... hence this post!


06 May

Comment

Originally posted by Dr-Whomever

So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.

Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.

You nailed it!

Comment

You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.

This is fixed in 1.1. Sorry for the frustration! :(

Comment

It is because so many of our engineers, artists, QA, etc, etc folks are total badasses!!! The game used to be much larger and hungrier, but those Riot-ers keep fighting the fight to keep our game running even on my iPhone 5S dev phone


05 May

Comment
    /u/RyscG on Reddit - Thread - Direct

Originally posted by srulz_

or even confirmed cases of this occurring.

There have been multiple cases reported here with video and everything for the xp bug, and actions by your side is basically to refund the xp manually. Is this a "better safe than sorry" approach in which your logs actually show there's nothing wrong, or the logs do show a problem but you can't repro it?

It's trying to make sure we do right by players, or as you say "better safe than sorry".

We have no logs that confirm the incorrect amount of XP given, but we are looking!

Comment

Originally posted by [deleted]

[deleted]

You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)

Comment

Originally posted by [deleted]

[deleted]

You got it! And I dig that you went and made your own. 🤘

Comment

Originally posted by Mullematsch

This is great. Will cards be updated after a patch?

Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.

Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:

https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png

You can find more details here: https://develop...

Read more
Comment

Hey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.

If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).

Fair warning, they're big .zips! Some examples:

Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip

Here's all of Rising Tides, in French: ...

Read more
Comment
    /u/RyscG on Reddit - Thread - Direct

Originally posted by titeywitey

> My team works on the core game experience, which starts when the VS screen appears and ends when someone's nexus explodes.

Carefully dodging the experience bug. Well played!

Hopping on the top comment here (a bit late...)

I want to let you folk know we're digging into the XP-is-actually-wrong reports we're seeing. There _is_ a visual-only bug that applies to daily bonus XP and some other cases where the end of game screen is aggregating a number of XP sources. We have a fix for this going into 1.1. However, we've seen the reports of what looks like a bug where quests sometimes don't give the correct amount of XP.

Currently we have no repro steps, so we're looking at it from both a code side and auditing our data to see if we can find instances where quests completed and an incorrect amount of XP was granted. So far we haven't found any concrete leads, or even confirmed cases of this occurring. Hopefully we can sort out what's going on quickly, and in case we can't there is additional logging going into 1.1, which will give us some more tools.

If you are fairly confident that this has happened to you, please submit a PS ti...

Read more
Comment

Originally posted by Lewanor

I'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.

Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.

Comment

Originally posted by Lewanor

Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(

Sorry you're missing out on those moments. What country are you playing from?

Comment

Originally posted by blipblop42

I don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:

  • was during the phase where my opponent had to declare his blocking units, against my attacking units.

  • I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.

Eg:

I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.

He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.

Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconn...

Read more

Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!

Comment

Originally posted by TakeFourSeconds

Are you aware of the bug where you can’t interact with your opponents cards? I experienced it last night on PC. At some point something happened, and I could no longer right click on my opponents cards for detail. I couldn’t target them with spells, challenge them, or cast Sejuani. It happened after combat where a unit became deep, but I have no idea if that was the cause. Sorry for the random reply, just wondering if this is a known issue.

Whoa! I have not heard of this bug. Can you submit it to our support page with as much detail as you can?

https://support-legendsofruneterra.riotgames.com/hc/en-us

Submitting it here will help make sure it gets to the right team and our QA ninjas will help get repro steps

Comment

Originally posted by Thagou

How is it that the weird display bugs (like card stacking with only one showing, or card blocking but not shown as a blocker, etc.) has not been fixed? Do you have a problem reproducing it? It seems like it's been in the game for some time now, I'm curious to know what makes it that complicated to fix.

Also, does the recall effect on the Zed's spell card is being looked at? The fact that it does not count as a recall when it's written is problematic. I'm pretty sure it's link to the recent update made to spell still targeting the shadow after the recall.

PS: I hope my tone doesn't seem to harsh, there is no harshness in this post, just question I have about known bugs!

Your tone doesn't seem harsh, you're good!

You're right on both counts... some of the card overlap bugs that folks report have been really difficult for us to reproduce inhouse, though we're still on their trail. If anyone has a way to make it happen consistently, please let us know! And yes Shadowshift's behaviour changed recently. We're looking at it for 1.2.