Magic The Gathering: Arena

Magic The Gathering: Arena Dev Tracker




16 Jun

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As others have posted, disabling Auto-Tap in the options menu gives you the behavior you’re looking for here. I agree that this is too clunky, and we’re actively talking about ways to improve it.


14 Jun

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@ShawnN#30637:

@WotC_Lexie:


@ShawnN#30637:

@WotC_Lexie:


@ShawnN#30637:
Not a lot of solid info, most of it not if but when answers.
No general chat planned, but Friends chat when FL implemented.
We'll start hearing more about the new Format with 2020.
Multi-player doesn't sound like an option in any foreseeable future.
They'd like to do no AI Drafts, not likely until after FL (Sooner rather than later I hope)
The major takeaway for me was that the team seems to be "just enough" He sounded like they have the manpower to get each new set done in time, fix bugs as they locate them and a few small features. Everything else major like a FL etc almost came across as a, if someone has an extra 5 min they work on it.
As I said that's t...
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@Zlehtnoba:

I liked the video, and I liked that Jay made the time to talk to us a bit. Lots of good PR there. But.
Is it really too much to expect to have Wizards field a team that is more than just enough? This is in no way meant to reflect on the quality of the work Chris, Jay and the team put in on Arena, it's a great product. But how can we expect new and exciting developments when it takes all the time between the sets to code a new set? Or are there also people that don't work on that part, and are developing new features? There was way too much of, it's coming, after the last new set is done.
And again, a big thank you to all of the people responsible for getting Arena this far.

Feel free to apply...

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@ShawnN#30637:

@WotC_Lexie:


@ShawnN#30637:
Not a lot of solid info, most of it not if but when answers.
No general chat planned, but Friends chat when FL implemented.
We'll start hearing more about the new Format with 2020.
Multi-player doesn't sound like an option in any foreseeable future.
They'd like to do no AI Drafts, not likely until after FL (Sooner rather than later I hope)
The major takeaway for me was that the team seems to be "just enough" He sounded like they have the manpower to get each new set done in time, fix bugs as they locate them and a few small features. Everything else major like a FL etc almost came across as a, if someone has an extra 5 min they work on it.
As I said that's the impression I came away with not what he said. I am concerned that the FL and such is much farther out than I thought reasonable...
Read more
Comment

@ShawnN#30637:

Not a lot of solid info, most of it not if but when answers.
No general chat planned, but Friends chat when FL implemented.
We'll start hearing more about the new Format with 2020.
Multi-player doesn't sound like an option in any foreseeable future.
They'd like to do no AI Drafts, not likely until after FL (Sooner rather than later I hope)
The major takeaway for me was that the team seems to be "just enough" He sounded like they have the manpower to get each new set done in time, fix bugs as they locate them and a few small features. Everything else major like a FL etc almost came across as a, if someone has an extra 5 min they work on it.
As I said that's the impression I came away with not what he said. I am concerned that the FL and such is much farther out than I thought reasonable. He said they basically start working on the new set when the current set launches, which would seem to indicate ...
Read more
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@NakedGrandma:

That was a nice Weekly MTG. I like where Chris Clay took Arena and was worried to hear him go, but Jay Parker seems like a cool cat.

I miss Clay terribly, but Jay is also awesome. Both of them are wonderful people who have the players' best interests at heart.

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Originally posted by wujo444

So i was the person asking for better Command the dreadhorde UI. Here is what i meant.

[[Command the dreadhorde]] is pretty taxing card. We are operating in 2 different zones. We need to pay close attention to our life total as well as what we already has chosen. Meanwhile, Arena doesn't make it easy. Life total is covered. We don't know what we picked from other GY. We don't know how much damage we will take currenty (ofc player count in head, but mistakes happen). The spell also autoresolves once all possible targets are chosen without confirmation.

So here is what card should do if given attention. Show current life total. Show current cumulative CMC of chosen cards. Show already picked cards on the bottom of the screen like during casting [[Planewide Celebration]] with different outlines indicating owner. Demand confirmation if total damage would exceed current life total of the caster.

EDIT: Hey, my first Sliver Medal! Thank you!

Thanks for clarifying. Those are good suggestions, and we'll see what we can do.

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Originally posted by Snudge

Wouldn't a rotating game mode queue (a la League's rotating game modes) be something that is of interest?

Definitely an interesting idea. There are lots of fun ways to play Magic, and we want that to be the case in Arena as well. As with many things, we’re going to experiment and see what works. Expect to see variations on this theme as we go forward.

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Originally posted by respwn

I see, I didn't check to many turn but That might have work that way. Where can I learn how HG rope and timeout interact with each other. A bit complicated if I have to say.

You start with 0 timeouts. Ending your turn without hitting the rope 3 times earns you a timeout (little hourglass on the side). You can build them up gradually as long as you’re playing quickly. If the rope expires you’ll consume your timeouts for an additional 30s until you run out of them, then the game passes to your opponent for you. If you don’t act for about 2 min, the game concedes for you when your current turn ends.

There’s a lot of other fiddly bits to the timers, but those are the basics.

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Thanks for the write up. To nuance one point that I may have fumbled in the video: on making Singleton or other event types permanent, we’re interested in offering more ways to play that stick around longer, but there are factors we need to weigh to do that properly. We’ll keep watching the key numbers here for opportunities to do more like that, we just need to be careful to keep the whole experience playing well for everyone.