Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




03 Oct

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The big barrier against us doing this is that most games (even those with alt-win cons) end with concession. Even if we made a cool animation, nearly all games that WOULD use it would still see opponents conceding before it played... Still, it's definitely an idea we consider. #wotc_staff


02 Oct

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If you think you're missing something, our support team can check. Send them a message!

https://mtgarena-support.wizards.com/hc/en-us

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Thanks for the feedback everyone! We'll look into what we can do.

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Originally posted by MoodyMcSorley

Thank you so much for the effort you put in this post, T.J. I felt bad for the players having their troubles and was pretty upset when the crashes started happening to me as well on the ELD update. It means a lot as a fan to see a response that shows these problems are 1. On your radar 2. Being taken seriously.

A trend that some other players noticed is how older laptops with the Intel HD 3000 Graphics card seem to be a common variable (I'm in this camp as well).

Good luck to you and the team, and thanks again.

Yah, we've definitely been giving the HD3000 the side eye. You aren't the only group with the issue, but the 3000s have gotten a pretty big uptick since 9/4. We have one coming into the office tomorrow so we can bang on it. Thanks for sticking with us.


01 Oct

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Originally posted by Andrey_3D

Dear u/WoTC_Jay I have found that 4 month ago you made a note regarding similar issue. Is there any news? Can we somehow choose which floating mana we want to use?

If you have autotap off in your options and are in full control you can manually select which mana to pay. We're working on making this easier to access, but that's how to get there currently.

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Thank you very much for putting together this post!

Rest assured, we are aware of these issues and we are working hard to resolve them. Definitely keep the bug reports coming. We do read them and we do take them seriously.

I'm the tech lead for the client, so I wanted to chime in to give you guys some context on the issues we are investigating and give some ideas on how to help us solve them.

[Warning: You are about to get a whole bunch of engineer speak.]

1. Unity Crash

This is the one we are most concerned about right now. It definitely seemed to start hitting a lot more people around the 9/4 release. We are looking into what changed but also trying to understand what's causing the issue. It generally appears to be an issue with the game running out of memory. That's why you'll be fine for a bit, but then it will crash seemingly randomly.

What's weird to us is that we are seeing situations where we didn't...

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Originally posted by And3riel

One factor that probably confuses the issue is that a lot of stuff happens when we receive a message. Magic game states are complex and can cause a lot of changes. This often results in asset loads and a bunch of other hefty logic. So there is definitely a correlation between

receiving

a network message and frame rate hits. Naturally, we are looking into improving those.

Whoa hold a minute there. You dont have all assets loaded before the match starts? They only load after server issued an action?

Why would you decide to load assets on the fly like that? It seems like the amount of assets needed in one match is pretty much given by the decklists. Or are you telling me that the assets for 150 MTG cards do not fit into memory at once?

There are a number of reasons, but as an example, we can't pre-load your opponents deck (animations, card art, etc...) until you see a given card. If we loaded that data ahead of time, the client could be hacked to show your opponents deck. And naturally we don't want to load every possible asset.

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You do not have to have played in the Play Any Deck event to join the Win Every Card event. Neither event requires you to have cards in your collection to play a deck.


30 Sep

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@CommiePuddin:

@Harpo86:


@WotC_Lexie:

Hey all! We are DEFINITELY working on fixing this issue, and improving performance is absolutely our priority. Unfortunately fixing any bug isn't easy or instant. Please continue reporting this issue with details logs on our ...
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SEASON DATES

Throne of Eldraine Season 1 starts September 30, 12:05 PT (19:05 UTC), ends October 31 at 12:00 PT (19:00 UTC)

  • First qualifying period for January Mythic Point Challenge.
  • Top 1,200 Mythic Ranked players in Constructed or Limited at the end of this season will be eligible to compete in the Mythic Point Challenges and Mythic Qualifier.
  • For more information on the changes coming to the 2020-2021 season, check out ...
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Please post it in General!

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Hey all! We are DEFINITELY working on fixing this issue, and improving performance is absolutely our priority. Unfortunately fixing any bug isn't easy or instant. Please continue reporting this issue with details logs on our bug forum as that is how we gather information to tackle it.