Odd Realm

Odd Realm Dev Tracker




26 Jul

Post


Hello!

Just uploaded the latest build which focuses on fixing a bunch of issues players were having. I'm still looking into some bugs regarding game load hang. I did also add a new event for the wilds which happens after a few seasons. I'm currently in the process of adding many more events and tuning previous ones. A lot of this week was focused on adding internal tools to do this more efficiently.

Here are the patch notes:

-Fixed a bug where Ancients, Void Woken and Void Imps could starve when migrating.
-Added better warning that migrating abandons settlement.
-Fixed a bug where entities weren't attacking with tools.
-Made a change where pathfinding is affected by timescale. i.e., faster timescales will run pathfinding faster as well.
-Updated notifications UI and sounds.
-Removed death notificat... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Send me your save folder, and I'll take a looksy. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Agreed! This is a task we have tracked but haven't gotten to juuuust yet. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'll be fixing the prop issue soon! As for which prop they work at, I need to polish all that up. I was also thinking of adding more feedback to show work going on in the room.

25 Jul

Ok. I'll take a look at this in the morning and try to get a fix out for Friday. Thank you for mentioning this. :)

Comment
    Sleipnir on Steam Forums - Thread - Direct
Very interesting! I think I know the cause! Thanks.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha. Ya, good question! Magivore. *shrug* xD
Comment
    Sleipnir on Steam Forums - Thread - Direct
Haha. Ya, good question! Magivore. *shrug* xD

24 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Nice! The Tomek are actually Lithivores! :D

Originally posted by Eddie_gaming

But will there be pumps? Iā€™m really interested in making some cool šŸ˜Ž traps like people make in dwarf fortress

That's the plan!

Comment
    Sleipnir on Steam Forums - Thread - Direct
Uhhhh. Never seen this before. Can you mail your output_log.txt file to me: It's found at the same location as where the game is downloaded inside the OddRealm_Data folder. For me, it's something like:
E:\SteamGames\steamapps\common\Odd Realm\OddRealm_Data\output_log.txt

You can email this to [email protected]
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmmm, I think I know the cause. Thanks for pointing this out!
Comment
    Sleipnir on Steam Forums - Thread - Direct
You rock! Thank you. Have you considered joining our Discord? Would be great to have you join our discussions. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
You should be able to put a 'beverage zone' on the barrel or a 'custom' zone with the beverage selected. If the water is already in a zone, say an 'all' zone, they won't think it needs to be moved. If you can't get it working, it could be a bug, in which case I'd appreciate you sending me your save folder so I can take a look. :)

Originally posted by blockpixel

Currently, Water will flow into empty spaces on the same level, and, as far as I can tell, cannot be removed once it has flown into the space.

That's correct. Water will fill caves and has a pseudo pressure system where it will fill upwards as well. Though, this 'physics' system is not necessarily our final version of it. We're going to play around with making it simpler and less cpu heavy.

Comment
    Sleipnir on Steam Forums - Thread - Direct
Hmmmm, I guess I could make it where certain animals don't care about day/night cycles.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, you're right there and I've had plans to create a separate/non-delayed pathing for this. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! Happy to hear you're liking the game. :)

Here are the answers to your questions:

1.In terms of events are there going to be alout more added?and have you ever throught of adding descriptions to them to make them more adventures/add lore

A: We're going to add a looooot more. Most of our focus up until this point has been quality of life and features. We're just now starting to focus on things like content. I'm currently working on combat events as one example.

2.keeping polishing and updating the game since as long as you update it shouldent matter when you come out of early acess.However do you have any idea on when you would like to release it?

A: No clue. xD Honestly, it doesn't really matter when it comes out of EA. I'll continue to work on the game for a long, long time.

3Are there plans to add more monsters?

... Read more