MageQuit

MageQuit Dev Tracker




29 Oct

Comment
    brettpennings on Steam Forums - Thread - Direct
Hello bAd -- I have a quick update for you!

Today I patched in automatic region selection so your game's traffic will no longer be forced to route through the US East server. Instead it will pick the best region out of the 13 available. This should significantly improve your experience when playing with friends.
Comment
    brettpennings on Steam Forums - Thread - Direct
Hey Blondi3, it took longer than expected, but I have some good news for you! I just patched in automatic region selection today, so you and your friends in South Africa should have your matches automatically hosted in Johannesburg. Would love for you to give it a try and let me know if they latency is noticeably better than before :D
Post
NEW FEATURES
  • Automatic Region Calculation (MageQuit will now use the best region server instead of always defaulting to US East)
    • When entering online lobby, MageQuit will ping all 13 regions around the world for timing data
    • Ping is now used in quickplay matchmaking calculations, currently only allowing matches to regions within 160ms
    • When starting a match, matchmaker finds the lowest average ping to determine which region server to use
    • Lobby is still global, in that you can still invite friends to your party regardless of their region pings
    • Press Left Shift to see your pings in the online lobby
  • Team Rejoin for Party Only
    • Players can now rejoin a team game if they were disconnected from it
    • Keeps kills (as part of team score) of players who are disconnected
    • Reassigns "disconnected kills"...
Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/572220/announcements/detail/2932366884029978179]here[/url].

13 Oct


01 Oct


23 Sep


05 Sep


02 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
We've been talking about building out a system that will only match you up with nearby people and find the best server to play on as well. Right now all the traffic routes through a server in the US, so if you or another player in your game is far away from there, you're going to notice it.

I'll keep you posted!
Brett

01 Sep

Comment
    brettpennings on Steam Forums - Thread - Direct
Hi bÅd! I'm sorry to hear that MageQuit is giving you connectivity issues. Do you mind me asking where you are playing from? Currently our main branch is pointing at a server in East US, and I know this can cause issues for people playing far away geographically. Photon (the networking system we use) has servers all over the globe though, and we are working on a way for players to either be able to choose their server or for it to auto-pick, so I think this will help your situation a lot. We recently tested a server based in Melbourne for some players in Australia who reported that it helped them immensely.

As far as lag issues after stage 5, this is the first I've heard of this, and I can't think of any systems in the game that could consistently cause this. However, if it happens to you again, it would be useful to me if you were to submit a bug report in game (pause, and triple-click the top left of the screen) because that will send me logs from your game so I can se... Read more

29 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
You can find them here: http://magequit.com/patches ! It was a very minor patch, so I didn't want to fire off an announcement to everyone :)
Comment
    brettpennings on Steam Forums - Thread - Direct
The patch with this fix is live now!
Comment
    brettpennings on Steam Forums - Thread - Direct
Quick update for you Blondi3! Last night we tested an AU relay server for a group of 6 playing in Australia and it improved their response times very significantly. This was the first step in confirming that we can point at a different server and that it actually helps. It looks like Photon has a server in Johannesburg, so once I fully implement this feature, you guys will be able to use that one :)

23 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
So it turns out there was an update to Windows that caused this problem.

From the Rewired patch notes:
- Updated Xbox One Controller definition for breaking changes caused by Windows 10 2004 update on Windows Standalone and Windows UWP platforms with Raw Input and Direct Input with Use XInput disabled.

I've updated Rewired for MageQuit in my local build and that appears to have fixed it.
This fix will be in the next patch :)

21 Aug


20 Aug

Comment
    brettpennings on Steam Forums - Thread - Direct
Interesting. I wonder if the Rewired library changed at all to cause this issue. I've heard similar reports that xinput off just makes controllers not work. I also wonder if this means more than 4 controllers are supported on steam link now 😮
Comment
    brettpennings on Steam Forums - Thread - Direct
Hey @maximus1245!

That sounds pretty similar to airship (the idea of separating players until they win their matchup). It's one of the newer maps, so I'm not sure if you've played it 😁