Mordhau

Mordhau Dev Tracker




21 Sep

Post

Hey everyone,

It's that time of the week - feedback! Even if it's not all sunshine and roses, we appreciate hearing your thoughts on the game. Provided you're being civil, we absolutely want to hear your thoughts on how we can improve MORDHAU. Any comments, questions, constructive criticism, suggestions, whatever; we appreciate knowing what you all want for the game. Thanks!

As for development notes:

  • We're aware of the FL/INV merge being unpopular, and while we can't revert the merge due to various reasons regarding player population, we do plan on making it more palatable with map voting changes and reduced spawn timers in FL. Nothing new to announce with this, but not everyone reads the dev notes - doesn't hurt to reiterate.
  • Not too much in terms of specifics this week! Our focus in this patch cycle has shifted to finalizing the major changes that have been made, and polishing up certain aspects of the patch. Most of the work now relates ...
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20 Sep

Comment

Originally posted by 12poundsofdust

Will female player models share armory unlocks with male player models?

Yeah, there are no male/female specific armors.

Comment

Originally posted by LetWaltCook

More specifically, team fight ranked. As far as I know, the only way to get into a match, is to set the search to 'Worldwide". I'm on the east coast in the US, and the matches are non existent. If I get desperate I will set to world wide, but the ping is unstable. 150ms to 300ms.

So ya, that's a major problem. It's ranked, and I already have a major disadvantage.

TBH, I don't know much about the server side of things. Is there no way to be world wide without such an outrageous ping? Id imagine it's a matter of cost, but without any players to play against in your region, pretty much renders the mode useless.

It is my favorite mode on the game. I think if higher skilled players had a place to go, like ranked or something else you could imagine, maybe it would have balanced out the servers more to the point where a novice server wasn't needed.

That's more of a player count issue, we can't force players to play ranked. :(


10 Sep

Comment

Originally posted by LetWaltCook

Fix ranked.

please elaborate

Comment

I figured I'd give y'all an update on the female characters and ensuing snippets:

For some reason, right now if you view the female character past a foot or so, the eyebrows consume the face and the entire faces becomes eyebrows. Game development is weird.

It's currently Friday night, so once we get a fix in for this we'll be sure to get a snippet out. Sorry for the delay on this!

Comment

Originally posted by Bodisious

How much did they reduce the FL spawn timer? Will the females and voices for them be free or DLC?

Will some of the armor sets teased on the discord awhile ago (before EI even came out) finally be released?

Also with giving more money out, will they make a couple very expensive cosmetics for veterans who have nothing else to spend their money on i.e. myself and some of my mates have most cosmetics unlocked and still have 600k-1mil in savings.

We would love to have an armor set thay costs like 500k plus to get the whole thing (Drip or drown etc).

Anyway thanks for all the work you guys have and keep putting into the game.

  • Female characters and the voices will be free. 👍
  • FL timers are more map dependent, as far as I know. They are going to be reduced across the board from what I'm aware, but the exact details are still being ironed out.
  • The issues with giga-expensive cosmetics is that while they do reward long-time players, the average price of cosmetics has inflated over time; our current reasoning is that the people that have been playing for ages (and still are playing) are doing so for the gameplay itself, while new players feel discouraged seeing almost everything being unobtanium without putting hundreds of hours into the game. We can definitely look into rewards for long-term players though - we aren't forgetting that you exist. :)
Comment

Originally posted by Ioradin

Nobles/Wardens as the objective are not fun (imo) to play as or against. The original version of Feitoria did it right, where there was a Noble type character but it wasn't the objective itself. So there was still the fun of a boss mechanic, but it felt more like a reward for doing well than a responsibility that you have to turtle with.

Yeah - nobles are fun, but it's not fun if your team loses if you die - so you just hide in a corner and let some engineer bros build 432589273 spikes around you and just afk or something

Not exactly riveting gameplay

Comment

Originally posted by Evil_Knot

  1. Can you please make the catapult have better movement on uneven terrain? Camp is horrible and I find myself unable to turn the damn thing hardly at all.

