Originally posted by Grumbul
Thanks Ben, I really appreciate how much you stay on top of the bug posts that pop up around here.
If you need anything more than the part I put on pastebin, I attached the full log file to my bug report on the official bug report tool.
If it turns out the opponent did just cast it too early, my apologies. I did what I could to rule that out before posting, but the log file is pretty difficult to decipher manually, and I didn't have a video recording.
OK, looking at both your client log and the server log for the match, it appears that your opponent did mistakenly play their [[Blacklance Paragon]] too early, while a [[Massacre Girl]] trigger was on the stack.
Here is a game state in your log that shows that the Paragon's trigger is on the stack at the same time as the Massacre Girl's trigger. You can see that the stack has two things in it:
{ "zoneId": 27, "type": "ZoneType_Stack", "visibility": "Visibility_Public", "objectInstanceIds": [ 372, 368 ] }
And that object 372 is an ability instance:
{ "instanceId": 372, "grpId": 136250, "type": "GameObjectType_Ability", "zoneId...
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