Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




21 Apr

Comment

Originally posted by Stealth-Badger

I hope they're at least fairly generous in their interpretation of "all of the cards that matter". I was really disappointed when [[madcap experiment]] wasn't in kaladesh remastered, for example. That's the type of card that doesn't matter in a format until it REALLY matters.

We're going to start off by favoring competitive, meta-relevant cards (because those are more likely to matter to more people), but will work our way down over time. We don't want to stop with just "competitive staples", and we're well aware of the dangers of delivering "this moment's meta" and saying we made it.

Comment

Originally posted by kensw87

will any sets be rotating out of jump in? or will the pool grow infinitely?

Cards (and packet themes) will be removed when they rotate out.


20 Apr

Comment

Originally posted by LikosX

I haven't seen any mentions of JumpIn... does that mean it won't get an update with SNC?

Or maybe tomorrow with the announcement of Pioneer-lite (?) will be created a new JumpIn-PLite event to allow new players to create a minimal collection of old cards for the new format? (I know... but... let me dream...)

Jump In will be updated with SNC; we add a new set of packets with each new frontlist set.

Comment

Originally posted by Equivalent_Ad_8413

Sad.

Imagine me on the shoreline waving goodbye to D&D as it sails away......

I hope Alchemy Horizons: Baldur's Gate will help scratch that itch! #wotc_staff

Comment

Originally posted by Equivalent_Ad_8413

Sad.

Imagine me on the shoreline waving goodbye to D&D as it sails away......

It is the unfortunate fate of all last-of-the-rotational-year sets that their time with us is so short. Let us remember it fondly...

Comment

Originally posted by Equivalent_Ad_8413

We're finishing up a Quick Draft of Zendikar Rising. On the schedule we have Quick Drafts of Kaldheim and Strixhaven: School of Magic. But the next non-Capenna set scheduled isn't Dungeons & Dragons: Adventures in the Forgotten Realms. Instead, it's Innistrad: Midnight Hunt, ending July 8.

My concern is whether this leaves enough time for one last Quick Draft of Dungeons & Dragons: Adventures in the Forgotten Realms before Rotation hits. Or has that ship now sailed?

That won't be happening, I'm afraid. Once it gets close enough to rotation, we stop running Quick Drafts of the sets that are about to rotate out, so we are skipping AFR and going straight to the sets that will remain in Standard and Alchemy after the fall.


14 Apr

Comment

Originally posted by djmm999

Do the alchemy versions have standard cards as well or exclusively alchemy cards?

From: https://magic.wizards.com/en/mtgarena/drop-rates

"Each Alchemy booster contains Uncommon, Rare, and Mythic Rare cards from the Alchemy set and Common cards from the related base set. Once you have collected a playset of all of the Rare cards in the Alchemy set, the Rare slot will pull from your uncollected Rares from the base set. The same is also true for Mythic Rares."

Comment

Originally posted by oldman_fingers

Be aware that the mythic pack contains a mythic OR a wildcard. The wildcard can be rare or mythic. The rare or mythic wildcard follows the same drop rate as a regular pack. So a rare wild card is more likely then a mythic wild card.

The rates of rare and mythic wildcards inserted into the rare slot of any pack are the same.

See: https://magic.wizards.com/en/mtgarena/drop-rates (Rate of 1:30 for both)


09 Apr

Comment

Originally posted by acfranks

Only if there is a black keyline around the edge of the card's colour frame. If there is no black keyline and the colour frame has a "bevelled" edge, then it's Unlimited edition.

That's true. Unlimited was far less common than Revised, so that did not come to mind. I'll update my comment.

Comment

Revised (3rd Edition) was the last edition to NOT have the copyright line under the artist's name at the bottom of the card. If you have a white-bordered card with only the artist's name at the bottom, then you have a Revised card.

Edit: Unlimited is also white boardered. As acfranks pointed out "If there is no black keyline and the colour frame has a "bevelled" edge, then it's Unlimited edition." Revised is also the first edition to use the tap symbol.


06 Apr

Comment

Originally posted by Zoomer3989

any ETA on which update will have the favorite basic lands feature? I'd like to get the kamigawa block lands, but can't until this feature is live

Nothing specific to share yet, but it's not, like, right around the corner. There are a lot of pieces to that puzzle because it deals with cards and decks rather than just cosmetic items; it just felt worth calling out because it's all part of how players get to present themselves in game, and we know players are very interested in it.