  2. Can you please make Arid and Noria have wardens? The defense on that map is atrocious and I feel a warden or two would help make things more balanced and fun. Because maps without wardens aren't as fun. Ask anyone.

  1. We have a thing cooking to make catapults and other things not ass on movable terrain, but it's a bit... involved, you could say. A lot of technical changes that would be required - not out of the question, but at the same time the community isn't exactly rioting for more intuitive siege equipment controls. We'll do what we can, though.
  2. We kind of hate nobles, to be honest. The noble objectives mean that the top-fragging player (or whoever accepts it) has to essentially hide for the remainder of the map or their team loses, as opposed to the point of playing the game in the first place, which is "hit people with ouchie stick". We'd absolutely like to improve both of these maps' objectives, but we'd rather add more interactive objectives that allow players to actually play the game.
Comment

Originally posted by retrogamerX10

NVM I GOT ONE

PATCHIE WHEN? HAND IT OVER WE WANT IT NOOOOOOWWWW

yes

Comment

Originally posted by Deargrigh

didn't drop more than expected after Novice servers were introduced last patch

You're kidding, right?

Every time there's a decent update to this game, the player numbers spike. Usually we gain around 30% more players, and we keep them for the next few months. This patch has been the only exception to that rule, where we've actually lost 25% of the players, immediately. No gain, only a loss.

The whole point of Novice servers and the game-mode merge was to grow the overall population. That's what they told us, and it's obviously had the opposite effect. How can you possibly say that this drop was expected? Expected by whom? Clearly not Triternion!

You've always come across as somebody who cares a lot about this game, and puts a lot of their time into the community, I really didn't expect to see you here being an apologist for this awful decision of Triternion's when it's obviously hurting the game/community.

I think this is a bit of the whole correlation =/= causation thing going on; Chiv 2 released on Steam right around the same time as our patch, so that is probably the reason we saw a dip in player numbers.

We're still monitoring how the player base is doing post patch, and if we keep seeing a trend downwards in the future we're absolutely down to fix any issues that the novice servers or FL/INV merge might have caused. It just doesn't seem exactly like the merge is solely responsible for a drop in players alone, but like I said - if we see evidence to the contrary going forwards, we'll take a closer look at things.

edit: didn't see the reply of Drunk w/ the whole correlation/causation thing and now I feel really unoriginal, but my point still stands :D


06 Sep

Post

Hey all,

As usual, we'd love to hear your feedback on MORDHAU! Any thoughts, suggestions, constructive criticism, and targeted feedback can help us out immensely, and we gladly welcome it. As you can see below, our work over the past couple of weeks has had a lot of focus on some sticking points in the community; we hope to continue to keep improving the game and making changes that you're asking for. Please keep things civil and polite down in the comments below, thanks!

As for our meeting notes:

  • Female characters are nearing completion! Stand by for a snippet or two this week. Voices have been recorded, and the final areas are creating high-quality 1st person arm textures/meshes, adjusting some armor pieces that aren't fully cooperating, and fixing a few bugs here and there. As we've said before, female characters are one of the main goals of the next update, so you can expect to seem them in the next patch.
  • As you might of heard, we're keep...
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Comment

Originally posted by RocvaurOfDarkCrystal

Guys dungeon has been an accessible TDM map for the last 2 updates. Its accessible even now do "changemap dungeon" in a private lobby. Jax, is that the same dungeon you are refering to?

shh its a secret

Comment

Originally posted by Sanches319

Hello devs!

I've been asking for this thing for quite a while. I suggested to move pauldrons and gorgets to their seperate slots, so that would give players an option to combine both pauldrons, gorgets and scraves together.

This suggestion been receiving a bit of upvotes, which means atleast some players agree with it. But i never got an actual aknowledgment from staff. Am i wasting time asking for this?

Hey, it's not something we're looking to do - clipping issues and such, as well as the character models have been designed with these slots in mind, so a lot of combinations wouldn't work. :(

Comment

Originally posted by ACabbageMan3

I really appreciate that you are still working on it.

So at what time you are planning to fix the ping display bug of the server browser in game?

Meaning players might ignore the playable server we provides,making them quiting the game.

