Legends of Runeterra

Legends of Runeterra Dev Tracker




08 Nov

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Originally posted by kingkeren

Heyyyy you took the sneaky zeebles pfp for Reddit too, not just devblogs! That's nice!

It’s a good avatar. :)


07 Nov

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Originally posted by deathspate

Hmmm...biased you say? Whatever could be the reason for that? I believe your opinion is as factual and unbiased as it gets 🤔

I actually just wrote a document for a new hire as guidance and was very pleased to get to write that Riot absolutely takes “player experience first” seriously and that we should always be asking in meetings if this decision - whatever it is - will be making the game a better player experience overall. It’s awesome to be part of that.

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I'm obviously wildly biased, but one reason I joined the team was that LoR is one of the easiest games to get access to a fun collection of cards quickly I like working on games that are super player-focused. :)

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Originally posted by brainfreeze3

there's a reason there was only 10-20 nerds at your local game shop doing magic tournaments in the weekends.

Why are you personally attacking me

We were the glorious ones, those 10-20. :)


06 Nov

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Originally posted by LanoomR

DM me proof "Vlad 2.0" is on the drawing board or else I'll be sad.

But for serious, in regards to Vlad, I've always felt like his "signature ability" is Sanguine Pool more than anything else, and I'd like to see the advent of certain new champ spells being completely unique to their dupes (e.g.: Evelynn, Kayne) see Sanguine Pool represented.

I love unique champ spells, when I first played the game I assumed all champ spells would be only usable by having a second copy of the champion and thought that was such a cool idea. Making new unique champ spells for some old champs could be an interesting way to buff or alter them

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Originally posted by NikeDanny

card Gush in mtg

Since when do you need a book to gush about new cards? ;) (/s, I have 0 clue what card gush is).

Mhmmm, for feedback: it is my passion project to play Ekko, since I was a pretty big Ekko nut on League on his release, so much that I still havent caught up with my other champs in mastery. However, I feel like playing him is fighting an uphill battle at every step. His decks are feeling always fairly unrefined, like he has no concrete game plan beyond "predict". For me, this feels like that because he has no finisher. Even a while back, the version with Voices, I felt like the game plan was for the opponent to not have a board, rather than me being able to further my gameplan. Almost all other "wincons" feel the same, Kahiri feels too slow when you play him (youre defenseless), and overwhelm does feel like youre playin Sivir or Renekton decks, but in worse.

It also feels like Ekko himself has a pretty weak identity,...

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Thanks! This is great and useful feedback, telling us exactly how it feels to play with your Champion’s deck, what you’re looking to do, and when it’s hard to pull off. I’ll do my best to keep the flight safe too. :)

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Originally posted by LemonznLimez

Oh damn, where you headed? I'm only enduring a minor delay to Lisbon at the moment.

I've been having a lot of fun playing Ashe+Senna with quietus/rimefang/spell dupe landmark

I’m headed to visit family in Portland Oregon. :)

That’s sounds like a fun deck. Cold, dark victory.


05 Nov

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Otherwise all I have is a 400 page book on how to play the card Gush in mtg. I’m a captive audience. :)

External link →
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Originally posted by Jackpino1

Is this meant to be trigger baiting? Cuz I’m really triggered by it

When he hits the nexus his ability triggers yes

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He’s hard to catch. He’s elusive

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Originally posted by The_Fatman_Eats

You'd better not have read this. :P

This is entrapment!

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Originally posted by hass13

All hail Dan The Man the only Dan I know that has a plan, May the Gods of RuneTerra bless our Dan, from the Shadowy isles to the Peak of Mount Targon, across RuneTerra and through the desserts of Shurima praises can be heard and praises are sung about Dan the man with a plan!

*blushes*

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Originally posted by aglimmerof

I would just like some kind of acknowledgement that they are listening.

Actually, if I remember correctly - around the AzirIrelia meta, wasn't there a Reddit post titled 'We Hear You'?

\does a quick search** - found it!

It's interesting that they say this:

On Blade Dance - Power, Fun, and Frustration

Regarding Blade Dance specifically, we’ve seen strong feedback on how frustrating it is to play around the mechanic, and felt dissonance with the team when patch 2.9.0 released without significant nerfs to the archetype. To clarify our stance, we know that there’s a healthy tension between a decks’ ability to win, deck popularity, how fun a deck is to play, and how frustrating it is to play against. We want Blade Dance to sit in the middle of all those factors, where it has the ability to win (as an...

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We're definitely listening. We have design meetings to go over community reaction a few weeks after each release and what we can learn from it for future designs.

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Originally posted by gmeyermania

We should come up with a Ritual to Summon Dan to a particular thread....would love his input on what it should be

*poof*

Hmm... Good question.

Normally someone saying they're interested in trying cardgames or ttrpgs for the first time does the trick... But that won't work on this forum.

People used to joke I had an aura of "Save vs. Playing D&D" in college.

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Originally posted by Zenyukai

If Dan does see this (even though he was told not to) please help slow the game and make control decks more viable. Having the game end at round 5 or 6 is too fast and I'm burnt out playing aggro or midrange

I did see this but not till today. :)

This is something I'm interested in exploring too. Fast game times are really important to a lot of players, that matters, but there is also a lot of potential fun design space in longer games. It's always a balancing act.

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Originally posted by realnomdeguerre

Dan has responded to my reddit comments twice. Achievement unlocked.

Third time's the charm. :)

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Oh my god I missed this! It came up while I was randomly searching for a different post I made. Thank you!

I'm really privileged to be on this team, and it's so great to see folks appreciate it too. Seeing all this positivity has been huge for encouraging other Devs to get more involved, and the response to my original post on game feedback inspired our community manager to have us do more dev blogs, etc.

Thanks for playing our game, and being such a great community. :)


04 Nov

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Originally posted by Starch_Lord69

Iula turns into a token to grant the overhwlen or spell shield thats why she becomes a token with no flavor text

The tokens shouldn't have a rarity, but they should absolutely have the flavor text. I'll put that in as a bug, ty!


02 Nov

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Originally posted by ContessaKoumari

Will they finally turn off the glowing icons?

Whenever we bring it up, Lux gets really sad. She works so hard keeping those glowing, no one wants to make her feel unappreciated.