Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




24 Feb

Post
    Callum on Steam - Thread - Direct

e1.7.0
Singleplayer
Crashes
  • Fixed a crash that occurred when the "Army of Poachers" quest timed out while waiting in the quest village.
  • Fixed a crash that occurred upon completion of a stage of education.
  • Fixed a crash that occurred after caravan battles.
  • Fixed a crash that occurred after capturing a settlement that related to a bug that caused the player character to be duplicated.
  • Fixed a crash that occurred when peace was declared while a siege involving the player was active.
  • Fixed a crash that occurred when attempting to join a siege that was in the "Building Siege Camp" stage.
  • Fixed a crash that occurred when attempting to attack the quest party in the "Disrupt Supply Lines" quest while wounded.
    ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Feb

Post
    Dejan on Steam Forums - Thread - Direct
Here are the Mount & Blade II: Bannerlord related FAQ (frequently asked questions). We will update the topic with new information as needed.

What can I do if I experience bugs/crashes/performance issues or can’t launch the game?
  • If you are facing crashes or can’t launch the game, please have a look at the Common Iss...
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17 Feb

Comment
    elysebluemoon_TW on Steam Forums - Thread - Direct
Unfortunately, we cannot offer technical support for modded games and I cannot forward this to the developers without first making sure that mods aren't causing the problems. Please read our full statement regarding modding related issues.
https://steamcommunity.com/app/261550/discussions/... Read more

03 Feb

Post
    Callum on Steam - Thread - Direct

e1.7.0
Singleplayer
Crashes
  • Fixed a crash that occurred while attempting to loot during the "Disrupt Supply Lines" quest if another party had joined to help the raider party.
  • Fixed a crash that occurred when the dragon banner was offered to a kingdom leader that was in the same army as the player.
  • Fixed a crash that occurred when joining a siege against a rebelling settlement during the preparation phase.
  • Fixed a crash that occurred when a mounted agent was dismounted by an enemy attack.
  • Fixed a crash that occurred when executing a lord during an ongoing battle.
  • Fixed a crash that occurred when Galter was executed with death disabled.
  • Fixed a crash that occurred when the final raider party was defea...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Jan

Post


Greetings warriors of Calradia!

In this video, we take a look at some of the highlights of the recent e1.7.0 update and explain an important change to the save/load system that requires your attention!

As always, a text version can be found below.

Spoiler: TEXT INTRO
Greetings warriors of Calradia!

e1.7.0 is now live, bringing many new and exciting updates that we’ll be taking a look at in this video.

But just before we get to that, we want to inform you of a change to...
... Read more

14 Jan

Post
    Callum on Steam - Thread - Direct


Greetings warriors of Calradia!

In this video, we take a look at some of the highlights of the recent e1.7.0 update and explain an important change to the save/load system that requires your attention!

As always, a text version can be found below.


INTRO
Greetings warriors of Calradia!

e1.7.0 is now live, bringing many new and exciting updates that we’ll be taking a look at in this video.

But just before we get to that, we want to inform you of a change to the save and load system that will render old save files incompatible with future updates, unless you act now!


SAVE SYSTEM UPDATE
e1.7.1 cleans up some of ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Jan

Post
    Callum on Steam - Thread - Direct

e1.7.0
Singleplayer
Crashes
  • Fixed a crash that affected save files with references to removed items.
  • Fixed a crash that occurred while trying to spawn a notable character in a village that the player is in.
  • Fixed a crash that occurred when attempting to create a party with a companion that had just been rescued from prison.
  • Fixed a crash that occurred upon load due to an issue with quest parties not being removed from the visual tracking system.
  • Fixed a crash that occurred when a teamless agent hit another agent in certain missions.
  • Fixed a crash that affected older save files with the "Disrupt Supply Lines" quest active.

Fixes
  • Fixed a save/load compatibility issue ac...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

06 Jan

Comment
    Callum on Steam Forums - Thread - Direct
Do you have any mods installed?
Post
    Callum on Steam - Thread - Direct

e1.7.0
NOTICE: Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
  • e1.7.0 is currently the live version of the game and we strongly advise that you take this opportunity to update any save files that you would like to continue playing in the future before updating to e1.7.1.
  • If you are playing the game on Steam, you will be able to access e1.7.0 at your own convenience by right clicking the game in your Steam Library > Properties… > Betas > Select e1.7.0 from the drop down list.
  • If you play the game through anywhere other than Steam then unfortunately you will be unable to load older saves in fu...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Callum on Steam - Thread - Direct

Beta e1.7.1
Warriors of Calradia,

Throughout early access we have sought to retain save game compatibility. This patch is dedicated to cleaning up the related code parts - without jeopardizing your save games. Please read the notes below carefully. Also please note that the patch cannot include any content changes to facilitate this. Thank you for understanding.


Singleplayer
Save & Load
  • Updated save file system:
    • Please be aware that in order for save files to be compatible with e1.7.1 and any later updates, you should first load your save file in the e1.7.0 version of the game and save it before updating to e1.7.1 or any later versions.
    • e1.7.0 is currently the live version of the game and we strongly advise that you take this op...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Dec

Post
    Callum on Steam - Thread - Direct

e1.6.5
Singleplayer
Fixes
  • Fixed a bug that made the main party remain and be renamed to "unnamedMobileParty" after the player character died while the selected heir was a prisoner.
  • Fixed a bug that caused the game to freeze when forfeiting a game of Tablut.


e1.7.0 Beta
Singleplayer
Crashes
  • Fixed a crash that occurred after talking with a companion after loading an older save file.
  • Fixed a crash that occurred after a battle mission is ended while the "Disrupt Supply Lines" quest was active.
  • Fixed a crash that occurred when exiting a mission.
  • Fixed a crash that occurred when loading a save game with the "Prodigal Son" issue quest active during the common area fight with the...
Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Dec

Post
    Callum on Steam - Thread - Direct

e1.6.5
Multiplayer
Changes
  • Added winter themed maps. Happy holidays!

Known Issues[forums.taleworlds.com]