Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




14 Nov

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Originally posted by asdjfsjhfkdjs

Flexing on us with that 00001 number!

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If you're experiencing problems in game please let us know on our official bugs page! This helps us gather data on an issue and dive deeper into it, because there are so many different factors around performance issues. Things that help us immensely are:

  • Gameplay logs
  • DxDiag analysis
  • Additional detailsβ€”w...
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@Slickriptide:

@Stormis:

@WotC_Lexie:
PHYREXIAN ARENA HYPE!! I am SO stoked for that card.
See! People get excited about the old cards. Implement more of those in to the Arena.
I'm not saying anyone should or should not be excited, but I think that WotC employees getting excited over a WotC offering doesn't really count as far as "people get excited" in a general sense.
I'm on the fence about this Historic Anthology stuff. I'm still missing a bunch of Ixalan block and Dominaria, and I was pretty much completely out of MTGA during War of the Spark, so I'm not really even fully equipped yet for several of the Historic decks I've got a mind to eventually build and play. Now, it feels like even if I catch up, I'm still going to be behind the curve.
Considering what some of those Anthology cards do, and what it says about possible future Anthology bundles, i...
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Great idea! Charlie#00001

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I'll look into this tomorrow! #wotc_staff


13 Nov

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PHYREXIAN ARENA HYPE!! I am SO stoked for that card.

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In this month's game update, we're adding new features, new cards, and new things to look forward to on Magic: The Gathering Arena.

PERFORMANCE CHECK-IN

Performance remains our highest priority right now. With the November game update, we expect most players to see improvements, particularly during matches.

This work is ongoing, and we will continue doing these check-ins for as long as necessary to keep players informed of our current progress.

Gameplay Hitches, FPS Drops, Unresponsiveness – In Progress

We've begun the code refactor (i.e. restructuring our current code) of our asset system, with the first batch of changes coming with this update. We primarily focused on reducing the frequency and severity of times the game would appear to "stutter" or "hang" during matches, though you may also experience better performance whenever you're viewing a lot of cards (such as during deckbuilding).

Memory Al...

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It opens at 8am UTC, and lasts 24 hours.


12 Nov


11 Nov