Legends of Runeterra

Legends of Runeterra Dev Tracker




25 Nov

Comment

Originally posted by Lachymae

Imposing a cap to prevent excess hoarding is fine. The problem was that when one received quest reward(s) + legend reward for higher levels, they could end up losing the latter reward if they were close to the cap.

Currently we:

  • have a warning screen saying that if we're at or above the cap, we won't gain any more wild frags, which encourages us to spend them,
  • can claim the reward in full even when claiming it would make us go above the cap as long as we're below the cap when claiming.

These features are very much appreciated by all us I'm sure and they're player friendly. The issue was that the above case would make the player lose the wild frags if they were claiming multiple rewards.

Imho, when this was the case, the system should have prompted the player to champion screen to give them one last chance to spend their shards so they wouldn't lose the quest reward. It could be done in a way that if player tried to leave that sc...

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Not sure why you got downvoted, ideally players would never lose excess fragments by getting several rewards in a row. A solution like yours would definitely help prevent that. It's just a lot more time-consuming. Changing the cap was simple enough we could get it done while doing other exciting stuff, and will still catch the vast majority of problems.

It's also worth noting that the rewards as we know them weren't designed to work how they currently do. We originally intended that players would "tap to claim" many of the rewards players currently get all at once at the end of the run or when checking their mail.

"Tap to claim" means players can control the flow of rewards one at a time, and know exactly which quest or condition they completed to earn the reward. This helps them learn where all their rewards come from and how to get more. Some players don't even know chapter quests exist.

We haven't gotten this in yet but I haven't given up hope that we o...

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Comment

Originally posted by TrueLolzor

Yes, because game companies business practices are a mystery shrouded in darkness, and things like this never ever happened before.

I wrote a big explanation above, since you pointed out one of the other bonuses of the system. It does kind of feels like you've pre-decided that we only care about money though.

I'm not sure why someone playing LoR would think that, because there's a lot of very easy ways we could make money if that's all we cared about. It's just not who we are. Probably helps that a lot of us play Path ourselves too. :)

We care about building a great game that's also sustainable. We're always looking for designs that do both. Fragment limits encourage players to spend their resources instead of hording. That makes the game both more fun for a lot of players and more sustainable for everyone.

Comment

Originally posted by Erook22

Sounds like a conspiracy theory

Riot is incredibly focused on "Player Experience First" - it's a core riot value and designers need to be ready to explain how their designs support it. It's brought up constantly in meetings. I love that about working here.

Fortunately, it's often possible to make designs that designs are good for both players and the sustainability of the game. That's not a conspiracy, just sustainable design. :)

The main goal of wild fragments was to give players some guaranteed fragments of their favorite champion on a regular basis, since the first "fully random" version (never intended to be final but we weren't sure what we'd supplement it with yet). This is why we were originally thinking about a "wishlist" system where players would select one or more champions to either increase their odds of rolling or guaruntee a percentage of fragments per day.

This would have worked great in theory but would be kind of annoying for players. They'd have to pre-select champions ...

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24 Nov

Comment

I'm super biased but also super excited!

I like how it rewards deckbuilding skill as well as play skill. It gives players a lot of ways to excel. I'm also very excited to see what they come up with. I hope they don't break the format of course but... maybe break it a little? :)

Comment

Originally posted by MothafuckingMufasa

GOATed dev, never understood any of this but fundamentally it does makes a lot of sense.

Thanks :)

Comment

Originally posted by DevastaTheSeeker

...but if you have 40 fragments why wouldn't you spend any? It's literally enough to upgrade any character's tier to the max level.

Because a lot of people get paralyzed that they might need them more later for a hypothetical future champion or similar. Same reason people hoard items in rpgs. It affects a lot of people: https://youtu.be/rgU4Oum8SLg

I sure know I finished elden ring with a stack of 50 rune arcs I never spent. We also noticed in testing many people were incredibly reluctant to spend universally valuable resources until they hit a cap, and we want to encourage people spending wild fragments as soon as they can.

Our original thought with wild fragments was to guarantee some ...

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Comment

Yup. :)

I thought folks on this subreddit and the path of champions subreddit made some good points. We originally set the limit to the cost of the highest star upgrade so that people could save up for it but still would feel it made sense to spend the fragments as soon as possible. But being at 40 meant that it was a bit too easy to accidentally lost fragments if you were saving up for it but got two rewards in a row.

Now it's much harder to lose fragments while saving up for the third star. If you are sub-40 you need to get 11+ fragments AND another reward all at once.

Comment

Originally posted by Entro9

Is there any reason why “well known” leakers like this one are able to continue leaking constantly like this? Is there just nothing Riot can do about it?

I’m just messing around here, I hope the winking emote makes that clear. I’d never comment on unannounced stuff like this seriously, whether info is false or true. I respect our team.

On leaking in general - both false ones and genuine - it sucks when it’s false and sucks when it’s true. it makes it harder for us to tell our team members what we’ve got coming up or ask others for early feedback. I don’t want to spend a lot of time worrying about sharing ideas with coworkers and I want to be able to talk to respected members of the community in official channels. Every time a leak happens it makes it harder for us to make a good game.

But in general for games, don’t believe half the stuff you hear from unofficial sources. Most leaks for all games aren’t real. False leaks generate more attention at less risk than someone risking their dream job for a real one.


23 Nov

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Originally posted by Saltiest_Grapefruit

John from accounting?

Close. ;)

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Originally posted by HairyKraken

They tend to try to drag their own challenger card onto the enemy cards instead. :)

lmao it must have been a nightmare in playtesting to force people to play challenger right.

Also overwhelm

I once saw a tester replay the opening tutorial on blocking 23 times in a row… which is our fault because our tutorial shouldn’t make that possible. But wow did it hurt. Lol.

Comment

As a designer who worked on Hearthstone and now works on LoR, I'd say LoR takes a bit of time to get past the initial confusion barrier and then makes a deep, intuitive sense. It's not as confusing forever.

One thing that will help: go to settings and turn off your Autopass. This will make it clearer why the game is moving forward, because you need to consciously pass the turn.

The main thing that confuses new players is the spell speeds, especially as they relate to the pass system. Once you understand when you can play cards and why, everything else clicks.

Oh, and for the challenger keyword you actually drag the OPPONENT'S card in front of your unit with challenger. This works great in practice but no one realizes that having unit with challenger lets them drag enemy cards at first. They tend to try to drag their own challenger card onto the enemy cards instead. :)


22 Nov

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We'll send the vanguard to collect them soon.

It's a cool deck though. I wouldn't surrender the rights willingly. Prepare your defenses.

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Originally posted by knoxxhat

You monster!

Harsh but fair

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Originally posted by AndreiHyddra

Oh my f**king god.

Really, all i wanted to know is how much laugh do you guys have watching we melt over every single little release or speculation.

It's nice to see how excited everyone is about the stuff we might make. :)

Comment

Originally posted by IKR_ITS_CRAY

Heretic!!

*eats popcorn*