Originally posted by SPARTAN-258
New armory UI seems really good! I don't know if I prefer it over the old one but having folders will be so goddamn useful! Overall I think it's better
Glad the work on Arid is going smoothly, however I think you should change how you actually work on the maps. It's a bit too late for Arid, but for any future maps, I think you should consistently post screenshots on the actual layout, how the objectives will work, etc. You don't want to spend months on a map that the community will just end up not liking, and personally I don't see any downsides to just sharing how the map will work gameplay wise. And I'm talking about just the layout itself, it could all be white polygons, it wouldn't matter, we just need to know how the actual layout works. And when you've found a good layout that most people really like, then you can start working on the art itself. Of course I'm not a game dev but from the perspective of a player I think this is the best approach.
And about wome...
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I agree that we should definitely share more of the early stages, but we can't develop an entire map design based on feedback - this might sound a bit harsh, but let me explain.
If we decided to take feedback into account on the actual design, we would never get a proper consensus from players, and "design by reddit/committee" just ends up with kinda mediocre results. We can absolutely take feedback for specific things, but the level designers create a map based on our lessons learned with objective flow, respawn/gameplay timing and pacing, performance and technical requirements, etc.
You can kind of get an idea of what's needed by looking at a whitebox layout and having experience in the game for sure, but changing the overall/core design of a map requires technical knowledge that most people (including myself) don't have.
Player feedback is super important - while we can't really use public feedback for the reasons I listed above (i.e. 15 people think we s...
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