Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




16 Jan

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For those hitting black screen, what operating system are you on?

Also, please please please submit this issue to our bug page with logs. We're looking into it and trying to get things resolved as fast as we can.


13 Jan

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I'm locking this thread because y'all can't play nice with each other, for some reason. Folks, please review the ...

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10 Jan

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It's going to be an epic year for Magic: The Gathering Arena, and it all begins next week with our January game update. We're bringing you a new card set, new features, a new way for you to download and play.

THEROS BEYOND DEATH

Erebos

(Yes, those are Nyx basic lands! They won't be available with this release, but we'll have more information on how you can obtain these lands and other showcase card styles in a future update.)

Theros Beyond Death also heralds the return of Sagas, devotion, and constellation to Standard play, as well as the addition of the new keyword escape. Once again, Matt Tabak serves as our idyllic tutor for explaining both the old and the new in our ...

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08 Jan

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@Garth:

A month has passed. When do you plan to make them available for purchase?

I don't have a date yet, sorry!


06 Jan

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I'd like to send some pack codes to the winner as well! :grinning:


04 Jan

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We do take action, you just don't see it. :slightly_smiling_face:


03 Jan

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I don't know specific dates yet, but we plan to send this out later in January to include stats from the full ELD play period.


19 Dec

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SEASON DATES

Throne of Eldraine Season 3 starts December 31, 12:05 PT (19:05 UTC), ends Janaury 31 at 12:00 PT (19:00 UTC)

  • Top 1,200 Mythic Ranked players in Constructed or Limited at the end of this season will be eligible to compete in the January 2020 Mythic Qualifier and February Mythic 2020 Point Challenge.
  • For more information on the changes coming to the 2020-2021 season, check out The Future of Magic Esports article on Magic.gg

THRONE OF ELDRAINE SEASON 3 REWARDS

Players will receive their rewards for Season 3 at the start of the following Season (December 31, 12:05 PT/19:05 UTC). You must have p...

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18 Dec

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No new updates on Mac as of now, sorry!

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Bug Fixes

  • Fixed a bug that could cause players to become stuck on the Victory/Defeat screen after completing a match.

Note: This was a data only deployment. No update is necessary.


17 Dec

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Bug Fixes

  • Pre-orders are now available for players located in Germany.
  • Players who disconnect and reconnect during Traditional (best-of-three) Drafts should now be able to properly sideboard in-between matches.
  • Players should now be able to Friend Challenge each other directly after completing a Friend Challenge match.

16 Dec

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If you have a support question, please ask our support team! You can find the link if you click "Support" at the top of the page. :slightly_smiling_face:


15 Dec

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It may be because you haven’t designated said deck as a Brawl deck, in the deck editor. I would check that first.


12 Dec

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GAME UPDATE HIGHLIGHTS

  • MTG Arena Gets Social – Our Friends List lets you gather your friends and easily challenge them to matches!
  • Pre-orders for Theros Beyond Death: Multiple ways for you to escape your fate. See more details below under "Store"

SOCIAL

FRIENDS LIST

6d7afb99af8667252ae692875cb4d7aaba81918a

Developer's Note: The next time we talked about Friends List we wanted it be absolutely certain that it would in-game and playable. ... and yes, it's finally here! Since the November update, we’ve been refactoring services to make sure Friends List can scale to meet player expectations. For context, were were looking at a system success rate (sending, receiving, accepting friends) from about 80% last November to 99.5% at scale (scale, meaning a heavy use of this system during peak gam...

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11 Dec

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It is probably no longer available because resurrecting months old threads is frowned upon. Sorry about that!


10 Dec

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@Zlehtnoba:

@PlayMtGA#60713:


@Zlehtnoba:
Rules engine and card coding are the trivial part.
Only someone, who never saw rules, can say...
I read the rules through, when I started playing, in 1998 :grinning:
Rules are a formal system. That is easy, compared to what Lexie mentioned in one of her replies: making sure the interface is intuitive and appealing for problem cards, and checking that some non-foreseen interaction in code does not break the game in corner cases, or slows down the client too much. Plus exceptions for the autotapper and priority passing for high-impact cards (like Wicked Wolf and Legion Warboss), and so on and so on.
(And all the cards are already coded, for MtGO. All the text, oracle, everything, proofread. And for new sets, there must be procedures in place to convert between the internal design database, to printers, to MtGO...
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They will not be available on December 12, sorry about that! It will be much later.

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@Siyano#45342:

from archiel (is big post) to WotC_Lexie saying "That's not how any of this works, unfortunately. I wish it was that easy! "
Am I Missing something in coding? I mean the moment you did an instant shock type card and a sorcery one, you basically did the coding for basically ALL deal damage card, you just need to change the number.
Same for everything else, vanilla creature, creature with only evergreen ability, etc...
So unless they code very badly putting more card should not ask so much of work as it seem.
So I wonder what is the real reason? obviously money, they have no reason to do all they sets in few week

A 2/2 zombie may not take a lot of time, but consider cards like Finale of Promise. That is a complicated card to begin with+you have to make sure it correctly interacts with every other card+behaves correctly in specific situations+interacts with the stack correctly+the visuals...

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09 Dec

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@archiel:

@TopoftheStackMTG:
They haven’t hired enough people to keep up with the demand. The devs are working very hard but it feels like nothing is happening. Wizards needs to support this game more. They are neglecting it probably to make more money off MTGO and Paper.

On other hand people claim that they're investing and supporting Arena too much and that it's hurting Paper and well... MTGO was already undead for years, so nothing new there...
Anyway... the biggest problem about new/old sets is implementing mechanics properly, once that's done for a single card that has it, then all that's left is messing about with resources and values, which can easily be done within a week by a single person if all resources are ready. And most mechanics were already implemented just haven't been named. Let's take Ravnica sets for example, what's the difference between Afterlife and Doomed Dissenter's effect, that ...
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@TopoftheStackMTG:

They haven’t hired enough people to keep up with the demand. The devs are working very hard but it feels like nothing is happening. Wizards needs to support this game more. They are neglecting it probably to make more money off MTGO and Paper.

Our devs do work very hard, and a LOT gets done. There is never a dull moment around here haha. Unfortunately adding cards isn't a simple task, let alone "problem" cards that take a while to implement.

That being said, we're hiring! :smile: https://company.wizards.com/content/jobs.