Crusaders of the Lost Idols

Crusaders of the Lost Idols Dev Tracker




21 Oct

Comment

Originally posted by Bcadren

Any word on how skins will go out now that it's no longer in events? I know you brought up dungeons, but I'm not so sure about that because it'd be weird for newer players to unlock a skin for a crusader they don't have (and it's T1-T3 events that need skins the most for the most part).

Skins will be available through the season updates, and then with scheduled skin store updates.

Comment

Originally posted by 50phie

Hi Erika,

Thank you for the chests.

I am super frustrated. There is something going on with the game: After reaching a certain level/area the DPS is being reduced. In order for the DPS to go back up, I have to go back to Area 5, then jump to the area I was working on. It seems that the DPS goes down when a front-line crusader is killed.

Can you tell me what is going on and how to fix it?

Thanks,

Sophie

Hi Sophie,

You're welcome for the chests.

If the Crusader getting killed is providing most of your DPS or the buffs to your formation, then yeah, your DPS would end up dropping when they die, and if they were like Mogra, who needs time to accumulate monster deaths again, then going back to an earlier area where you can kill things would get your power back up.

But without a screenshot of the formation in question, it would be hard to diagnose what buffs are missing when the Crusader dies.

If you are doing the event objectives and noticing it, the areas get difficult much more quickly, hence the requirements of Bullet Hell, Washed Up and Arthmagician maxed to start the objectives. That means the monsters do more damage sooner as well, compared to a free play objective, so you may need a tank Crusader in the front of the formation to absorb the damage so the other Crusader tricks can push you forwards or you don't lose the important Crusader right away...

Read more
Comment

Originally posted by D-J-Casper

Erika, with v0.308 (throwback to when it was e308) approaching, can the Weekend Buff before it be tied into it? Like a joke to how it's the Apocalypse ("The End is 'Nigh'", or "The Four Horsemen").

That's a cute idea, but the weekend promo that would be in the game with version "308" already has all the art done and is in the game already.

Comment

Originally posted by 100beep

Hi!

Thanks for the code, as always. Actually gave me an epic - the coat.

When you tweak dungeon rewards, will you decrease points for newer players?

Hi 100beep.

You're welcome for the code. Congratulations on the Epic.

You mean tweak the points required to complete level 25? No, we wouldn't be changing that, since the point total was chosen based on the length of the season and the dungeon points missions. The point scaling is just to make deeper runs a bit more fruitful.

Comment

Originally posted by Croq360

Thanks as always for the code! I hope you all are doing well at CNE.

I think this has likely been asked before, but putting it out there as a nice QoL-type thing:

When you add or remove crusaders from a mission that have the rune to speed up missions, it'd be really nice to see the time for the mission change in real time (would help when trying to figure out how many to send).

You're welcome for the code. :)

Yeah, that would be a nice thing to have. I'll add your vote to it. Thank you for the reminder!

Comment

Originally posted by BenL7

Thanks for the chests.

Have you considered adding the ability to trade Rune Solvent for something else? (I have 90 unused vials)

While we're still on Tier 1 of the Dungeon, can the Tier 2 and higher achievements be hidden from the In Progress view on the Achievements page?

Thanks!

You're welcome for the chests.

We aren't planning on allowing for trading rune solvents into something else, but I'll note down it was requested.

The dungeon achievements are already nested, in that you don't see the complete 5/complete 10 for each area goal until you complete the previous version for that area. We don't plan on hiding them further.

Cheers!

Comment

Originally posted by Doctor_Arkeville

The usual hope all is well and thanks for the code, now questions!

When are new DLC expected to appear in the shops?

Any previews of what might be in today's(?) patch?

You're welcome for the code. We're doing well and we hope you and yours are as well.

We're planning on releasing a new taskmaster DLC within the next couple weeks.

Wilson has been busy looking into bugs, so it's unlikely there will be a patch today, but hopefully soon.

Comment

Originally posted by Starsteph100

The "fair food" objective seems broken, most of my 'saders deal no DPS even when they have the hot dog on them...

Huh, that's an odd objective to break.

And reloading the game didn't fix the DPS for the marked Crusaders?

Post

Welcome Crusaders!

Before we begin: I hope you're all staying safe and being kind.

 

For those of you who are joining us for the first time, I'm Erika, the Live Services Manager for Crusaders of the Lost Idols, and I will do my best to answer your Crusaders questions. This Q&A is so you know where to find one of the team to chat Crusaders weekly.

I will be answering questions live for the first hour and then checking back throughout the week.

 

The previous Q&A: Number 261!

Community Activity!

One more day to submit your E...

Read more External link →

20 Oct

Comment

If you make this a saved formation when the taskmasters are assigned to level up the Crusaders, then you just need to load the formation right away on resetting the world, and they'll be there on the level up buttons.

Comment

Originally posted by Goran369

Hope you fix scaling with coins too not only points.

Coins awards are very bad compared to last season.

We aren't planning on changing the coin scaling.

If you need really coins, you are meant to choose the objective with the bonus coin buff.


19 Oct

Comment

You do have to complete it without adding any other Crusaders at all for the 5000 areas, so you'll want to avoid the level all button unless the formation is full of the event Crusaders.

The achievement will stop counting once you've added a non-event Crusader.

There may also be a bug with it, that Wilson is currently looking into.


15 Oct

Comment

Originally posted by CotliGamer64

With all these more complex saders coming out, why not make a simple sader that is maybe just a square or something that has very basic abilities that are at fixed strength? Like "gives e100 dps" as an ability and then some headrune scaling on that making it viable, but not too broken as you can directly control the number without any complex stuff in it either (also maybe rainbow square or whatever for skin? Just think it could also be funny as a april fools sader tbh (a square with a cape to fit the superhero theme could be pretty funny imo)

Maybe a crusader will be simple again one day.

Comment

Originally posted by xyzzex

How long extension this season of dungeons will get due popular demand?

We're not planning on extending the season at this point.


14 Oct

Comment

Originally posted by LunarOtome

Thanks for the code! Any chance Langleys skin will be added to the shop soon? It’s the last skin I couldn’t get before getting the saders and gear to start being able to do t6 events and I’m really bummed I missed that one in particular

You're welcome for the code.

If I remember, the skins and recruit and gear missions might make it out with the dungeon changes. If not, I'll make a note for the Emo's New Moon launch to include them.