Odd Realm

Odd Realm Dev Tracker




09 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Glad you are liking it. :)

08 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
If you're on the beta, there's a bug with collecting water and fish from lakes. You can still collect water from wells, though.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Open the utility menu (U) and select the lock/unlock door button. You can then toggle the lock. :)

07 Sep

Originally posted by Dranwolf

Awesome! Happy cake day!

Thanks! :3

Hey folks!

Real quick update today. I'm still working on zone priorities. I'm adding two options for editing the priority of zones:
-Zone fill priority - Determines which zones gets filled first
-Zone withdraw priority - Determines which zones get used first for picking up items

This functionality works exactly the same way as job priority settings:

https://i.redd.it/gu6pnbupz2l31.png

Hoping to finish that up early next week. Thanks and have a fantastic weekend! :)

Waylon

External link →
Post
Hey folks!

Real quick update today. I'm still working on zone priorities. I'm adding two options for editing the priority of zones:
-Zone fill priority - Determines which zones gets filled first
-Zone withdraw priority - Determines which zones get used first for picking up items

This functionality works exactly the same way as job priority settings:


Hoping to finish that up early next week. Thanks and have a fantastic weekend! :)

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
Hello! If you open up the 'Jobs' Menu (J), there should be a deconstruct option. Click that then select the things you'd like to tear down.

Hope that helps.

06 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
That's something we have planned along with item inscriptions. :)

02 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Comment
    Sleipnir on Steam Forums - Thread - Direct
Use the beverage zone. I need to remove the liquid zone as it's currently not used.

31 Aug

Happy Friday all!

I've been working hard on finishing up a lot of the world/core system improvements. The rendering stuff I had been updating last week is pretty much good to go. When I had finished up the last of the main changes for that and seeing as I was already neck-deep in core code, I was inspired to jump onto some other things which I had been putting off in that realm. I figure that since I've been making my bed, I might as well clean the whole damn room. ;) These are largely QoL improvements related to blueprints and building and I think they reduce player headaches.

Here are some examples:

-Blueprints now act as holograms on top of a block. This means that they won't clear out previous blocks until they are built and IF the thing which was built needs to replace the previous block. For example, a floor blueprint won't clear out a zone which had been there.
-You can now mix floor and prop blueprints. Before, you had to place the floor b...

Read more External link →
Post
Happy Friday all!

I've been working hard on finishing up a lot of the world/core system improvements. The rendering stuff I had been updating last week is pretty much good to go. When I had finished up the last of the main changes for that and seeing as I was already neck-deep in core code, I was inspired to jump onto some other things which I had been putting off in that realm. I figure that since I've been making my bed, I might as well clean the whole damn room. ;) These are largely QoL improvements related to blueprints and building and I think they reduce player headaches.

Here are some examples:

-Blueprints now act as holograms on top of a block. This means that they won't clear out previous blocks until they are built and IF the thing which was built needs to replace the previous block. For example, a floor blueprint won't clear out a zone which had been there.
-You can now mix floor and prop blueprints. Before, you had to place the floor blueprint... Read more

27 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
Did your farm have farmers owning the room?
Comment
    Sleipnir on Steam Forums - Thread - Direct
Yep! But not any time soon. They are planned though.

24 Aug

Comment
    Sleipnir on Steam Forums - Thread - Direct
We have plans for some very similar rooms! The Town Hall especially. One other function of the Town Hall is to be a meeting point for non-military settlers when being attacked. You'd ring the Town Hall bell and everyone not set as a fighter would go there for safety.

Anywho, thanks for the suggestions! :)

Originally posted by Dranwolf

Awesome! Keep up the good work!! Very grateful!

Thanks, my friend!

Originally posted by edgingblade

Great job. Thanks for update! Enjoying your game so far.

Thanks! :D

I'm still alive! I just wanted to give you a quick update so you don't feel like I've abandoned you.

I've been super busy fixing and re-writing a lot of world and rendering tech I wrote early in development. Since the beginning of early access a lot of bugs and minor issues or roadblocks popup from these systems, so it was passed time for me to clean it up. Unfortunately, this means nothing in terms of new content or features. However, with these systems written properly, I'll be able to implement things much easier and with fewer bugs going forward.

One example of rendering improvements is how I treat blueprints. Before, a blueprint would completely replace a previous block but create a facsimile of what was there. With the newer rendering system, I'm able to display two blocks occupying the same space. i.e., A dirt wall blueprint placed over a stack of wood logs.

Blueprint...

Read more External link →
Post
Hey friends!

I'm still alive! I just wanted to give you a quick update so you don't feel like I've abandoned you.

I've been super busy fixing and re-writing a lot of world and rendering tech I wrote early in development. Since the beginning of early access a lot of bugs and minor issues or roadblocks popup from these systems, so it was passed time for me to clean it up. Unfortunately, this means nothing in terms of new content or features. However, with these systems written properly, I'll be able to implement things much easier and with fewer bugs going forward.

One example of rendering improvements is how I treat blueprints. Before, a blueprint would completely replace a previous block but create a facsimile of what was there. With the newer rendering system, I'm able to display two blocks occupying the same space. i.e., A dirt wall blueprint placed over a stack of wood logs.

... Read more