Comment

Originally posted by G_Admiral

This is a quality-of-life improvement, making it so players don't have to select a target each time Blood Artist triggers.

I think this actually makes the card functionally better. When [[Shalai, Voice of Plenty]] or a similar effect was on the battlefield, you couldn't target your opponent with Blood Artist and the game automatically targeted you. Now you still won't be able to target your opponent, but at least your Blood Artist won't turn traitor.

Just to be clear, a Blood Artist pointed at yourself still gains you the life back, so it's almost always a wash that results in no change to the board state. This change does mean that you can't be forced to kill yourself if the opponent has, say, both Shalai and a Rampaging Ferocidon, but that's such a narrow case that we feel it's well worth it for the improved play experience.


04 Apr

Comment

Originally posted by xLamaDelRay

Source ? Because I never saw any communication about it. Would be glad to see one or a couple.

We act on players for roping regularly (about once a month currently). Actions vary from full bans to temp suspensions to just warnings, depending on how commonly the player ropes.

Player reports are a factor there, but we also have good data tracking we can use to find offenders without reports (i.e. if you let the timer expire before you lose, we can see that clearly in the data and will warn/ban you depending on how often it happens).


02 Apr

Comment

Banned cards are always in a draft pool. For any rebalanced cards you will draft and play with the original (unrebalanced) version, but receive both versions in your collection.


01 Apr

Comment

Originally posted by PiersPlays

I hear the MTGA talk about visual glitches a lot. Do you mean to say that there's actually some sort of technical issue that is causing the wrong thing to be displayed rather than just that someone messed up and chose the wrong thing? Why is it that events seem to be so prone to these kinds of issues?

We are still figuring out what happened here, but I don't think there is even a dev-facing setting to choose that could cause this. The reward display is (supposed to be) determined directly from the way the rewards are given. To be honest, I didn't even think it was possible to have the event giving rewards one way (in this case, only at the end) and displaying them another, but hey, we learn something new every day.

As to "why events," well, even when it's not a new previously-impossible behavior, they involve tons of different pieces of data and pass through multiple hands on the way to the user. Even at a low error rate, over a large enough data set, some loose ends happen. We're always finding new ways to improve the process and make things more error-proof, but the nature of development is to also be constantly inventing new types of errors to make.

Oh, and events are also highly player-facing - moreso than almost any element of the game, other than t...

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Comment

Originally posted by Werewomble

Wow.

Thanks for replying. I appreciate it.

I hope you get to work for a better company soon. Hang in there.

I know it's popular to demonize the company, but that's a pretty rude backhanded comment, and I don't appreciate it.

Comment

Those "+"s are a visual glitch - you only get 100 gold total, as long as you finish with at least 1 win. (Sorry about that, the UI wasn't supposed to be part of the foolin'.)


30 Mar

Comment

Originally posted by implode311

u/WotC_Jay Will we get refunded wild cards we used to construct copies of these cards? I burned wild cards based on the announcement that these cards would be standard legal. For example copies of goblin trashmaster for my standard b01 goblin deck. Now wotc is going back on their statement. It is super shady to remove cards and not compensate players.

Took a bit to get going, but we are now doing a grant to return the Rare wildcards spent on ANB cards. This should be complete by Friday.

Comment

Originally posted by StuffOverload22

So when do I get refunded the WCs for the base set cards I crafted to play in Standard?

Why didn't you guys make this change obvious in the UI? Like with a big popup notice saying "Your Arena Base set cards are now only legal in Alchemy"?

I could have gotten behind this change except for these two issues. As it is, I feel ripped off of WCs and frustrated with how it was rolled out. A friend of mine is a newer player and we spent way too long trying to figure out what happened and if it weren't for this sub, we'd probably still be mystified.

Took a bit to get going, but we are now doing a grant to return the Rare wildcards spent on ANB cards. This should be complete by Friday.

Comment

Originally posted by stroggoii

You better offer wildcards for this. It pretty much killed Goblins decks and anyone who started playing recently just lost 6/10 of the starter decks.

The fact all these changes pretty much push people into the Alchemy queue doesn't look good either.

Took a bit to get going, but we are now doing a grant to return the Rare wildcards spent on ANB cards. This should be complete by Friday.