Odd Realm

Odd Realm Dev Tracker




08 Jan

Originally posted by LibrengKabaong

Thank you!

Welcome :)


07 Jan

Just a decorative block similar to wood plank.


02 Jan

Comment
    Sleipnir on Steam Forums - Thread - Direct
Do you have an animal enclosure designated? They should eat and drink from that room.
Comment
    Sleipnir on Steam Forums - Thread - Direct
A hacky way to solve this would be to designate an empty room around the walls. Not great, but that should keep trees from spawning there.

24 Dec


23 Dec

The 'happiness' part of the game is a bit underdeveloped and needs some work, but you should be able to make them happy with a Tavern, or by giving them some alcoholic drinks.

Also, sorry for such a late response!


22 Dec

Hello! Welcome. Come on in. Have a seat!

Hope everyone is doing well. I am making great progress on the game and have been working on finishing up all the UI changes for 1.0. This post won't be extremely long as most of my work the last bit has been focused on polishing up the UI, which isn't terribly exciting stuff. But, nonetheless, I wanted to write something to show off the new UI as I'm very happy with where it's going. It's finally starting to feel polished and not annoying. Yay!

New Font
I've changed the font to a more legible one that isn't bold, blocky letters. This should help distinguish the inline icons and make things easier to read overall. I, personally, love it and it has made a huge difference for me just developing the game, let alone playing. I'm very happy with it. And I have to give credit to ...

Read more External link →
Post
Hello! Welcome. Come on in. Have a seat!

Hope everyone is doing well. I am making great progress on the game and have been working on finishing up all the UI changes for 1.0. This post won't be extremely long as most of my work the last bit has been focused on polishing up the UI, which isn't terribly exciting stuff. But, nonetheless, I wanted to write something to show off the new UI as I'm very happy with where it's going. It's finally starting to feel polished and not annoying. Yay!

New Font
I've changed the font to a more legible one that isn't bold, blocky letters. This should help distinguish the inline icons and make things easier to read overall. I, personally, love it and it has made a huge difference for me just developing the game, let alone playing. I'm very happy with it. And I have to give credit to ... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

07 Dec

Originally posted by Suicidal_Jamazz

Thats a lot of wood. What biome/settings/seed can you find this in?

This is part of the next update where trees are simulated (instead of prefabs) and can grow much larger trunks and height depending on how long they've been in the biome. Most biomes have a type of tree that can grow this big, but Taiga and Tundra have the highest number of them.


30 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Agreed! I've fixed this for the next update that is coming out soon.

27 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Currently, no, but that's a super creative idea. I like it. Definitely going to think about how to implement something like this.

26 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
All good. It's not posted clearly anywhere. Lost Legends is indeed the 1.0 version name.

Glad you are enjoying the game. Lots of new stuff coming in the new year. Hope you check it out.

25 Nov


23 Nov


22 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
This is very good feedback. Thank you! I have lots of fixes coming in with the 1.0 version update. It fixes a lot of these issues, especially those related to items and pathing.

05 Nov

Originally posted by ffekete

The kingdom feature looks good, and makes it a bit unique compared to other colony sims. What is the performance hit for larger kingdoms? Can i have multiple settlements if i understood correctly?

You can have multiple settlements, but only one can be loaded at a time. Settlements you don’t occupy will be simulated for the time you are away.

Originally posted by zifnabxar

Exciting news about 1.0. And a big congrats on the multithreading for pathfinding. Was it difficult to set that up? What algorithm are you using?

Thanks! The multi threading implementation was a bit of a challenge as it requires a different approach to data structures than what I had. I’m using Unity’s job system to create the threads.