Odd Realm

Odd Realm Dev Tracker




28 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Can you send me your save file? I'd like to take a look at the issue hands on. If so, here are some instructions on how to send it:
https://steamcommunity.com/app/688060/discussions/0/1741106440033049878/ ... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! Will do. :)

27 Nov

Are you equipping any weapons and armor to your settlers? Should help you defeat the earlier waves. You can also try putting some archers up above to pick them off while locking your weaker people inside.

Also, try settling a peaceful area that's farther away from towns to avoid getting raids at all. That is, if you just wanna take it easy.


26 Nov


25 Nov

Originally posted by The_Quial

Accidentally stumbled across this game - genuinely one of my favourite surprises of this year!

Thanks for the support. Glad you are enjoying it. :)


24 Nov

Comment
    Sleipnir on Steam Forums - Thread - Direct
Not yet. We will be adding an Arboretum soon.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh? I'll look into this. Haven't seen that before.

23 Nov

Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.

Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out fires with water and purified water.
-Added 'Fire!' notification.
-Fixed a bug where notifications didn't snap to the same...

Read more External link →
Post
Hey everyone!

Hope you're having a wonderful weekend. I've uploaded the latest Odd Realm build, 0.8.22.0, to the beta branch just now. This update includes additions/changes to the fire and water physics in-game. I've also touched up the notifications a bit and added some new ones. There are also some fixes for a pathing lag bug related to issuing a attack or move order as well as a fix for not being able to assign a profession from 'none' in some places.



Here are the patch notes:
-Fixed an issue where item tracking numbers get cut off after three digits.
-Fires can now be started from props involving fire. This will only happen if adjacent tiles have flammable materials. If they're surrounded by stone, a fire won't start.
-Fires can now be started from lightning strikes when it rains.
-Settlers will now put out... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1607151615998460445]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
Just dig down 2 levels:
https://imgur.com/RkhsKnS

22 Nov

Post
Hey folks!

Just wanted to quickly let you know I'm running behind on the update so I won't be uploading until super late tonight or early tomorrow. Lots of great fire/water stuff added to this one. Sorry for the delay!

Thanks,

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/1607151615994872252]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, fixed this for the next patch.

20 Nov


19 Nov