Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




20 Nov

Post

November Game Update - Friends List Delay

The Friends List feature is being delayed from the November game update, scheduled for tomorrow at 8 a.m. PT (16:00 UTC). All other planned features, such as Historic and performance improvements, will still be released as planned.

In our final testing of Friends List, we found scaling issues that we need to address. We apologize for the delay and are working on solving these issues as quickly as possible.

Once we have an updated timeline, we’ll let you know.


19 Nov


18 Nov

Comment

Originally posted by TonyTheTerrible

Same thing happened to my beanstalk giant. I can only use the last art style I unlocked

Hey /u/TonyTheTerrible, would you mind PMing me with your MTG Arena display name (including the numbers after the #) so we can take a look at what's going on here?

(Edit) If anyone else sees this and is having the same issue, please send me your username and include details on which styles/cards you're seeing the issue with. We are investigating. Thank you!

Comment

Hey /u/Dexelele, would you mind PMing me with your MTG Arena display name (including the numbers after the #) so we can take a look at what's going on here?

(Edit) If anyone else sees this and is having the same issue, please send me your username and include details on which styles/cards you're seeing the issue with. We are investigating. Thank you!

Post

Gameplay

  • Oko, Thief of Crowns, Once Upon a Time, and Veil of Summer are now banned in Standard.
    • Known Issue: Players will also see Field of the Dead listed alongside these cards as part of the in-game announcement. All four cards are currently banned in Standard.
  • For more information on how this affects player collections, pack collation, and current in-game events please refer to the official announcement.
Post

MTG Arena Effective Date: November 18, 2019

Standard:

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17 Nov

Comment

Originally posted by Grumbul

Thanks Ben, I really appreciate how much you stay on top of the bug posts that pop up around here.

If you need anything more than the part I put on pastebin, I attached the full log file to my bug report on the official bug report tool.

If it turns out the opponent did just cast it too early, my apologies. I did what I could to rule that out before posting, but the log file is pretty difficult to decipher manually, and I didn't have a video recording.

OK, looking at both your client log and the server log for the match, it appears that your opponent did mistakenly play their [[Blacklance Paragon]] too early, while a [[Massacre Girl]] trigger was on the stack.

Here is a game state in your log that shows that the Paragon's trigger is on the stack at the same time as the Massacre Girl's trigger. You can see that the stack has two things in it:

{ "zoneId": 27, "type": "ZoneType_Stack", "visibility": "Visibility_Public", "objectInstanceIds": [ 372, 368 ] }

And that object 372 is an ability instance:

{ "instanceId": 372, "grpId": 136250, "type": "GameObjectType_Ability", "zoneId...
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Comment

I'll look into this tomorrow. I could imagine how this bug could occur, so let's see if I'm right. #wotc_staff


15 Nov

Comment

Originally posted by rrwoods

It's interesting that you even need to do any action promotion here, given that Electrodominance instructs you to perform an action rather than setting up a lasting permission to perform that action later. Do you need to do the same thing for, say, drawing a card?

We need to have Resolution Time Actions Windows like Electrodominance's promote actions because:

A) the default assumption is that no action is legal (except pass)

B) it gives other abilities the opportunity to step in and prune the action (e.g. [[Teferi, Time Raveler]])

and C) Most of these windows specify an alternate cost for you to pay ("without paying its mana cost" for Electrodominance), which also means that we need to prune actions that have a different alternative cost.

#wotc_staff

Comment

I like to think about it this way - there isn't a rule that says you can't cast Sorceries or other non-Flash spells at non-sorcery times. Rather, during those times, there simply isn't any rule saying you CAN cast those cards.

That's kind of how the underlying code works, too. The game proposes all the cards in your hand as castable (as well as other cards that abilities give you permission to cast). The default assumption during the Pruning step is that no proposed action can be performed, but certain rules Promote actions past pruning such as Prune_Promote_CastSorcerySpeed say "this is a cast action, the stack is empty, and it's your main phase, so the game says you can do this." And Prune_Promote_CastInstantSpeed says "this is a cast action for an Instant, so the game says you can do this."

Electrodominance itself adds a rule for the cards it proposes saying "this action was proposed by me, so I say you can do this." #wotc_staff

Comment

Let us know on our bug page! Even if you have done so previously, something may have changed on either end that is causing a new problem.


https://feedback.wizards.com/forums/918667-mtg-are...