Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord Dev Tracker




22 Sep

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Comment
    Callum on Steam Forums - Thread - Direct
Servers are up again.
Post
    Callum on Steam - Thread - Direct

e1.6.1
Singleplayer
Crashes
  • Fixed a loading crash related to the education feature.
  • Fixed a crash that occurred when mounted agents were routed.

Fixes
  • Fixed a bug that added lords and ladies to another party after they were freed by the player (and fixed save files affected by this issue).
  • Fixed a bug that prevented tier 6 prisoners from being recruitable.

Multiplayer
Crashes
  • Fixed a crash that occurred when displaying player names.
  • Fixed a crash that occurred when logging in if the username contained specific characters.
  • Fixed a crash related to multi-core network event creation.

Fixes
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Callum on Steam Forums - Thread - Direct
The multiplayer servers will be offline for the next 30-60 mins for maintenance.

14 Sep

Comment
    Callum on Steam Forums - Thread - Direct
Originally posted by Joe:
Originally posted by GIJoe597: To whom are you paying money?
to host your own server you have to pay t\leworlds

This is absolute nonsense. We aren't a server hosting company and we don't offer hosting services. The multiplayer servers we provide are entirely free to all of our players, and we plan to release the server files later down the line so people can also host their own.
Post

Greeting warriors of Calradia!

With the recent release of e1.6.0 and well over a hundred game updates under our belt since the start of early access, we figured it’s about time that we discussed some of the progress made since our previous blog post back in April before turning our attention to some of the future plans for the game. Oh, and fair warning, this is a bit of a big one so you might want to grab yourself a...

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10 Sep

Comment
    M.ArdA_TW on Steam Forums - Thread - Direct
Hello Spiff,
the reason behind it mainly is the lack of players for matchmaking. It starts as 6v6 but when it does not fill the game it starts the lower the numbers to 3v3 and it takes some time to fill in. It should be able to let you join a game of warmup phase when the minimum number of players is found by the matchmaker.

09 Sep

Post


Greetings warriors of Calradia!

It seems hard to believe, but a whole year has passed since Mount & Blade II: Bannerlord was released in Early Access. And such a challenging year it has been, for everyone. We hope you are staying safe and healthy, and that the game was able to serve as an enjoyable distraction for you during these difficult times. We also want to express our gratitude to everyone that has supported us since...

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Post


Greetings warriors of Calradia!

It seems hard to believe, but a whole year has passed since Mount & Blade II: Bannerlord was released in Early Access. And such a challenging year it has been, for everyone. We hope you are staying safe and healthy, and that the game was able to serve as an enjoyable distraction for you during these difficult times. We also want to express our gratitude to everyone that has supported us since...

... Read more
Post
    Callum on Steam - Thread - Direct

e1.6.1
Singleplayer
Crashes
  • Fixed a crash that affected some save files due to incorrect party data for heroes.
  • Fixed a crash that occurred when determining deserted troops for oversized parties.
  • Fixed a crash that occurred while handling pending kingdom decisions.
  • Fixed a crash that occurred when a disbanding party entered a settlement.
  • Fixed a crash that occurred when selecting an heir.
  • Fixed a crash that occurred during tournaments.

Fixes
  • Fixed a bug that caused the game version to be different between clicking "Continue Campaign" and loading the save manually.
  • Fixed a dialogue bug that caused the conversion to become stuck when proposing a marriage allia...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

26 Aug

Post
    Dejan on Steam - Thread - Direct

e1.6.1
Singleplayer
Crashes
  • Fixed a crash that occurred when the player selected an heir that was at the time staying in a settlement.
  • Fixed a crash that occurred while closing the inventory screen.
  • Fixed a crash that occurred due to army management influence cost calculations.
  • Fixed a crash that occurred when a party entered a settlement.
  • Fixed a crash that occurred during the Destroy Raiders conspiracy quest on map event finalization.
  • Disabled a number of lord's hall scenes as they were causing crashes.

Fixes
  • Fixed a bug that prevented the renaming of crafted weapons.
  • Fixed an alignment issue for the name input area in the weapon crafted popup.
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Aug

Comment
    Duh on Steam Forums - Thread - Direct
We have a thread on our forums that explains how players can help us identify and fix these kind of issues https://forums.taleworlds.com/index.php?threads/beta-branch-with-telemetry-tools.423365/

I understand that not everyone will have time for this, but we appreciate those that do :)

19 Aug

Post
    Dejan on Steam - Thread - Direct

e1.6.1
Latest Changes:
Singleplayer
Crashes
  • Fixed a crash that occurred when encountering a party that was already on the way to join the player's army.
  • Fixed a crash that occurred when the last remaining lord/lady was executed.
  • Fixed a crash that occurred if the selected heir was in a caravan party.
  • Fixed a crash that occurred when an attack without a guard action was made.

Fixes
  • Fixed a bug that caused disabled storyline heroes to spawn.
  • Fixed a bug that caused the troops that join the rival gang leader quest fight to be removed from the player’s party.
  • Fixed a bug that prevented the relation bonus from being given upon the successful completion of the Headman Needs...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    Dejan on Steam - Thread - Direct

Beta e1.6.2
Singleplayer
Crashes
  • Fixed a crash that occurred during scene loading.
  • Fixed a crash that occurred when loading older save files.
  • Fixed a crash that occurred while calculating party influence cost.
  • Fixed a crash that occurred while loading a save that had the Rival Gang Moving In issue active.
  • Fixed a crash that occurred after abdicating leadership of a kingdom while the kingdom had just mercenary clans.
  • Fixed a crash that occurred during large battles.
  • Fixed a crash that occurred during the Rival Gang Moving In issue.
  • Fixed a crash that occurred when loading a save file with incorrect mapfaction data of storyline heroes.
  • Fixed a crash that occurred when declaring war ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

17 Aug

Post


In this development update video, we take a look at some of the updates and changes to the game in e1.5.10 and e1.6.0. As always, a text version can be found below!


Spoiler: Text INTRO
Greetings warriors of Calradia!

With e1.6.0 available in beta and e1.5.10 on its way to live soon, we thought it’d be a good time to share another development update to discuss the latest changes to the game. So, here we...
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