It has been 335 days since you given your last promise to make it fixed

and 545 days since you given your first promise

:)

(...Honestly,did you think it was only a small issue,and it had absolutely no connection with your severe player drop situation?)

IIRC it's somewhat hardcoded, we just haven't been able to look into it with other things taking priority.

Comment

Originally posted by Jael89

we do need to condense the servers a bit so the game isn't empty.

According to the steam charts, the average playercount, which held strong at 1800-1900 average for 5 months pre-patch, is now lower than 1500. In the month after the merge patch, we lost 1/6 of the remaining playerbase, which was otherwise sticking around. Please bring this up to the team!

It's hard to say that the server merge was exactly responsible - correlation doesn't always mean causation - but yeah, we know that it's not the most loved change. The team sees it as necessary, but if we can make it more palatable that's the way to go.


05 Sep

Comment

Originally posted by EnormousMedievalCock

Literally 1484.

Triternion is keeping my peasants hostage. They forced me to give away my secret turd stash.

What is Triternion going to do next?

Cancel the dung covered peasant convention?

Ban the gay knight orgies?

Impose taxes on our free turds?

we're gonna tax your capital turd gains and you're gonna like it 😈

Comment

Originally posted by FormerJackfruit2099

Is there a reason console wont have crossplay? Feel like the game could really use one big community rather than two split.

The main issues is controls disparity, KBM players would dunk on consoles. Also - from what I know, consoles don't just allow you to update the build, so we'd have to hold off on hotfixes and other patches for PC while the console versions get approved.

Comment

Originally posted by 1CombatMedic1

Hi i translated it for everyone

SO yeah guys we going to release another map it might be better than noria, or Desert *cough* sorry i mean Arid (come on arid is a darker version of Chiv 2's desert map)

we are also going to tweak the armoury that we f**ked up and made hard to quickly change your class (Which is a nice thing when you are actively trying to help your team win by any means changing class etc)

There will be female characters in 2025 but dont get your hopes up it is confirmed there will be no Bob slider .

Grator done f**ked up and people been walking around with Purple glitchy rectangles on their helmets lol also we done left in the shield switching pattern trick that can cause epileptic fits cos funny kek

Lastly we are not undoing the merge of frontline and invasion because.. well because f**k you!!!

that is all
-Trashternion

yooo first time i've seen someone add the N to trashternion, well done

edit: on a serious note, Arid had some... extenuating cirumstances to it that caused a bit of a rush on completing it, but there's been lessons learned for the new maps (which, btw are free), and female characters will be in the next patch. I also believe the shield issue has been fixed internally, and if you know what helmets are causing issues, please let me know. I can't read minds :)

Comment

Originally posted by Quardener

When you play crossroads invasion, you are offered 2 spawns. One near the objective, and one near the horsepen. Yet they both place you in the exact same spot and that spot is nowhere near where either of the icons are located. Is this intentional? It shouldn’t be if so.

It could use some love, that's for sure. For a bit of context, it was a map thrown together in the span of like two weeks, but we never fully went back to address the issues it has. All in all that's not ideal, but it's more of picking our poison - do we spend time fixing that map, or spend time on making new maps?

If we have some time in the future, it'd be great to fix it up; it's just not a massive priority at the moment, unfortunately.

Comment

Originally posted by Quardener

Has there been any talk of reversing the frontline/invasion merger? I play in US east and before this update you could reliably find 2 or more full servers or both game modes in the afternoon/evening.

Nowadays there’s typically only one server and if the wrong map is selected it’ll just instantly die. Invasion players do not want to play frontline and vice versa.

What do we have to do to get it reversed? Do you want a petition? Do we need to all play nothing but brawl for a week? What’ll it take to get you guys to see your mistake?

Yeah, so the current idea is:
1) Make FL more enjoyable by tweaking respawn timers and general pacing.
2) Make map voting more diverse so you don't get 6 frontline choices.

If that doesn't work, we'll look at other ways to fix things. The issue is with player counts not being amazing, we do need to condense the servers a bit so the game isn't empty. With the novice servers (which we've seen having some good effect), we split the player base - so we had to consolidate players somehow. Tricky situation, but we'll take care of it.