Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




23 Feb

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The pack is just a standard KHM pack that’s not displaying properly for some reason. Sorry for the confusion.


18 Feb

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Originally posted by pchc_lx

hey thanks for the response. sound like the card-size artwork files (at least on desktop) are unusable for something like this?

They're small enough that they look a bit crunchy when blown up to fullscreen, yes.

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Originally posted by Totally_Generic_Name

They'd have the high res scans internally, but they don't want to go downloading those files locally to the client or else MtGA would add a 3GB update every new set.

This. Those loadscreens are significantly higher-res than our card art, and the HD/download time impact of increasing all of the card art to that resolution would be very high.

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Originally posted by SerCiddy

So with "abilities" I shouldn't need to pick the target?

Because I still need to click on my opponent with [[Duskwielder]] Boast Ability

You're correct, I was mistaken. Activations also generally have a confirmation click for basically the same reasons: to protect against activating an ability by accident or when thought you were doing something else - even when there's no target to choose (like on Mnemonic Sphere).

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Originally posted by chobibbo

Seismic Wave for the 1 dmg ping to all nonartifacts by target opponent

Okay, this one actually sucks since you already have to target the creature. Good feedback.

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Originally posted by sampat6256

[[Rage forger]] is the worst offender by far. EDIT: never mind that says target player. Can we get an alchemy errata for it?

I disagree... Blood Artist is the worst offender by far, and for the same reason! I think a digital-only QOL change on these could totally happen at some point.

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Originally posted by BigBrokeApe

No Way Out is the card that prompted this post. Makes me target every time

Thanks for the follow-up. I should have been able to get that from context, but it was late. -_- Anyway, this is intended behavior , and I posted a little explanation of why a bit further up.

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Originally posted by VelinorErethil

Some quick testing against Sparky shows the following: Spells that target an opponent (most prominently, discard spells) do not automatically target, while abilities (both triggered and activated) do.

Lol, that will teach me to post late at night without carefully reading the post. I was thinking about abilities and didn't quite click to the context of a discard spell...

All card plays from hand require moving the card to a new location to register the game action, and having a particular set of spells that didn't would be inconsistent and jarring. (Even if you think it wouldn't be, I promise it would.) Not to mention, a one-input spell would lead to a LOT of accidental casting. We'd see complaints about the game "casting spells for me" every dang day.

Now, one does wonder if spells that target an opponent could be made to accept the entire playmat as a valid target, so you don't have to be as precise. That's one that could be worth it...

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It certainly should be automatically choosing a target opponent. What card are you using that isn't?

Edit: I misread the post (it was late, oops) - this is intended behavior for good reason. Read more below if you like!


16 Feb

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Unfortunately, yeah, it's a bug (one which will with good luck be patched this week). The script that converts the mana cost to mana value did not adequately account for the "hybrid-phyrexian" mana symbol. #wotc_staff


14 Feb

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Originally posted by f1reheart

The same happens when trying to tap opponent's vehicles for info. Seems like the pet has too big of a hitbox.

UPDATE: Went to sleep and woke up to neopets apparently being a thing 😁.

Also WOTC refunded my draft completely, so while my run was a bit soured by the experience, I give them credit in this regard.

Working in software development, I know how companies can be stingy with QA staff and mostly rely on users finding bugs. With such visually-heavy set things like these are bound to happen. It always hurts developers when issues find their way into the final product.

So, whoever needs to read this, hire more QAs, they are essential to any release. No developer will test impartially or attack the software from all possible angles. Thank you for coming to my TED talk.

QA's been trying all day and can't repro this - are you sure you weren't just disconnected? Were you able to cast other cards or activate other abilities? Was there anything else unusual going on with your battlefield at that time?

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Originally posted by XayneTrance

Don't you not lose pips for losses in Bronze?

Aha! Someone caught the mistake that I, um, clearly inserted into that answer very deliberately. Yes. (I think the general point still stands: rank gains & losses only really make sense when being measured against others of the same rank)

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In order to contribute to rank, an event needs to pair by rank. (Don't want to give someone in Diamond progress for beating someone in Bronze, nor take pips away from someone in Bronze for losing to a Diamond.)

If an event pairs by rank, it changes the benefit for high skill. In a ranked event, high skill means you're playing in a higher rank bracket, which means more skilled opponents and more complex, interesting games. In an unranked event higher skill translates straightforwardly into a higher winrate. Unranked events are also a better match for the tabletop experience.

Different players prefer one experience over the other, so where we can we provide both (ranked & traditional drafts, ranked & play in constructed). Sealed play volumes aren't high enough to do this (especially with Bo3 Sealed), so we have to pick one. In this case we chose unranked because that makes Sealed a better match to a traditional pre-release, and it works well for the somewhat more casu...

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11 Feb

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Currently planning for Monday.

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The format selector no longer presenting on the top level for new decks is a bug. We're looking into it.

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Originally posted by mrbiggbrain

Autotap will now do its best to deal with abilities that discount the first time you do something, but not subsequent times. There will be times where Autotap THINKS you can afford something and gives you a stop, but you actually can't. We'd rather give you a stop that you don't need than not give a stop you do need. Autotap is doing its best.

Wait are you saying solving complex backpack problems in real time with multiple vectors is difficult?

Who woulda thunk it? #wotc_staff

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Originally posted by PovreMetzican

Yes, I can scroll down but I don't see historic brawl option.

I honestly don't know what could cause that. It doesn't match what I'm seeing on the live game, so you may be finding some very specific bug case. Please use the bug report function in the Options menu to send us some info!

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Originally posted by PovreMetzican

Just standard brawl.

What formats are you seeing? Can you scroll the list down to see more options?

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Originally posted by PovreMetzican

Yeah, I wanted to build a Hinata historic brawl deck but the client won't let me...

Are you not able to change the deck to Historic Brawl once you get to the Details view?

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If you click on the deck box while editing, it will open the Deck Details view, where you can still change your deck's format to Brawl.

The format selector is supposed to show up in the main view when you create a new deck, to make it easier to choose the deck's format for the first time. We updated the default card filter in this release to also show digital cards, but the selector is now missing - which clearly is not great, and we're looking into it.