Odd Realm

Odd Realm Dev Tracker




14 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Is this loading into a new game or an old save?

Would you be able to send me the Player.log and Player-Prev.log files? If there is an error occurring it will show up in these files.

You can find those files in this folder:

Location on Windows: C:\users\you\appdata\locallow\Unknown Origin Games\OddRealm
Location on Mac: ~Library/Application Support/com.Unknown-Origin-Games.OddRealm
Location on Linux: ~/.config/unity3d/Unknown Origin Games/OddRealm

You can also send me the save file that won't load and I can try and load it on my machine.

You can send the log and save files to [email protected]

Lots of UI improvements in this, as well as some new features, content, and game over state.

Patch Notes:

https://store.steampowered.com/news/app/688060/view/607528252728148727

Comment
    Sleipnir on Steam Forums - Thread - Direct
They are here. >:)

Steam Post
Post
Hey friends!

I've just uploaded Patch 1.0.35.9, packed with fixes, UI improvements, new features, and QoL changes. After receiving tons of feedback post-1.0, I took my time to address as much as possible. Thanks for your patience—it’s been a long wait! There's still plenty more to add, but I hope this update makes a big difference in your experience.

Let's take a look!

UI Improvements
I made extensive UI improvements, separating elements into distinct functions for better organization. This includes new window tabs and entirely separate windows, such as the Market, which now has its own dedicated window (K) for easier use and clarity. I also added more tooltips and missing data.

You can now navigate the UI with arrow keys:

UP/DOWN for vertical lists
LEFT/RIGHT for window tabs

Here is a peak at some of the windows with their updated UI:

... Read more

13 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
They are coming.

12 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
I was thinking the same thing! Definitely will improve this. Thanks for your thoughts as always.

07 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you so much! I appreciate that.
Comment
    Sleipnir on Steam Forums - Thread - Direct
It means that the generation of the maps is unlimited, producing new terrain for each seed. The maps are limited in their size.

I'll try to make that clearer in the description.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hey!

I uploaded a change to the beta so the game should at least load with out-of-date mod. But you'll see an error popup if it encounters an issue. I didn't add a checkbox or anything because the toggle for each mod is essentially that.

03 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
New update coming out soon. It is currently in beta for testing.

Thank you for waiting and sorry for the delay!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you so much for showing me this issue! I'll see if I can get a fix in for the next patch. As well, I'll try and get some better UI options in there.

Cheers!

25 Feb

Comment
    Sleipnir on Steam Forums - Thread - Direct
What exactly do you see? When you open the production window (P), does it just not appear? You can edit the items used in there. You can expand the item requirements to disable certain items.

03 Feb

Originally posted by Acedrew89

This sounds like a great update both in terms of playability and access for new players, can't wait to see it!

Always a pleasure to see your comments. Thanks for being in the community. People like you keep me going


02 Feb

Originally posted by LegoExpert07

Congratulations for your hard work on the game !

Thank you so much!


01 Feb

I’ve been working hard on improving the user experience, especially with the UI. Lots of windows needed QoL work and missing features added. Just wanted to quickly take a moment to say I am working away on that.

The entity info and uniforms have seen a lot of work, but I’ve also improved a bunch of others based on feedback. The settler overview for example has been a pain point for many. Added sorting to that and cleaned up lots of the visual stuff.

I’m also filling out the research trees. I’ve separated each tree by tab now. This gives me a lot more research nodes to play with, but also keeps the window from being one big list.

Aside from UI QoL and features, I’ve been fixing tons of bugs and adding some content.

Hope to have this stuff in beta in a few weeks!

External link →
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you! Hope you enjoy. Also, I've been working on a big update, so stay tuned for that. Improves a lot of UI and behavior issues. Will update GoG as soon as it is ready.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, I've asked GoG to remove that, and am still waiting on them to make that change. The version should be the same, though.

31 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
I've got a big update coming that fixes this, as well as a bunch of other UI issues.
Comment
    Sleipnir on Steam Forums - Thread - Direct
GOG has 1.0