Hi everyone!
The functionality you’re describing here is intended. The game behaves this way to ensure wars occur frequently, as well as to create regular opportunities for underdog Factions to battle a dominating power.
While it is important to run PvP missions as the Controlling Faction of a Territory, you can only stave off the inevitable for so long until eventually, you’ll have to test your mettle against an opposing army.
From a design perspective, we want wars to occur. They’re fun, they create social tension and excitement, and they give large groups of players the opportunity to work together towards a goal. It also evens the playing field on a fundamental level: regardless of how many total people are in a given Faction, a war is between two armies of 50.
Over time, it gets easier for Companies in the Factions that do not control a Territory to generate Influence and push that Territory into Conflict to enable a War Declaration.
The mechani...