Thank you for the update Jaaxx, we appreciate it.
I've noticed, both from my own observation as well as from other players in chat, that the invasion objectives on Castello and Noria are a bit boring.
Please bear in mind I'm not knowledgable about the dev process, so I may say something that is unrealistic or low priority.
Castello:
The initial objective of holding that spot by the staircase is a bit lacking in my opinion. Its just an empty area where people duke it out. I feel like it would be more enjoyable if it was a bit more dynamic, like maybe some barriers to go over/hide behind, a mounted ballista for the defending team, or something like stones/oil to drop from above. More often than not the attacking team breezes through that objective.
I feel the defense of the crank wheels that open the gate is great. No feedback there.
The escorting of the cart and the pillaging of the gold/burning of stuff is great, no feedback there.
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