Or not put them out...
Fire will be in the next #OddRealm update. Things like lightning and Forges surrounded by flammable materials can start them. If you've got water, your settlers will try to put them out.
#indiedev
@Bay12Games Also, shoutout to @kruggsmash and their amazing YT channel. This is where I first saw the ocean biome and snagged the gif. Best DF channel out there.
Just want to take a sec to appreciate the waves you see in the ocean biome of Dwarf Fortress. My god, @Bay12Games, I knew your water sim was superb but friggin WAVES???
@shadzybadzy Ok, sorry for spamming you but I also wanted to share that you can add some randomness to your update so it doesn't have obvious 'for loop' patterns with a modulus to wrap the index:
@shadzybadzy Then, in a small space, it fills up as I continue to click. The cool thing about this is I can change the dissipation amount by checking the block below. It's dirt? Faster dissipation rate. It's a drain? Super fast. It's a stone slab? Very slow. Etc.
@shadzybadzy Here I'm clicking to spawn water blocks and the dissipation keeps them from propagating forever. Even when I spam click (like in the gif) to spawn a bigger pool it will still dissipate in such a large space.
@shadzybadzy The random chance to not remove from a source CAN cause a flooding behaviour but it is balanced nicely by that dissipation addition. This means you can add 1 block to anywhere and not worry about it flooding the world.
@shadzybadzy The dissipation part happens if a block (1-5 mass) drops to 1. If it does, there's a second value that counts up on an update. If it hits 4, the water dissipates. Like you, I am not using reference. This is something fun I was playing around with so take it with a grain of salt.
@shadzybadzy ...blocks to NOT pass on some of their mass to a neighbor. I'm sure there's a better way to do this but this gave me a nice balance for large bodies of water to fill smaller open spaces but have small ponds empty out and dissipate.
I wish people would stop taking photos of me when I leave home š¤
Conversely, with a bigger water source, you can flood a space.
Ok lots of tweeking later and I think I've got this to a good place. Water will try to balance out but if it gets too low will dissipate into the ground. As you can see here, I use that to drain the small pond and also catch myself a fish. :D
Iām sorry WHAT
when Sam winks at me in the private room in DS
Also a great way to clear out a dungeon with incoming hostiles
Moats are very important
Messin around with water blocks. Think I'll add some props soon that let you flood/drain easily. #screenshotsaturday