Odd Realm

Odd Realm Dev Tracker




08 Apr

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ya, agreed. Some of that functionality has changed for the next patch. I will test them out with this room to make sure they are working. Thank you
Comment
    Sleipnir on Steam Forums - Thread - Direct
And they are occupants in the room?

30 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Deleting the Odd Realm plist file and then restarting your computer should reset the resolution settings. Also, is your display smaller than 1200x768? That's the minimum resolution that's currently supported.
Comment
    Sleipnir on Steam Forums - Thread - Direct
In the current version of the game, under stockpiles in the room edit window, you can select which item categories or specific items you want permitted in the room.

That said, the update I'm finishing up introduces a ton of improvements to rooms in general, which includes added functionality to jobs/stockpiles. It makes it way easier to edit item permissions for rooms, but also lets you edit where items can go in more detail. i.e., you can select specific containers for things.

20 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Good catch. Summoning does increase the starting level for the summon.

As for window resizing, it's not the easiest thing to add, otherwise I would have a long time ago. It is on my list of polish tasks though.

19 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, my apologies for not following up on this one until now. Thanks for bumping.

Skills only provide a bonus to the output for jobs and combat. So, if you're fighting an enemy with melee weapons, you'd get +9 to the damage output if your Melee Fighting skill was 9. Likewise, for jobs, you'd get +9 to logging a tree with a 9 Logging skill. This means, you are either doing more damage to an enemy, or complete a job faster.

18 Mar


17 Mar


12 Mar

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks! I appreciate the bug report.

08 Mar

Originally posted by SirGuelph

Epic, can't wait!

Thanks! :)

Originally posted by OgSeniorFrog

Man every time I get done with a play through and take a break you just keep reeling me back in. Great quality product through and through.

What a nice thing to read. Thank you for the kind words.


07 Mar

Originally posted by Dlegman

Love this game and style, I'm so excited about the Gwdir! Keep the Goodwork!

I’m glad to hear you like it. Thanks so much!

Originally posted by Acedrew89

This all looks and sounds really awesome!! Can’t wait to see it in full!

Thanks! I appreciate the support

Originally posted by HatfieldCW

Glad to see the progress being made. Keep up the good work!

Thanks my friend!

Hey everyone!

Sorry for the lack of updates. I have been so busy working away on adding tons and tons of stuff to the next expansion. I am so excited to share it with you guys. Not only does it introduce a race that I think is super fun to play, the Gwdir, it has lots of new content, UI improvements, and quality of life stuff.

I'm going to save a full detail of everything for the patch notes but here are some things to tease.

New Entities!

https://i.redd.it/k4cffg6n7ama1.gif

There are four new entities with very unique behaviors, including the Haast (seen above). I greatly improved my entity creation pipeline over the last two months, making it so much quicker to make entiti...

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